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[Search][What Is?] Help to find an outfit.


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Posted

Does anyone knows what nice outfit is this and where can I get it ?!?

 

post-86911-0-40693000-1497164229_thumb.png

 

P.S.: I just realized that I've created the topic in the wrong section...o_O...can anyone from the staff move the topic to the Non Adult section ?!?

Posted

Do you know if this black retexture is available to download somewhere ?!?

 

For now, no. But it's easy to do with Gimp, PaintNet or anothar program. :D

Posted

 

 

I'm actually rather curious myself.  :)

 

I hope it comes in a UUNP BodySlide flavor.  :lol:

 

Did somebody say UUNP?!

 

 

 

 

 

Yeah, but it's not the black re-texture.  I'd do it, but I'm shit at art.  :(

 

It's a task that's very light on art skills tbh, you could achieve a similar result just using the 'colorize' slider tool in GIMP.

 

By default it will apply your chosen slider values to the whole texture file, but If you can work out what area of the texture is mapped to what part on the mesh (which is usually but not always obvious) you can get some extra control by defining a selection outline around each 'part' of the texture, then use the colorize sliders to alter hue,saturation and lightness to your liking. Make a note of the slider values you chose somewhere, that way you know what your base tone is and then you can decide if other parts need to be the same tone but lighter or darker etc, depending on what material they're supposed to be for example.  

 

Give it a go, you'll be surprised at how easy it can be to get satisfying results. 

Posted

 

 

 

I'm actually rather curious myself.  :)

 

I hope it comes in a UUNP BodySlide flavor.  :lol:

 

Did somebody say UUNP?!

 

 

 

 

 

Yeah, but it's not the black re-texture.  I'd do it, but I'm shit at art.  :(

 

It's a task that's very light on art skills tbh, you could achieve a similar result just using the 'colorize' slider tool in GIMP.

 

By default it will apply your chosen slider values to the whole texture file, but If you can work out what area of the texture is mapped to what part on the mesh (which is usually but not always obvious) you can get some extra control by defining a selection outline around each 'part' of the texture, then use the colorize sliders to alter hue,saturation and lightness to your liking. Make a note of the slider values you chose somewhere, that way you know what your base tone is and then you can decide if other parts need to be the same tone but lighter or darker etc, depending on what material they're supposed to be for example.  

 

Give it a go, you'll be surprised at how easy it can be to get satisfying results. 

 

 

I don't think you understand just how *NOT* artistic I am.  I can draw a straight line... sometimes.  My stick figures usually aren't proportional to each other, let alone good looking.  I can barely color within the lines, and I never choose complimentary colors.   :(

Posted

 

I don't think you understand just how *NOT* artistic I am.  I can draw a straight line... sometimes.  My stick figures usually aren't proportional to each other, let alone good looking.  I can barely color within the lines, and I never choose complimentary colors.   :(

 

 

Complimentary colours, is that important? :angel:

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