xarvenius Posted July 2, 2017 Posted July 2, 2017 just testet 1-e and still no bodychanges also tried other bodytypes for the rest (cbbehdt, uunp special) and same result as with the cos body, npc and pc gettign bodychanges, but elsie not. i have not outchanged any texture or nif datas.
Kitchensnk Posted July 2, 2017 Posted July 2, 2017 "I thought the golden claw quest didn't start until you talked to the shop owner or his daughter." The quest doesn't exactly "start", but as soon as you walk in, The brother and sister start their conversation that leads to the golden claw quest.... so while they are talking, Elsie walks up to you and her dialogue starts as well. Maybe they are both priority 60, and thus, start at the same time... i dunno. It might just be me.... Also, Kudos to you on the intro dialogue exchange... I have so many mods written by folks whose primary language isn't English, that to get one that "flows" together is nice for a change(Not a knock against non native English speakers... its just that sometimes what you intend is not what Google Translate gives you)
xarvenius Posted July 3, 2017 Posted July 3, 2017 I will give it a try, but I am missing sometingbasic. Lactaid. I have gone to two kajit trade caravans and cant sem to find it. you can find lactaid over dialogue by an alchemist
Bopplehunter Posted July 3, 2017 Posted July 3, 2017 I will give it a try, but I am missing sometingbasic. Lactaid. I have gone to two kajit trade caravans and cant sem to find it. you can find lactaid over dialogue by an alchemist TYVM!
Kitchensnk Posted July 4, 2017 Posted July 4, 2017 Have you just gone as far as the Danica Pure Spring scene? Like to see more... its pretty good so far!
chajapa Posted July 7, 2017 Author Posted July 7, 2017 Have you just gone as far as the Danica Pure Spring scene? Like to see more... its pretty good so far! The scene with Danica precedes a couple more exchanges of dialogue with Elsie.... Get Your Hands on a Milk Cuirass and Freshen Elsie... once she becomes a Milk Maid her quest is essentially over, but I am adding dialogue for continuing conversations with your milk maid(s) and/or Elsie. While I think about what more to add to the maids, I am going to start on some dialogue for non-Milk Maids. And see if I can come up with something fun there. Also starting to get a handle on Scenes. Never did one before but have added one now and will try to figure out some others.
chajapa Posted July 8, 2017 Author Posted July 8, 2017 Update uploaded 8-July-2017 Beta1-g ...see top of OP for link.
qotsafan Posted July 8, 2017 Posted July 8, 2017 Update uploaded 8-July-2017 Beta1-g ...see top of OP for link. A couple of things, since I'm still having the hair bug with the newest version installed: When opening up Elsie in the CK, the CK tells me: TEXTURES: Texture Set missing texture textures\cp_elsie\face\EyeCubeMap.dds FACEGEN: No morphs found in TRI file "meshes\CP_Elsie\hair\hairlineholic.tri". Please do not use empty TRI files ANIMATION: Unable to map bone NPC L Item01 on 000_MAFKit_Char_CP_Elsie (050341EA) -> Elsie LaVache (05000D62) for Havok Behavior Controller. (not sure about that one, probably a problem on my end) After exporting her face gen data, I noticed her hair color changed to blonde, that's because the hair color isn't actually assigned to her. I seems you have to export her face gen data each time you change something (like her hair color for example). After exporting her face gen data, at least the hair bug is gone, without having the SG Hair Pack installed. How she looks with the hair color assigned to her and exporting her face gen data in the current state (on my barebones setup):
chajapa Posted July 8, 2017 Author Posted July 8, 2017 Update uploaded 8-July-2017 Beta1-g ...see top of OP for link. A couple of things, since I'm still having the hair bug with the newest version installed:When opening up Elsie in the CK, the CK tells me: TEXTURES: Texture Set missing texture textures\cp_elsie\face\EyeCubeMap.dds FACEGEN: No morphs found in TRI file "meshes\CP_Elsie\hair\hairlineholic.tri". Please do not use empty TRI files ANIMATION: Unable to map bone NPC L Item01 on 000_MAFKit_Char_CP_Elsie (050341EA) -> Elsie LaVache (05000D62) for Havok Behavior Controller. (not sure about that one, probably a problem on my end) After exporting her face gen data, I noticed her hair color changed to blonde, that's because the hair color isn't actually assigned to her. I seems you have to export her face gen data each time you change something (like her hair color for example). After exporting her face gen data, at least the hair bug is gone, without having the SG Hair Pack installed. How she looks with the hair color assigned to her and exporting her face gen data in the current state (on my barebones setup): Elsie with generated face gen data.jpg Ah! Her eyecubemap texture is in textures\cp_elsie\face\eyes\Eyecubemap.dds I also notice you have a dialogue choice there that you shouldn't have. The one about noticed you watching me...Just need to add a condition to exclude Elsie. So... I should just be able to redo the export of her facegen ? Please let me know how other stuff is working if you can. I'll have a look at her face again. And hope like hell I don't wreck something
qotsafan Posted July 8, 2017 Posted July 8, 2017 Ah! Her eyecubemap texture is in textures\cp_elsie\face\eyes\Eyecubemap.ddsThat seems to be the case, not sure, why the CK has a problem with that. I also notice you have a dialogue choice there that you shouldn't have. The one about noticed you watching me...Just need to add a condition to exclude Elsie.I figured as much So... I should just be able to redo the export of her facegen ?Probably, she may look different afterwards though Please let me know how other stuff is working if you can. I'll have a look at her face again. And hope like hell I don't wreck something Will do sorry if I make you wreck something, that's not my intention at all About the hair color, I added it via TES5 Edit (since I don't like working with the CK).
xarvenius Posted July 8, 2017 Posted July 8, 2017 testet beta 1g, still only problem i have so far is that there is no expansion of breasts from milk or belly from pregnancy, but i could see something strange: after a loadingscreen from fasttravle or going through a door there is for around 2 sec the expanded state of breasts and belly before it goes back to the body how he is when you first meet her.
qotsafan Posted July 8, 2017 Posted July 8, 2017 After some testing, everything seems to be working very well. You seem to have forgotten to change NiOverride.ApplyNodeOverrides(ElsieMorph) to NiOverride.UpdateModelWeight(ElsieMorph) though. Changing that, the changes seem to be subtle, but they seem to work. I really like her new outfits btw! This is a brilliant mod with lots of potential As tribute, here's Elsie after some "fun" huehue:
chajapa Posted July 8, 2017 Author Posted July 8, 2017 Ah! Her eyecubemap texture is in textures\cp_elsie\face\eyes\Eyecubemap.ddsThat seems to be the case, not sure, why the CK has a problem with that. I also notice you have a dialogue choice there that you shouldn't have. The one about noticed you watching me...Just need to add a condition to exclude Elsie.I figured as much So... I should just be able to redo the export of her facegen ?Probably, she may look different afterwards though Please let me know how other stuff is working if you can. I'll have a look at her face again. And hope like hell I don't wreck something Will do sorry if I make you wreck something, that's not my intention at all About the hair color, I added it via TES5 Edit (since I don't like working with the CK). tes5 edit hair color.jpg OK... fixed eyes. The actual eye mesh had incorrect path to the eyecubemap. So.. CK was correct but didn't match the mesh. Fixed the hair now using correct texture set. Re-exported facegen data and ended up finding other texture path mismatches to fix as a result. She should lok MUCH better when you see her now. Beta-h is uploaded. See top of OP for link. Oh... and... dammit I forgot to fix the condition on that one dialogue.... Shouldn't hurt anything... but .. annoying testet beta 1g, still only problem i have so far is that there is no expansion of breasts from milk or belly from pregnancy, but i could see something strange: after a loadingscreen from fasttravle or going through a door there is for around 2 sec the expanded state of breasts and belly before it goes back to the body how he is when you first meet her. Sounds to me like you have something causing node-fighting in your load order. I don't track her morphs or scales. That's all handled by MME or whatever other mods you have. I morph her body once when she becomes a milkmaid. You mentioned you use SLIF. Is she showing up in SLIF? After some testing, everything seems to be working very well. You seem to have forgotten to change NiOverride.ApplyNodeOverrides(ElsieMorph) to NiOverride.UpdateModelWeight(ElsieMorph) though. Changing that, the changes seem to be subtle, but they seem to work. I really like her new outfits btw! This is a brilliant mod with lots of potential As tribute, here's Elsie after some "fun" huehue: ScreenShot38.jpg Yep... forgot that too. Next time in CK I will change that NiOverride call and set the condition on that dialogue. I'd be interested in knowing if her face looks very different now. It should.
qotsafan Posted July 8, 2017 Posted July 8, 2017 OK... fixed eyes. The actual eye mesh had incorrect path to the eyecubemap. So.. CK was correct but didn't match the mesh.Right, I didn't look at the nif, that makes sense, it's annoying, that the texture paths are baked into the nifs. Fixed the hair now using correct texture set. Re-exported facegen data and ended up finding other texture path mismatches to fix as a result. She should lok MUCH better when you see her now. Beta-h is uploaded. See top of OP for link. Oh... and... dammit I forgot to fix the condition on that one dialogue.... Shouldn't hurt anything... but .. annoying Yep... forgot that too. Next time in CK I will change that NiOverride call and set the condition on that dialogue. I'd be interested in knowing if her face looks very different now. It should. Her lips look different alright We're getting there
chajapa Posted July 8, 2017 Author Posted July 8, 2017 OK... fixed that one dialogue condition and swapped out those NiOverride calls... tested.. seems fine. Next I'll try it without making her undress and see if the UpdateModelWeight works with clothes and all in place. These will go into the next update either tomorrow or Monday. I can't believe the difference in her face since fixing all those errors. Can't thank you enough, qotsafan. You were detailed and specific and that really helps a n00b like me I'm looking for feedback on the scene to have another NPC milk her. Go to a male NPC (one that will be hanging around for a while) and use, "I saw you staring..." NPC will have short dialogue... this lods him into an alias for the scene. Then talk to Elsie (or any milkmaid) and let them know he would like some milk. 2 dialogue choices come up. If you choose the one that says you might like to watch, the NPC will come to her. This is not a scene, just sexlab animation starting. If you choose, "He looks ok. Go ahead *maid's name*., then a scene starts and I've seen it a hundred times here and it still makes me smile. So... feedback please
xarvenius Posted July 8, 2017 Posted July 8, 2017 ... testet beta 1g, still only problem i have so far is that there is no expansion of breasts from milk or belly from pregnancy, but i could see something strange: after a loadingscreen from fasttravle or going through a door there is for around 2 sec the expanded state of breasts and belly before it goes back to the body how he is when you first meet her. Sounds to me like you have something causing node-fighting in your load order. I don't track her morphs or scales. That's all handled by MME or whatever other mods you have. I morph her body once when she becomes a milkmaid. You mentioned you use SLIF. Is she showing up in SLIF?... have set up an eye on slif and she got registered, also the smae options in slif are avaiable for her as for my pc. tests with beta1g and beta1h give out different results: -beta1g is after laoding for aroudn 2 sec the expanded node and after this the basic node -beta1h has again absolutly no nodemovement elsie is atm the only nonvanilla follower that i have ever encountered with such a problem. test without slif and just the mods that i normally let handle slfi for the ifnlatiuon gives otu the same results as if when i use slif. all test where run on a complete new saveline
qotsafan Posted July 8, 2017 Posted July 8, 2017 OK... fixed that one dialogue condition and swapped out those NiOverride calls... tested.. seems fine. Next I'll try it without making her undress and see if the UpdateModelWeight works with clothes and all in place. These will go into the next update either tomorrow or Monday. I can't believe the difference in her face since fixing all those errors. Can't thank you enough, qotsafan. You were detailed and specific and that really helps a n00b like me I'm looking for feedback on the scene to have another NPC milk her. Go to a male NPC (one that will be hanging around for a while) and use, "I saw you staring..." NPC will have short dialogue... this lods him into an alias for the scene. Then talk to Elsie (or any milkmaid) and let them know he would like some milk. 2 dialogue choices come up. If you choose the one that says you might like to watch, the NPC will come to her. This is not a scene, just sexlab animation starting. If you choose, "He looks ok. Go ahead *maid's name*., then a scene starts and I've seen it a hundred times here and it still makes me smile. So... feedback please The scene is very nice, I noticed a couple of bugs though: 1. When she is not wearing her armor, she sometimes decides to equip it, which results in clipping (probably because it has a higher armor value and I'm using EFF). It would probably be a good idea, instead of just equipping the appropriate outfit, to remove the unneeded stuff from her inventory, to add the appropriate ones (if they are not already in her inventory to avoid duplication) and then equip them. 2. After the scene is finished, the dialogue doesn't disappear and you basically could repeat it over and over again, not sure if that's intended.
chajapa Posted July 8, 2017 Author Posted July 8, 2017 ... testet beta 1g, still only problem i have so far is that there is no expansion of breasts from milk or belly from pregnancy, but i could see something strange: after a loadingscreen from fasttravle or going through a door there is for around 2 sec the expanded state of breasts and belly before it goes back to the body how he is when you first meet her. Sounds to me like you have something causing node-fighting in your load order. I don't track her morphs or scales. That's all handled by MME or whatever other mods you have. I morph her body once when she becomes a milkmaid. You mentioned you use SLIF. Is she showing up in SLIF?... have set up an eye on slif and she got registered, also the smae options in slif are avaiable for her as for my pc. tests with beta1g and beta1h give out different results: -beta1g is after laoding for aroudn 2 sec the expanded node and after this the basic node -beta1h has again absolutly no nodemovement elsie is atm the only nonvanilla follower that i have ever encountered with such a problem. test without slif and just the mods that i normally let handle slfi for the ifnlatiuon gives otu the same results as if when i use slif. all test where run on a complete new saveline I'm not sure how to help you. I can't find anything, but to be honest, I'm not as talented as most on here. However... qotsafan WROTE SLIF and she appears to be scaling just fine for him. I will keep looking for an error of some kind in Elsie's mod, but there is SO little scripting that I can't find anything that looks like it might be an issue.
chajapa Posted July 8, 2017 Author Posted July 8, 2017 OK... fixed that one dialogue condition and swapped out those NiOverride calls... tested.. seems fine. Next I'll try it without making her undress and see if the UpdateModelWeight works with clothes and all in place. These will go into the next update either tomorrow or Monday. I can't believe the difference in her face since fixing all those errors. Can't thank you enough, qotsafan. You were detailed and specific and that really helps a n00b like me I'm looking for feedback on the scene to have another NPC milk her. Go to a male NPC (one that will be hanging around for a while) and use, "I saw you staring..." NPC will have short dialogue... this lods him into an alias for the scene. Then talk to Elsie (or any milkmaid) and let them know he would like some milk. 2 dialogue choices come up. If you choose the one that says you might like to watch, the NPC will come to her. This is not a scene, just sexlab animation starting. If you choose, "He looks ok. Go ahead *maid's name*., then a scene starts and I've seen it a hundred times here and it still makes me smile. So... feedback please The scene is very nice, I noticed a couple of bugs though:1. When she is not wearing her armor, she sometimes decides to equip it, which results in clipping (probably because it has a higher armor value and I'm using EFF). It would probably be a good idea, instead of just equipping the appropriate outfit, to remove the unneeded stuff from her inventory, to add the appropriate ones (if they are not already in her inventory to avoid duplication) and then equip them. 2. After the scene is finished, the dialogue doesn't disappear and you basically could repeat it over and over again, not sure if that's intended. Re-equipping her armor.... I assume we're talking abut the Black Rose armor that she's wearing when you meet her, might be due to the fact that I've set it as her default armor. I'm wondering if there's a way to have her default set to NONE and then have her equip it as the quest starts so you don't find her naked when you first meet her. I use EFF as well. In EFF, talk to her, use the UIExtensions round menu in EFF, go to Command -> More, then select Outfit and change her default to NONE and see if she stops doing that re-equipping thing. The dialogue for "I think so-and-so would like some milk" is there, yes, after the scene plays out. But after she says, "So... ready when you are" the scene should end and you should no longer be in dialogue with her. Correct? Did you mean the scene dialogue stays active or that the choice to re-enter the scene stays in her dialogue options? One of the reasons it's like that is because I can then tell another maid to go get milked by so-and-so. Otherwise I'd have to go talk to him again to reload the alias for the scene. If you leave the cell containing so-and-so, that dialogue option disappears because a condition checks if his 3D is loaded. What I *could* do, is add a condition to see if the maid has milk... like... more than 3 or something... that way if she returns to the player emptied, she won't have the dialogue to go get milked again. I can look at that. There's a small issue of them gaining a LOT of milk really fast if they're higher level maids and an MME update cycle hits after they're milked and before they get back to the player. But I think I can still work it out regardless of level. Like... none, some, and full.
xarvenius Posted July 8, 2017 Posted July 8, 2017 ... testet beta 1g, still only problem i have so far is that there is no expansion of breasts from milk or belly from pregnancy, but i could see something strange: after a loadingscreen from fasttravle or going through a door there is for around 2 sec the expanded state of breasts and belly before it goes back to the body how he is when you first meet her. Sounds to me like you have something causing node-fighting in your load order. I don't track her morphs or scales. That's all handled by MME or whatever other mods you have. I morph her body once when she becomes a milkmaid. You mentioned you use SLIF. Is she showing up in SLIF?... have set up an eye on slif and she got registered, also the smae options in slif are avaiable for her as for my pc. tests with beta1g and beta1h give out different results: -beta1g is after laoding for aroudn 2 sec the expanded node and after this the basic node -beta1h has again absolutly no nodemovement elsie is atm the only nonvanilla follower that i have ever encountered with such a problem. test without slif and just the mods that i normally let handle slfi for the ifnlatiuon gives otu the same results as if when i use slif. all test where run on a complete new saveline I'm not sure how to help you. I can't find anything, but to be honest, I'm not as talented as most on here. However... qotsafan WROTE SLIF and she appears to be scaling just fine for him. I will keep looking for an error of some kind in Elsie's mod, but there is SO little scripting that I can't find anything that looks like it might be an issue. i have run another shorter test, just have taken a existing saveline and startet out of the aslal cell and choosed the option to start as patron in the sleeping giant, walked to elsie and pumped her full of soulgems so that her belly should grow, nothing happened, regardless if she is naked or clothed. papyrus of this testrun:
qotsafan Posted July 8, 2017 Posted July 8, 2017 have set up an eye on slif and she got registered, also the smae options in slif are avaiable for her as for my pc. tests with beta1g and beta1h give out different results: -beta1g is after laoding for aroudn 2 sec the expanded node and after this the basic node -beta1h has again absolutly no nodemovement elsie is atm the only nonvanilla follower that i have ever encountered with such a problem. test without slif and just the mods that i normally let handle slfi for the ifnlatiuon gives otu the same results as if when i use slif. all test where run on a complete new saveline I'm not sure how to help you. I can't find anything, but to be honest, I'm not as talented as most on here. However... qotsafan WROTE SLIF and she appears to be scaling just fine for him. I will keep looking for an error of some kind in Elsie's mod, but there is SO little scripting that I can't find anything that looks like it might be an issue. I guarantee you, she inflates just fine. I have seen this "bug" pop up in my thread before and the only thing I can think off, is that some other mod is counteracting my mod or something was not installed correctly. Re-equipping her armor.... I assume we're talking abut the Black Rose armor that she's wearing when you meet her, might be due to the fact that I've set it as her default armor. I'm wondering if there's a way to have her default set to NONE and then have her equip it as the quest starts so you don't find her naked when you first meet her. I use EFF as well. In EFF, talk to her, use the UIExtensions round menu in EFF, go to Command -> More, then select Outfit and change her default to NONE and see if she stops doing that re-equipping thing. What I mean is, instead of doing this: Debug.SendAnimationEvent(akSpeaker, "ZapRedress02") akSpeaker.equipitem(Game.GetFormFromFile(0x28FAB, "CP_Elsie.esp")) ;;boots Utility.wait(3.0) Debug.SendAnimationEvent(akSpeaker, "ZapRedress02") akSpeaker.equipitem(Game.GetFormFromFile(0x28FAC, "CP_Elsie.esp")) ;;cuirass Utility.wait(5.0) Debug.SendAnimationEvent(akSpeaker, "ZapRedress02") akSpeaker.equipitem(Game.GetFormFromFile(0x28FAE, "CP_Elsie.esp")) ;;horns Utility.wait(3.0)Do this instead (example): Form BlackRoseCuirass = Game.GetFormFromFile(0x21391, "CP_Elsie.esp") Form BlackRoseBoots = Game.GetFormFromFile(0x21393, "CP_Elsie.esp") RemoveItem(akSpeaker, BlackRoseCuirass) RemoveItem(akSpeaker, BlackRoseBoots) Form MilkMaidBoots = Game.GetFormFromFile(0x28FAB, "CP_Elsie.esp") Form MilkMaidCuirass = Game.GetFormFromFile(0x28FAC, "CP_Elsie.esp") Form MilkMaidHorns = Game.GetFormFromFile(0x28FAE, "CP_Elsie.esp") AddItem(akSpeaker, MilkMaidBoots) AddItem(akSpeaker, MilkMaidCuirass) AddItem(akSpeaker, MilkMaidHorns) Debug.SendAnimationEvent(akSpeaker, "ZapRedress02") akSpeaker.equipitem(MilkMaidBoots) ;;boots Utility.wait(3.0) Debug.SendAnimationEvent(akSpeaker, "ZapRedress02") akSpeaker.equipitem(MilkMaidCuirass) ;;cuirass Utility.wait(5.0) Debug.SendAnimationEvent(akSpeaker, "ZapRedress02") akSpeaker.equipitem(MilkMaidHorns) ;;horns Utility.wait(3.0)Utility functions for the code above: Function RemoveItem(Actor akActor, Form Item, int rest = 0) while (akActor.GetItemCount(Item) > rest) akActor.RemoveItem(Item) endWhile EndFunction Function AddItem(Actor akActor, Form Item) if (akActor.GetItemCount(Item) > 1) RemoveItem(akActor, Item, 1) else akActor.AddItem(Item) endIf EndFunctionIf you want, I can write that for you. The dialogue for "I think so-and-so would like some milk" is there, yes, after the scene plays out. But after she says, "So... ready when you are" the scene should end and you should no longer be in dialogue with her. Correct? Did you mean the scene dialogue stays active or that the choice to re-enter the scene stays in her dialogue options? The dialogue "I think so-and-so would like some milk" stays active, even after she says "So... ready when you are".
chajapa Posted July 9, 2017 Author Posted July 9, 2017 OK... well. I changed her default outfit to NONE and put her Black Rose armor pieces into her starting inventory. She's naked when you first find her but as soon as she forcegreets, she puts her armor on. I have to make some adjustments to the forcegreet which I'm still learning to get the trigger distance working better. I tried setting her default armor to NOT (akSpeaker.SetOutft(NONE)) later on in the dialogue, but that resulted in her having no head. (toldja I'm not great at this) I have to look at the logic behind her outfit changes. She's really just got the 2 outfits (Black Rose armor and her Milk Maid outfit) plus the milking cuirass, so.... maybe that's 3 outfits. I did see her (once) change from the milking cuirass to the black rose armor on her own, probably due to it's higher armor rating, so I do have to remove unused outfit pieces from her when she changes outfits. I think I'm already checking what she's wearing to weed out the dialogue options for what I'd LIKE her to wear, so... I'll have a look. Also removed the undress/redress for the transformation sequence and that all seems to work except I'm not sure if the BreastCleavage morph is happening and that might be the label I'm using or something. I know it has to be exact names as used in BodySlide or RaceMenu. I'd like to get these items squared away before I start moving on to more dialogue. So... that's what I'm up to. qotsafan, your offer to write the outfit functions is very generous. I know you have your own stuff you're working on. If you wouldn't mind, I'd like to keep that open while I look at how I have it working now so if I ask you, I'll know exactly what I'm asking for and thank you. I really want to keep this outfit thing simple because any outfit manager I've ever tried seemed to have issues with something or other.
Kitchensnk Posted July 9, 2017 Posted July 9, 2017 This might be some for later as well... I know you designed the mod with a male Player/Character in mind.... but maybe you could add dialogue so that its female PC friendly as well. Maybe some of the "freshening" dialogue leads to a 3-way or something. Regardless... its a great effort you are making and it certainly is filling an "empty hole" as far as follow mods go. Keep up the good work!
chajapa Posted July 9, 2017 Author Posted July 9, 2017 This might be some for later as well... I know you designed the mod with a male Player/Character in mind.... but maybe you could add dialogue so that its female PC friendly as well. Maybe some of the "freshening" dialogue leads to a 3-way or something. Regardless... its a great effort you are making and it certainly is filling an "empty hole" as far as follow mods go. Keep up the good work! I hear ya...heheh. I wrote JUGs originally for a male player, then figured out when I played a female PC that there was some room there... so I added the whole female PC part to it. Right now though... for this one... I have issues to iron out. This whole outfit thing has so many twists with really just 3 outfits. I figured out how to easily say if she's wearing her armor, give it to me, so we can have her wear something else that I'll give her. BUT.... if she's WEARING (IsEquipped) her armor, and gives it to me, but she's got her Milking Cuirass in her inventory... she'll just put that on instead of being naked and ready for a new outfit. I have yet to find how to simply say if she HAS this item, give it to me. I'd like to get it to where anything she's not WEARING, I'm holding for her. Annnnd.... I may have just found it..... annnnd.... now the code that qotsafan suggested is making much more sense.....
qotsafan Posted July 9, 2017 Posted July 9, 2017 OK... well. I changed her default outfit to NONE and put her Black Rose armor pieces into her starting inventory. She's naked when you first find her but as soon as she forcegreets, she puts her armor on. I have to make some adjustments to the forcegreet which I'm still learning to get the trigger distance working better. I tried setting her default armor to NOT (akSpeaker.SetOutft(NONE)) later on in the dialogue, but that resulted in her having no head. (toldja I'm not great at this) I have to look at the logic behind her outfit changes. She's really just got the 2 outfits (Black Rose armor and her Milk Maid outfit) plus the milking cuirass, so.... maybe that's 3 outfits. I did see her (once) change from the milking cuirass to the black rose armor on her own, probably due to it's higher armor rating, so I do have to remove unused outfit pieces from her when she changes outfits. I think I'm already checking what she's wearing to weed out the dialogue options for what I'd LIKE her to wear, so... I'll have a look. Also removed the undress/redress for the transformation sequence and that all seems to work except I'm not sure if the BreastCleavage morph is happening and that might be the label I'm using or something. I know it has to be exact names as used in BodySlide or RaceMenu. I'd like to get these items squared away before I start moving on to more dialogue. So... that's what I'm up to. qotsafan, your offer to write the outfit functions is very generous. I know you have your own stuff you're working on. If you wouldn't mind, I'd like to keep that open while I look at how I have it working now so if I ask you, I'll know exactly what I'm asking for and thank you. I really want to keep this outfit thing simple because any outfit manager I've ever tried seemed to have issues with something or other. No, I don't think it's necessary to change the outfit, just keep the Black Rose armor as default. (instead of setting the outfit to none, you could also make an empty dummy outfit and set that one as her outfit, if you want to make it via outfits, instead of individual items) She doesn't have to give the player the armor, just check, if the armor is in her inventory (has an item count of greator or equal to 1) and if she has it equipped and unequip it, before removing it. Adding the code is really no big deal Here are the scripts with the earlier mentioned changes, they are not perfect yet though, in particular, the script doesn't seem to wait to equip the clothing and plays the equiping animation afterwards: ELV Remove and add clothing.7z Edit: if you are wondering, I added a ELV_Clothes_Util script for convenience, where the bulk of the added code is. Edit2: I also took the freedom to change NiOverride.ApplyNodeOverrides(ElsieMorph) to NiOverride.UpdateModelWeight(ElsieMorph)
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