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Gotta figure out how I want to do this second pair of shoes, because the mesh is the same, but the UV map for a couple parts are flipped upside down in relation to the other shoe mesh.  So i can't just make that a textureset, but it feels tedious to have to redo all of the fitting (had to move the other mesh's individual shoes left and right because they were misaligned in Outfit Studio).

 

Nova cat have cbbe calientetools

need delete original caliente or just copy your file ?

 

Just install mine.  All of mine are in folders and files that start with "UUNP", exactly because there are CBBE versions, and i don't want to deal with name conflicts.

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quick question and yes i know this is a uunp thread but i converted some of your outfits to cbbe but when walking or anything really there is major clipping from jiggle. Know anyway to fix this other then the obvious get rid of the physics? 

 

is there a quick way to add hdt to a conversion or would you have to restart from scratch? if I load up the sliderset and select the UUNP special mesh, and copy the bone weights over tp each mesh would that work?

 

The simple answer to both of these is Copy Bone Weights in Outfit Studio.  CBBE has different weighting from UUNP, and HDT depends on bone weights along with the xml files.

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