Vader666 Posted June 6, 2017 Posted June 6, 2017 Hi, Im having an issue regarding textures / UV maps in 3dsMax for quite some time now, which i don`t really understand so maybe someone could shed a light on this behavior. The Problem i have is, when im doing the UV map for a mesh and texture it with the viewport canvas in 3ds max, after applying the texture to the mesh the background color of the texture is visible at the seam edges. To compensate that i tried to scale down the UV´s but even if the UV´s are only the background color is still visible : The funny thing is, when i switch back to viewport canvas, the background color is not visible anymore. So, whats causing that ? and how do i get rid of that behavior ? Scaling down the UV´s even further does work, but that can`t be the proper way to handle this...
Guest nimiria Posted June 6, 2017 Posted June 6, 2017 It's texture bleeding. Try this: Configure Viewports->Display Performance->Viewport Images and Texture Display Resolution->Set maximum to 2048(or 4096)
Vader666 Posted June 6, 2017 Author Posted June 6, 2017 Thanks, but that hasn´t changed anything. Also this behavior is not exclusive to 3dsMax, later in nifscope and the game the background color is visible too. So it seems the texture just dosen´t fit the UV´s of the mesh. I think somethings wrong with the material setting but im not sure what...
Vader666 Posted June 7, 2017 Author Posted June 7, 2017 It's texture bleeding. Try this: Configure Viewports->Display Performance->Viewport Images and Texture Display Resolution->Set maximum to 2048(or 4096) Ok it did worked... i was just too stupid to get that i have to restart max... There is still some weird behavior in max, but it seems to work now. Thanks !
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