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Follower + Hair + STANDALONE = How?


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Posted

can anyone share their expertise on how mod authors are creating followers with apachii and KS Hairdos in standalone mods? some mods have dependencies on the hair mods installed first but some mods have the hairs injected in their mod. how to do this?

Posted

maybe i can get some help if i'm a little more clear on wut i'm trying to do.

 

i have a follower mod that has "1" ks hair "aphrodite" that is baked into the mod. i wud like to change that hairstyle to a diff ks hairdo but want to keep it standalone so it doesn't have to rely on kshairdos mod.

 

so i'm trying to see if its possible to inject the othe kshair into the mod. can i do this using nifskope?

Posted

This "mod" is rather outdated but it still works just fine for me and for some odd reason it automatically makes the NPC independent of the hair mod/plugin. Only problem is that in Racemenu, you will see a couple versions of the same hair when you cycle through during Character Creation, it's due to the fact that your NPC mod is now seen as a mod with its own set of hairs... if that makes any sense.
It's easier to look at than to explain in words.
Anyway, this program is weird.
Sometimes it works for some NPCs, sometimes it doesn't.
Instructions, if you want:
When you first start up the program, click up at the top right to select your plugins. Just like the Creation Kit, only easier because everything is in alphabetical order. Use the left and right arrows to add or subtract a plugin. Use the up and down arrows to increase or decrease the plugin hierarchy (I'm not even sure this matters.) Hit save and go to the main screen of NPC Editor.
Next, select the NPC. If she's not listed on the dropdown menu then click on Choose Plugin (I think it was called) where it'll open a direct link to your Skyrim Data folder and you can pick the NPC/follower's plugin from there. It should automatically appear, if not, then too bad, gotta change the NPC's hairstyle the old fashion way. If her head appears then good news! Continue.
If the NPC's face does show up then click on Appearance tab and change the hairstyle to the one you want. You should see the hairstyles of any plugin you loaded into NPC Editor. Make sure you're not using a merged plugin (a plugin with a bunch of hairstyle mods merged together, I've tried this a billion times, it doesn't work).
Now change the hair color if you want. Change the size and position of the hair if you want, one of the great things about this mod.
When you're done UNCHECK the "Make BSA" box at the bottom. You don't want a BSA. I think we've gone over this before. Then click finish.
I have the files exported directly to my desktop. You should have 3 things that you can install to your Skyrim game.
1. A modified plugin. Obviously change the name to overwrite the original NPC's plugin if the name is different -- because you don't need two plugins of the same NPC with different hairstyles, makes no sense. Just think about it.
2. A mesh folder containing a mesh for the facegendata to go to the facegendata folder inside the meshes, of course.
3. A textures folder containing a texture for the facetint to go into the facetint folder inside the textures, of course.
Sometimes I use the facetint texture generated, sometimes I don't. It just depends on what looks better. You definitely have to use the facegeom mesh though. That's where the new hairstyle data is located!
Load your game and check. Hope this helps!

 

Edit:  Forgot to include the link:  https://mods.curse.com/mods/skyrim/skyrim-npc-editor

Posted

This "mod" is rather outdated but it still works just fine for me and for some odd reason it automatically makes the NPC independent of the hair mod/plugin. Only problem is that in Racemenu, you will see a couple versions of the same hair when you cycle through during Character Creation, it's due to the fact that your NPC mod is now seen as a mod with its own set of hairs... if that makes any sense.

It's easier to look at than to explain in words.

Anyway, this program is weird.

Sometimes it works for some NPCs, sometimes it doesn't.

Instructions, if you want:

When you first start up the program, click up at the top right to select your plugins. Just like the Creation Kit, only easier because everything is in alphabetical order. Use the left and right arrows to add or subtract a plugin. Use the up and down arrows to increase or decrease the plugin hierarchy (I'm not even sure this matters.) Hit save and go to the main screen of NPC Editor.

Next, select the NPC. If she's not listed on the dropdown menu then click on Choose Plugin (I think it was called) where it'll open a direct link to your Skyrim Data folder and you can pick the NPC/follower's plugin from there. It should automatically appear, if not, then too bad, gotta change the NPC's hairstyle the old fashion way. If her head appears then good news! Continue.

If the NPC's face does show up then click on Appearance tab and change the hairstyle to the one you want. You should see the hairstyles of any plugin you loaded into NPC Editor. Make sure you're not using a merged plugin (a plugin with a bunch of hairstyle mods merged together, I've tried this a billion times, it doesn't work).

Now change the hair color if you want. Change the size and position of the hair if you want, one of the great things about this mod.

When you're done UNCHECK the "Make BSA" box at the bottom. You don't want a BSA. I think we've gone over this before. Then click finish.

I have the files exported directly to my desktop. You should have 3 things that you can install to your Skyrim game.

1. A modified plugin. Obviously change the name to overwrite the original NPC's plugin if the name is different -- because you don't need two plugins of the same NPC with different hairstyles, makes no sense. Just think about it.

2. A mesh folder containing a mesh for the facegendata to go to the facegendata folder inside the meshes, of course.

3. A textures folder containing a texture for the facetint to go into the facetint folder inside the textures, of course.

Sometimes I use the facetint texture generated, sometimes I don't. It just depends on what looks better. You definitely have to use the facegeom mesh though. That's where the new hairstyle data is located!

Load your game and check. Hope this helps!

 

Edit: Forgot to include the link: https://mods.curse.com/mods/skyrim/skyrim-npc-editor

wow this looks promising! thanx for the time and effort. i'm gonna see how babdly i can screw this up over the weekend. cheers!

Guest enip
Posted

for hair parts are the .TRI files needed?

 

If the custom hair comes with the tri files, yes it's needed to put in the head parts along with the nif.

Posted

 

for hair parts are the .TRI files needed?

If the custom hair comes with the tri files, yes it's needed to put in the head parts along with the nif.

yea i was moving and renaming folders where the files lived so i was going nuts editing the text strings and stuff in xEdit and the facegen nif. the last thing i had to do was open the hair nifs and change the path .... it was a painful lesson but i'm starting to get a grip on how this stuff works so i got everything working now.

 

now i have to break it again by trying to change the hair.

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