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14-July-2017 - Need Testers-Follower Mod for Milk Mod Economy


chajapa

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Posted

I just had some ideas (apologies, if some of this already is the case or you are already planning this):

How about, if her arousal is high enough (say 60-80 or something, maybe even configurably), she will come to the player asking for sex.

Also, if her breasts are full of milk (say 3/4 or more, maybe even configurably), she will come to the player asking to get milked.

Both of which of course not, if you are in combat and with an option to say later or not right now and she will wait for a couple of hours (maybe 6 hours or half a day or more, maybe even configurably), before asking again.

Maybe with am option to turn this behavior off, if it gets too annoying.

Funny enough, I'm enjoying this mod a lot more, than any other recently, same as I enjoy your JUGs mod, keep up the good work, I will continue to help you in any way I can.

Posted

I just had some ideas (apologies, if some of this already is the case or you are already planning this):

How about, if her arousal is high enough (say 60-80 or something, maybe even configurably), she will come to the player asking for sex.

Also, if her breasts are full of milk (say 3/4 or more, maybe even configurably), she will come to the player asking to get milked.

Both of which of course not, if you are in combat and with an option to say later or not right now and she will wait for a couple of hours (maybe 6 hours or half a day or more, maybe even configurably), before asking again.

Maybe with am option to turn this behavior off, if it gets too annoying.

Funny enough, I'm enjoying this mod a lot more, than any other recently, same as I enjoy your JUGs mod, keep up the good work, I will continue to help you in any way I can.

 

And I appreciate your help and encouragement. :)

 

I tried a LOT of stuff with the clothes. Each one had issues SOMEWHERE. Seems to happen a lot when anyone tries to do wardrobe management. I'm going back to simple so I can move on.

 

I made her Milking Cuirass and horns, the same armor rating as her Milk Maid cuirass and horns. I think she'll be less likely to swap them on her own, but with those 2 outfits, it's probably not a big deal. We shall see.

 

When it's time for her Black Rose armor, I am adding it to her inventory and then having her equip it.

 

Then next time you want her to change, there will be an "I don't think you need your armor for now" dialogue. This will undress her and remove the armor from her inventory then continue to choosing either her Milk Maid outfit or her milking cuirass.

 

I think I'm almost there.

 

If MME is tracking arousal, then I *might* try the arousal thing. If not, well... I'm not sure I want Aroused as a dependency.

 

I like the idea of her coming to me for milking, but understand that once a maid is like level 4, they get full REALLY fast! So I'd need to restrict how often it can happen. Otherwise... if you had 2 or 3 maids, you could get in an endless loop of milking! heheh.... 

 

And, while I'm giving Elsie some special dialogue, I'm trying as best I can to keep this open enough to work on any milk maid (not the outfits though...too much headache) just in case someone wants the extra dialogue but doesn't necessarily want Elsie (though I don't know why... she's hot!).

 

Working my way through creating that scene where the maid goes off and gets milked by an NPC was a big step for me. I learned a lot. 

My latest working iteration has dialogue for female NPCs who are curious about Milk Maids... kinda become like... candidates... so maybe a scene where Elsie or one of my other maids can ... train them.. :)    ... maybe train them not only for milking, but for.... freshening....

 

"She's not that good you know. More like a goat than a cow. You owe me a sweet roll and a good milking for that one..."

 

Anyways... wanna finish up this last bit on outfit dialogue. Won't get to test it until tomorrow. If it doesn't work, I am gonna tap you on the shoulder hard...hahah

Posted

And I appreciate your help and encouragement. smile.png

 

I tried a LOT of stuff with the clothes. Each one had issues SOMEWHERE. Seems to happen a lot when anyone tries to do wardrobe management. I'm going back to simple so I can move on.

 

I made her Milking Cuirass and horns, the same armor rating as her Milk Maid cuirass and horns. I think she'll be less likely to swap them on her own, but with those 2 outfits, it's probably not a big deal. We shall see.

 

When it's time for her Black Rose armor, I am adding it to her inventory and then having her equip it.

 

Then next time you want her to change, there will be an "I don't think you need your armor for now" dialogue. This will undress her and remove the armor from her inventory then continue to choosing either her Milk Maid outfit or her milking cuirass.

 

I think I'm almost there.

looking forward to it smile.png

 

I noticed, that Elsie sinks into the ground with the Black Rose boots, so I added the NiO High Heel effect to them.

Cheers.

Black Rose NiO High Heels.7z

 

If MME is tracking arousal, then I *might* try the arousal thing. If not, well... I'm not sure I want Aroused as a dependency.

 

I like the idea of her coming to me for milking, but understand that once a maid is like level 4, they get full REALLY fast! So I'd need to restrict how often it can happen. Otherwise... if you had 2 or 3 maids, you could get in an endless loop of milking! heheh....

yeah, that were just ideas that popped into my head, not mandatory smile.png

 

And, while I'm giving Elsie some special dialogue, I'm trying as best I can to keep this open enough to work on any milk maid (not the outfits though...too much headache) just in case someone wants the extra dialogue but doesn't necessarily want Elsie (though I don't know why... she's hot!).

 

Working my way through creating that scene where the maid goes off and gets milked by an NPC was a big step for me. I learned a lot. 

My latest working iteration has dialogue for female NPCs who are curious about Milk Maids... kinda become like... candidates... so maybe a scene where Elsie or one of my other maids can ... train them.. smile.png    ... maybe train them not only for milking, but for.... freshening....

 

"She's not that good you know. More like a goat than a cow. You owe me a sweet roll and a good milking for that one..."

also looking forward to it smile.png

 

Anyways... wanna finish up this last bit on outfit dialogue. Won't get to test it until tomorrow. If it doesn't work, I am gonna tap you on the shoulder hard...hahah

do so smile.png
Posted

 

No, I don't think it's necessary to change the outfit, just keep the Black Rose armor as default. (instead of setting the outfit to none, you could also make an empty dummy outfit and set that one as her outfit, if you want to make it via outfits, instead of individual items)

She doesn't have to give the player the armor, just check, if the armor is in her inventory (has an item count of greator or equal to 1) and if she has it equipped and unequip it, before removing it.

Adding the code is really no big deal smile.png

Here are the scripts with the earlier mentioned changes, they are not perfect yet though, in particular, the script doesn't seem to wait to equip the clothing and plays the equiping animation afterwards:

attachicon.gifELV Remove and add clothing.7z

Edit: if you are wondering, I added a ELV_Clothes_Util script for convenience, where the bulk of the added code is.

Edit2: I also took the freedom to change NiOverride.ApplyNodeOverrides(ElsieMorph) to NiOverride.UpdateModelWeight(ElsieMorph)

 

 

OK, I think I see what's happening as far as equipping the clothing/armor before the redressing animations....

 

When you're manipulating an NPC's inventory, if you take away their clothes/armor, and then put a piece of clothing/armor in their inventory, they'll equip it.

 

If I use:

akSpeaker.equipitem(Game.GetFormFromFile(0x21391, "CP_Elsie.esp")) ;; Black Rose cuirass

 

...she will equip that item ... even if she doesn't already have it in her inventory. If it's not there, it gets added without me explicitly adding it first and then telling her to equip it.

 

So..... maybe even simpler than what you've already done...

A function that removes all of her armor pieces from inventory might be all that's needed.

And.... that would have other benefits as well....

If I ran a function to remove all of her armor/clothing if she has any, I could run that, play the stripping animation, and have a clean slate to equip whatever pieces I want her to wear.

Removing all armor would also give me an option to "Relax.... you can run around naked if you want" OR someone could use the remove all armor to get her naked and then simply use the trade window to give her whatever custom clothes they want.

 

Hmmmmm.....

 

Also... tried your NiO adjusted Black Rose boots and they work really well :)

Thank you.

Posted

BETA 2 !

New link in OP.

Kind of a milestone for me. I think I have most of the basic stuff ironed out with some minor tweaks possible yet. 

I'm going to relax and test this again from the beginning and then start working on more content.

 

Thanks to all who have tried her out.

Posted

OK, I think I see what's happening as far as equipping the clothing/armor before the redressing animations....

 

When you're manipulating an NPC's inventory, if you take away their clothes/armor, and then put a piece of clothing/armor in their inventory, they'll equip it.

 

If I use:

akSpeaker.equipitem(Game.GetFormFromFile(0x21391, "CP_Elsie.esp")) ;; Black Rose cuirass

 

...she will equip that item ... even if she doesn't already have it in her inventory. If it's not there, it gets added without me explicitly adding it first and then telling her to equip it.

 

So..... maybe even simpler than what you've already done...

A function that removes all of her armor pieces from inventory might be all that's needed.

And.... that would have other benefits as well....

If I ran a function to remove all of her armor/clothing if she has any, I could run that, play the stripping animation, and have a clean slate to equip whatever pieces I want her to wear.

Removing all armor would also give me an option to "Relax.... you can run around naked if you want" OR someone could use the remove all armor to get her naked and then simply use the trade window to give her whatever custom clothes they want.

 

Hmmmmm.....

 

Also... tried your NiO adjusted Black Rose boots and they work really well smile.png

Thank you.

BETA 2 !

New link in OP.

Kind of a milestone for me. I think I have most of the basic stuff ironed out with some minor tweaks possible yet. 

I'm going to relax and test this again from the beginning and then start working on more content.

 

Thanks to all who have tried her out.

No, just equipping the armor doesn't seem to work, adding the armor does though (I also added an equipitem, if the item is not equipped, to the util function as fail-safe).

You should have waited a bit with adding the "I don't think you need your armor for now" option, since she is basically undressing twice now in the transition.

I removed the "unequipall" calls and the pieces are basically unequipped one at a time now, when removing them (you won't notice the difference).

I also fixed the equipping timers a bit, since she was equipping the stuff a bit too fast now, which didn't sync well with the dialogue.

I would recommend either removing the "I don't think you need your armor for now" option again or making this option a transition between outfits and removing the stripping before the equipping of the outfits.

ELV Changed equipping timers.7z

Edit: btw. if you are curious about how to add the NiO High Heel effect, see this post: NiO High Heels

Posted

 

No, just equipping the armor doesn't seem to work, adding the armor does though (I also added an equipitem, if the item is not equipped, to the util function as fail-safe).

You should have waited a bit with adding the "I don't think you need your armor for now" option, since she is basically undressing twice now in the transition.

I removed the "unequipall" calls and the pieces are basically unequipped one at a time now, when removing them (you won't notice the difference).

I also fixed the equipping timers a bit, since she was equipping the stuff a bit too fast now, which didn't sync well with the dialogue.

I would recommend either removing the "I don't think you need your armor for now" option again or making this option a transition between outfits and removing the stripping before the equipping of the outfits.

attachicon.gifELV Changed equipping timers.7z

Edit: btw. if you are curious about how to add the NiO High Heel effect, see this post: NiO High Heels

 

 

Interesting. I'll run your changes in testing tomorrow morning. In looking at them I think I can see how you're solving a problem I've been running against. The utility.wait() timers seem a bit... variable. I mean... If there are a few wait timers in there, I shouldn't be seeing the next dialogue until the total of those timers runs out. That doesn't always seem to be the case.

 

I've been running over here with the "equipitem" and no "additem" and running through outfit changes and it hasn't missed a beat, but ... maybe I'm just lucky. heheh. The "additem" before "equipitem" makes more sense, to be honest. I mean... how can you equip an item you don't have.

 

Ahhh.... on the Creation Kit wiki for "equipitem()"

 

 

  • If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with AddItem (), then equip it as the item might not otherwise register as equipped.

 

So... I'll incorporate your changes and have another look at that "I don't think you need your armor for now".

 

... and start planning out (on paper)... a scene ...or scenes... for training prospective milk maids. And work on more conversation with existing milk maids. Because really..... this is all about booty, boobs and milk. :)

Posted

qotsafan,

 

Your script changes are in and working nicely. Thank you. Not a LOT of difference from what I was doing before the changes but some of the dressing sequences look a lot better. I think it depends on the armor. And I took your advice and removed that dialogue about not needing her armor any more.

 

so..... testing.... then gotta get some stuff crossed off the "honey-do" list... then maybe get to designing a training scene later today.

Posted

Interesting. I'll run your changes in testing tomorrow morning. In looking at them I think I can see how you're solving a problem I've been running against. The utility.wait() timers seem a bit... variable. I mean... If there are a few wait timers in there, I shouldn't be seeing the next dialogue until the total of those timers runs out. That doesn't always seem to be the case.

I don't think, that the dialogue waits for the timers and the other way round.

 

I've been running over here with the "equipitem" and no "additem" and running through outfit changes and it hasn't missed a beat, but ... maybe I'm just lucky. heheh. The "additem" before "equipitem" makes more sense, to be honest. I mean... how can you equip an item you don't have.

 

Ahhh.... on the Creation Kit wiki for "equipitem()"

  • If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with AddItem (), then equip it as the item might not otherwise register as equipped.
Ah, I didn't know, but I guess it's good practice to not do that and always use additem in combination. Funny enough for me, the first time I tried out just using equipitem, it didn't work and she wouldn't equip the armor and stay naked.

 

So... I'll incorporate your changes and have another look at that "I don't think you need your armor for now".

Appreciated smile.png

 

... and start planning out (on paper)... a scene ...or scenes... for training prospective milk maids. And work on more conversation with existing milk maids.

Looking forward to it smile.png

 

Because really..... this is all about booty, boobs and milk. smile.png

You know it biggrin.png

 

qotsafan,

 

Your script changes are in and working nicely. Thank you. I think it depends on the armor. And I took your advice and removed that dialogue about not needing her armor any more.

I guess the timers will still need some work, but I have no doubt, that that can be solved easily.

 

Not a LOT of difference from what I was doing before the changes but some of the dressing sequences look a lot better.

That was the plan, I wanted to combine the new changes with the old working timers.

 

so..... testing.... then gotta get some stuff crossed off the "honey-do" list... then maybe get to designing a training scene later today.

Training scene sounds good smile.png
Posted

I'll tell ya I have a lot of respect for people who have scenes in their mods... hahah...

 

Scenes use Aliases for the actors. So for a scene with a trainee and a maid, I think I'm going to create a quest alias for Trainee and also for Helper for when we want to include another NPC.

 

NPCs move around. So... I have to load the Aliases with actors and then start the scene before they do something like.... leave the cell!

 

For maid and trainee, pretty easy.

For maid, Trainee and Player, pretty easy (except I gotta learn how to do the disablePlayerControls stuff prior to the scene starting and remember to enable them at the end)

For maid, Trainee, and some other NPC... a little harder.... as once I load the Aliases, I have to start the scene before someone leaves. I can make dialogue conditions that make dialogue only show when the Alias is in the cell, and conditions that will only let the scene start if all Aliases needed are loaded in the cell. But there's still the possibility of something screwing up if an NPC decides to leave at a critical decision time for starting the scene. 

 

Oh well.... I'm learning.. :)

Posted

Ok, i want to caveat that I am more likely to be at fault than the mod.  But, if I load the file from the main page, the quest does not fire. I have no problem with an earlier version (hair fix, this thread).  Nothing else changes, I just toggle back and forth with Mod Organier.  I have the same problem with a fresh game going to riverwood for the first time and with a character that has completed the claw quest.

 

I remember a poster discussed changing the quest because too much might be going on in the first loading of the cell.  If that was changed, maybe that bugged something.

 

 

Posted

Beta3 is uploaded to Mega. 

Link in first post.

Talk to female NPCs, they may be... curious. (talk to them more than once!)

Talk to a male NPC when you notice him staring. (he'll be useful for some scenes)

If you have a Milk Maid, and want to promote a trainee... she'll help you.

 

feedback welcome

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