LazyGirl Posted February 23, 2018 Author Posted February 23, 2018 3 hours ago, Hitoro said: Just curious, when I want to download do I download ALL the .zip files? Just the latest one mentioned in the changelog, currently 0.51.5. The previous versions are mainly kept up in case someone wants an old version for an old save and avoid the update hassle.
Erblat Posted February 28, 2018 Posted February 28, 2018 Hey I love the concept, better version of the old sexlab defeat imo but some features seem to not function the way I expected. I have not managed to get any npc into a knockdown state, no matter what settings I use in the options I only ever kill everyone without any knockdowns occuring. It also says in the description that NPC's who dont detect the sneaking player are vulnerable targets, but I cant activate them other than the regular pickpocketing. Am I supposed to be able to restrain enemy NPC's from behind if undetected? I even kill all other enemies in the area in case it needed to be the last one standing and still can't seem to abduct anyone. The only place I have seen the mod work the way its described is activating a sleeping person. Please let me know what I should be doing differently to utilize the features I mentioned. Thanks! EDIT: I have spent more time trying to figure this out and still cannot seem to get anything to work. The knockdown system has not worked once across 20 different fight involving many enemies, and I have tried with player threshold at 0% and NPC at 100% and the opposite with no obvious difference in any situation. Activating enemies while behind and sneaking and undetected, still does nothing but pickpockets as normal. I have tried all of these combos with the "enable dialogue" option on and off, as well as the restrict targets option on and off. I have also reinstalled the mod with no change. The mod is clearly functioning because when I activate a sleeping person I get the sleeping and vulnerable options.
RavenofWar92 Posted March 1, 2018 Posted March 1, 2018 Hey I'm super new to LL (literally made an account just to get the updated version of this mod) so it may be user error, but whenever I try to download what looks like the latest version of the mod, all I get are html files. Any help would really be appreciated.
LazyGirl Posted March 1, 2018 Author Posted March 1, 2018 5 hours ago, Erblat said: Hey I love the concept, better version of the old sexlab defeat imo but some features seem to not function the way I expected. I have not managed to get any npc into a knockdown state, no matter what settings I use in the options I only ever kill everyone without any knockdowns occuring. It also says in the description that NPC's who dont detect the sneaking player are vulnerable targets, but I cant activate them other than the regular pickpocketing. Am I supposed to be able to restrain enemy NPC's from behind if undetected? I even kill all other enemies in the area in case it needed to be the last one standing and still can't seem to abduct anyone. The only place I have seen the mod work the way its described is activating a sleeping person. Please let me know what I should be doing differently to utilize the features I mentioned. Thanks! EDIT: I have spent more time trying to figure this out and still cannot seem to get anything to work. The knockdown system has not worked once across 20 different fight involving many enemies, and I have tried with player threshold at 0% and NPC at 100% and the opposite with no obvious difference in any situation. Activating enemies while behind and sneaking and undetected, still does nothing but pickpockets as normal. I have tried all of these combos with the "enable dialogue" option on and off, as well as the restrict targets option on and off. I have also reinstalled the mod with no change. The mod is clearly functioning because when I activate a sleeping person I get the sleeping and vulnerable options. Hmm hard to say whats going on without seeing the papyrus log. Since the sleep menu shows at least the perk seems to be working so it's possible one of the conditionals aren't passed for the knockdown or overpowering to trigger. I'll list them below, hopefully it'll give you a hint as to where to look. For the player to knockdown Abduction Power must be equipped Knockdowns must be enabled Player health must be above the set health threshold For the enemy to be knocked down They must be alive (fail IsDead() check) They must not be in the _MODAbductionIsVulnerable faction (prevents knockdowns from triggering on those already in it) Their health must be below the set health threshold They must have the ActorTypeNPC keyword (human) OR the unrestricted mode must be enabled (makes the effect work on anyone) For the player to overpower an unaware enemy Abduction Power must be equipped Player is sneaking Player is NOT in combat For an unaware enemy to be overpowered They must not be bleeding out They must be alive (fail IsDead() check) They must not have detected the player They must not be in combat They must not be in the _MODAbductionIsVulnerable faction They must not be in the _MODAbductionIsAbducted faction (prevents unnecessary recapturing) The dialogue mode must be enabled (just noticed this, should be removed, not a relevant check at this stage) They must have the ActorTypeNPC keyword (human) OR the unrestricted mode must be enabled (makes the effect work on anyone)
LazyGirl Posted March 1, 2018 Author Posted March 1, 2018 55 minutes ago, RavenofWar92 said: Hey I'm super new to LL (literally made an account just to get the updated version of this mod) so it may be user error, but whenever I try to download what looks like the latest version of the mod, all I get are html files. Any help would really be appreciated. Downloaded it and it seems to work fine here. I'll attach it to this message as well in case there's something up with the standard method. Abduction 0.51.5.zip
Erblat Posted March 1, 2018 Posted March 1, 2018 Wow I feel stupid now. I did not realize I needed the options menu power equipped XD I swear I read the description thoroughly and never noticed that mentioned. I must have just been lucky and had it equipped during the time I experimented with the sleep. I just tested it out and it works fine. I can't believe it was something so simple, I even searched through the comments here to see if maybe I was missing a spell or some hotkey... megaecksdee thanks alot for the quick response!
RavenofWar92 Posted March 2, 2018 Posted March 2, 2018 21 hours ago, LazyGirl said: Downloaded it and it seems to work fine here. I'll attach it to this message as well in case there's something up with the standard method. Abduction 0.51.5.zip YAY thank you!!!
RavenofWar92 Posted March 2, 2018 Posted March 2, 2018 Unfortunately I can't seem to get 0.51.5 to work with either my current save or a new game, but the nexus version works fine. I tried reinstalling multiple times, and even renaming the mod and plugin. I never get the power or the MCM menu. I know there have been other people who have had these problems too, hopefully everything will be sorted eventually because this is a great mod. I'll just use the nexus version for now
VirazolKaine Posted March 3, 2018 Posted March 3, 2018 I'm encountering a couple problems with this mod. First of all, I'm not sure which key is the interact key, I tried sneaking up behind a guy and pressing E, but that just opened the pickpocketing menu. I had to switch the setting to dialogue, and doing that allowed me to abduct them. But once I did that, I tried to activate them again, and again it just opened up pickpocketing. So I stood up and tried activating them, then they were just acting like I was trespassing by saying "you're not suppose to be in here" and eventually they called the guards even though they were bagged by me. Also I noticed when looking in the magic menu for abduction, it still says that I have 0 npcs abducted. Any idea what's going on? I'll post my load order below. I'm also not clear on what most of the settings in the mcm menu even mean, so if there's some setting I should enable, let me know! Thanks in advance. Edit: So, just out of curiosity I switched back to "menus" after the npc was bagged, now activating him brings up the abduction menu. Edit Edit: So I realize you need to have the power equipped to actually do anything (I hope this changes eventually) But I'm still having an issue where the abductee will alert guards to me trespassing even when bound and even after I "abduct" them a second time which is suppose to strip them of hostilities, any way to fix this? Also every time I pick the "sex" option, it plays a consensual animation and my character is always playing the role of the male with a strap on and the abductee (who is male) is playing the role of a female, fingering himself and such... Is there some way to change this? Edit edit edit: Looking at SexLab I can see that it's not counted as rape, any way to make it so? Load Order Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 ApachiiHair.esm 7 7 ApachiiHairFemales.esm 8 8 ApachiiHairMales.esm 9 9 EFFCore.esm 10 a BSAssets.esm 11 b BSHeartland.esm 12 c BS_DLC_patch.esp 13 d Campfire.esm 14 e Falskaar.esm 15 f RSkyrimChildren.esm 16 10 SexLab.esm 17 11 Cutting Room Floor.esp 18 12 SMIM-SE-Merged-All.esp 19 13 Bring Out Your Dead.esp 20 14 SkyUI_SE.esp 21 15 iNeed.esp 22 16 iNeed - Extended.esp 23 17 FNIS.esp 24 18 Wildcat - Combat of Skyrim.esp 25 19 Hothtrooper44_Armor_Ecksstra.esp 26 1a Thief skills rebalance for Ordinator.esp 27 1b MagicalCollegeofWinterhold.esp 28 1c Prometheus_No_snow_Under_the_roof.esp 29 1d BlackthornManor.esp 30 1e OBIS SE.esp 31 1f skyBirds_SSE.esp 32 20 Scarcity SE - Less Loot Mod.esp 33 21 EFFDialogue.esp 34 22 FertilityMode.esp 35 23 FertilityMode_SexLabSE.esp RSChildren Patch - BS Bruma.esp 36 24 RSChildren.esp CRF_RSChildrenPatch.esp FalskaarRSChildrenPatch.esp 37 25 Footprints.esp 38 26 SGEyebrows.esp 39 27 Audio Overhaul Skyrim.esp 40 28 ZIA_Complete Pack_V4.esp 41 29 Better Vampires.esp 42 2a Vivid WeathersSE.esp 43 2b dD - Enhanced Blood Main.esp dD-Reduced Splatter Size.esp dD-Reduced Wound Size.esp 44 2c UNP Vanilla Outfits.esp 45 2d SkyTEST-RealisticAnimals&Predators.esp 46 2e BirdsOfSkyrim_SSE.esp 47 2f Ordinator - Perks of Skyrim.esp 48 30 Hothtrooper44_ArmorCompilation.esp 49 31 EMCompViljaSkyrim.esp 50 32 Point The Way.esp 51 33 BirdsAndFlocks_SSE.esp 52 34 Cloaks.esp 53 35 Inigo.esp 54 36 Blowing in the Wind SSE.esp 55 37 Lore Weapon Expansion.esp 56 38 The Elder Scrolls Tomes - Skyrim Magic Addon.esp 57 39 Immersive Patrols II.esp 58 3a Hunterborn.esp 59 3b Frostfall.esp 60 3c SofiaFollower.esp 61 3d MCoW_Cutting Room Floor.esp 62 3e Ordinator - Beyond Skyrim Bruma Patch.esp Vivid Weathers SE - Bruma Patch.esp Vivid Weathers SE - Falskaar.esp Vivid Weathers - Extended Rain.esp 63 3f Cloaks - Dawnguard.esp Cloaks - USSEP Patch.esp 64 40 1nivWICCloaks.esp 65 41 WetandCold.esp 1nivWICSkyCloaksPatch.esp 66 42 dD - Realistic Ragdoll Force - Realistic.esp 67 43 Wildcat - Realistic Damage Plugin.esp dD-No Spinning Death Animation.esp 68 44 Modern Brawl Bug Fix.esp 69 45 Chesko_LoreBasedLoadingScreens.esp 70 46 SLAnimLoader.esp 71 47 IcePenguinWorldMap.esp 72 48 KS Jewelry.esp 73 49 Dr_Bandolier.esp 74 4a HearthfireMultiKid.esp 75 4b HearthfireMultiKid_LastName.esp 76 4c sandboxcylinderheight.esp 77 4d Improved Eyes Skyrim.esp Improved Eyes Skyrim - Vamp.esp 78 4e Improved Eyes Skyrim - Serana.esp 79 4f ShowRaceMenuAlternative.esp Runandwalkpaces.esp 80 50 Hunterborn - Leather Tanning.esp 81 51 Hunterborn - Soups and Stews.esp 82 52 Hunterborn - iNeed Patch.esp 83 53 Hunterborn - Campfire Patch.esp 84 54 EMViljaInSolstheimAddOn.esp 85 55 EMHearthfireMoveKidsfix.esp 86 56 iHUD.esp Scarcity SE - 6x Loot Rarity.esp Scarcity SE - 4x Merchant Item Rarity.esp 87 57 Schlongs of Skyrim - Light.esp 88 58 Abduction.esp 89 59 SLPleasure.esp 90 5a Andromeda - Unique Standing Stones of Skyrim.esp 91 5b Convenient Horses.esp 92 5c notice board.esp 93 5d FNISspells.esp 94 5e HoldBorderBanners.esp 95 5f CollegeStudents.esp 96 60 Blowing in the Wind - SMIM Merged All Patch SSE.esp 97 61 MCoW_CampfirePatch.esp CH Bruma Patch.esp 98 62 notice board rewards reduced.esp 99 63 OBIS SE - NoticeBoard - Addon.esp 100 64 OBIS SE Patrols Addon.esp 101 65 DestructibleDisplayCases.esp 102 66 Apocalypse - Magic of Skyrim.esp 103 67 ApachiiHelmetWigs.esp 104 68 Apocalypse - Ordinator Compatibility Patch.esp Audio Overhaul Skyrim - Vivid Weathers Patch.esp Vivid Weathers SE - Extended Snow.esp Audio Overhaul Skyrim - Cutting Room Floor Patch.esp Audio Overhaul Skyrim - Enhanced Blood Patch.esp Audio Overhaul Skyrim - Ordinator Patch.esp Audio Overhaul Skyrim - RealisticWaterTwo Patch.esp Audio Overhaul Skyrim - Vivid Weathers Define Patch.esp 105 69 honedmetal.esp 106 6a MajesticMountains.esp SunDaytimeSouth.esp 107 6b Lore Weapon Expansion - Daedric Crescent.esp 108 6c Lore Weapon Expansion - Goldbrand.esp 109 6d Lore Weapon Expansion - Relics of the Crusader.esp 110 6e Master of Disguise - Special Edition.esp 111 6f SimplyKnock.esp 112 70 Immersive Citizens - AI Overhaul.esp 113 71 Realistic AI Detection 2 SE - Medium Interior, Medium Exterior.esp 114 72 Relationship Dialogue Overhaul.esp 115 73 RealisticWaterTwo.esp RealisticWaterTwo - iNeed.esp 116 74 RDO - EFF v4.0.2 Patch.esp 117 75 RDO - CRF + USSEP Patch.esp 118 76 tpos_ultimate_esm.esp 119 77 Alternate Start - Live Another Life.esp 120 78 tpos_altstart_02.esp 121 79 FlowerGirls SE.esp 122 7a SexLab-AmorousAdventures.esp 123 7b FertilityMode_FlowerGirls.esp 124 7c Hunters Not Bandits.esp 125 7d Bruma - Alternate Start.esp 126 7e Alternate Start -- New Beginnings.esp 127 7f FlowerGirls SE - Adventures.esp 128 80 RWT - People of Skyrim Patch.esp XPMSSE.esp 129 81 Merged.esp 130 82 Bashed Patch, 0.esp
LazyGirl Posted March 3, 2018 Author Posted March 3, 2018 8 hours ago, VirazolKaine said: I'm encountering a couple problems with this mod. First of all, I'm not sure which key is the interact key, I tried sneaking up behind a guy and pressing E, but that just opened the pickpocketing menu. I had to switch the setting to dialogue, and doing that allowed me to abduct them. But once I did that, I tried to activate them again, and again it just opened up pickpocketing. So I stood up and tried activating them, then they were just acting like I was trespassing by saying "you're not suppose to be in here" and eventually they called the guards even though they were bagged by me. Also I noticed when looking in the magic menu for abduction, it still says that I have 0 npcs abducted. Any idea what's going on? I'll post my load order below. I'm also not clear on what most of the settings in the mcm menu even mean, so if there's some setting I should enable, let me know! Thanks in advance. Edit: So, just out of curiosity I switched back to "menus" after the npc was bagged, now activating him brings up the abduction menu. Edit Edit: So I realize you need to have the power equipped to actually do anything (I hope this changes eventually) But I'm still having an issue where the abductee will alert guards to me trespassing even when bound and even after I "abduct" them a second time which is suppose to strip them of hostilities, any way to fix this? Also every time I pick the "sex" option, it plays a consensual animation and my character is always playing the role of the male with a strap on and the abductee (who is male) is playing the role of a female, fingering himself and such... Is there some way to change this? Edit edit edit: Looking at SexLab I can see that it's not counted as rape, any way to make it so? Load Order Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 ApachiiHair.esm 7 7 ApachiiHairFemales.esm 8 8 ApachiiHairMales.esm 9 9 EFFCore.esm 10 a BSAssets.esm 11 b BSHeartland.esm 12 c BS_DLC_patch.esp 13 d Campfire.esm 14 e Falskaar.esm 15 f RSkyrimChildren.esm 16 10 SexLab.esm 17 11 Cutting Room Floor.esp 18 12 SMIM-SE-Merged-All.esp 19 13 Bring Out Your Dead.esp 20 14 SkyUI_SE.esp 21 15 iNeed.esp 22 16 iNeed - Extended.esp 23 17 FNIS.esp 24 18 Wildcat - Combat of Skyrim.esp 25 19 Hothtrooper44_Armor_Ecksstra.esp 26 1a Thief skills rebalance for Ordinator.esp 27 1b MagicalCollegeofWinterhold.esp 28 1c Prometheus_No_snow_Under_the_roof.esp 29 1d BlackthornManor.esp 30 1e OBIS SE.esp 31 1f skyBirds_SSE.esp 32 20 Scarcity SE - Less Loot Mod.esp 33 21 EFFDialogue.esp 34 22 FertilityMode.esp 35 23 FertilityMode_SexLabSE.esp RSChildren Patch - BS Bruma.esp 36 24 RSChildren.esp CRF_RSChildrenPatch.esp FalskaarRSChildrenPatch.esp 37 25 Footprints.esp 38 26 SGEyebrows.esp 39 27 Audio Overhaul Skyrim.esp 40 28 ZIA_Complete Pack_V4.esp 41 29 Better Vampires.esp 42 2a Vivid WeathersSE.esp 43 2b dD - Enhanced Blood Main.esp dD-Reduced Splatter Size.esp dD-Reduced Wound Size.esp 44 2c UNP Vanilla Outfits.esp 45 2d SkyTEST-RealisticAnimals&Predators.esp 46 2e BirdsOfSkyrim_SSE.esp 47 2f Ordinator - Perks of Skyrim.esp 48 30 Hothtrooper44_ArmorCompilation.esp 49 31 EMCompViljaSkyrim.esp 50 32 Point The Way.esp 51 33 BirdsAndFlocks_SSE.esp 52 34 Cloaks.esp 53 35 Inigo.esp 54 36 Blowing in the Wind SSE.esp 55 37 Lore Weapon Expansion.esp 56 38 The Elder Scrolls Tomes - Skyrim Magic Addon.esp 57 39 Immersive Patrols II.esp 58 3a Hunterborn.esp 59 3b Frostfall.esp 60 3c SofiaFollower.esp 61 3d MCoW_Cutting Room Floor.esp 62 3e Ordinator - Beyond Skyrim Bruma Patch.esp Vivid Weathers SE - Bruma Patch.esp Vivid Weathers SE - Falskaar.esp Vivid Weathers - Extended Rain.esp 63 3f Cloaks - Dawnguard.esp Cloaks - USSEP Patch.esp 64 40 1nivWICCloaks.esp 65 41 WetandCold.esp 1nivWICSkyCloaksPatch.esp 66 42 dD - Realistic Ragdoll Force - Realistic.esp 67 43 Wildcat - Realistic Damage Plugin.esp dD-No Spinning Death Animation.esp 68 44 Modern Brawl Bug Fix.esp 69 45 Chesko_LoreBasedLoadingScreens.esp 70 46 SLAnimLoader.esp 71 47 IcePenguinWorldMap.esp 72 48 KS Jewelry.esp 73 49 Dr_Bandolier.esp 74 4a HearthfireMultiKid.esp 75 4b HearthfireMultiKid_LastName.esp 76 4c sandboxcylinderheight.esp 77 4d Improved Eyes Skyrim.esp Improved Eyes Skyrim - Vamp.esp 78 4e Improved Eyes Skyrim - Serana.esp 79 4f ShowRaceMenuAlternative.esp Runandwalkpaces.esp 80 50 Hunterborn - Leather Tanning.esp 81 51 Hunterborn - Soups and Stews.esp 82 52 Hunterborn - iNeed Patch.esp 83 53 Hunterborn - Campfire Patch.esp 84 54 EMViljaInSolstheimAddOn.esp 85 55 EMHearthfireMoveKidsfix.esp 86 56 iHUD.esp Scarcity SE - 6x Loot Rarity.esp Scarcity SE - 4x Merchant Item Rarity.esp 87 57 Schlongs of Skyrim - Light.esp 88 58 Abduction.esp 89 59 SLPleasure.esp 90 5a Andromeda - Unique Standing Stones of Skyrim.esp 91 5b Convenient Horses.esp 92 5c notice board.esp 93 5d FNISspells.esp 94 5e HoldBorderBanners.esp 95 5f CollegeStudents.esp 96 60 Blowing in the Wind - SMIM Merged All Patch SSE.esp 97 61 MCoW_CampfirePatch.esp CH Bruma Patch.esp 98 62 notice board rewards reduced.esp 99 63 OBIS SE - NoticeBoard - Addon.esp 100 64 OBIS SE Patrols Addon.esp 101 65 DestructibleDisplayCases.esp 102 66 Apocalypse - Magic of Skyrim.esp 103 67 ApachiiHelmetWigs.esp 104 68 Apocalypse - Ordinator Compatibility Patch.esp Audio Overhaul Skyrim - Vivid Weathers Patch.esp Vivid Weathers SE - Extended Snow.esp Audio Overhaul Skyrim - Cutting Room Floor Patch.esp Audio Overhaul Skyrim - Enhanced Blood Patch.esp Audio Overhaul Skyrim - Ordinator Patch.esp Audio Overhaul Skyrim - RealisticWaterTwo Patch.esp Audio Overhaul Skyrim - Vivid Weathers Define Patch.esp 105 69 honedmetal.esp 106 6a MajesticMountains.esp SunDaytimeSouth.esp 107 6b Lore Weapon Expansion - Daedric Crescent.esp 108 6c Lore Weapon Expansion - Goldbrand.esp 109 6d Lore Weapon Expansion - Relics of the Crusader.esp 110 6e Master of Disguise - Special Edition.esp 111 6f SimplyKnock.esp 112 70 Immersive Citizens - AI Overhaul.esp 113 71 Realistic AI Detection 2 SE - Medium Interior, Medium Exterior.esp 114 72 Relationship Dialogue Overhaul.esp 115 73 RealisticWaterTwo.esp RealisticWaterTwo - iNeed.esp 116 74 RDO - EFF v4.0.2 Patch.esp 117 75 RDO - CRF + USSEP Patch.esp 118 76 tpos_ultimate_esm.esp 119 77 Alternate Start - Live Another Life.esp 120 78 tpos_altstart_02.esp 121 79 FlowerGirls SE.esp 122 7a SexLab-AmorousAdventures.esp 123 7b FertilityMode_FlowerGirls.esp 124 7c Hunters Not Bandits.esp 125 7d Bruma - Alternate Start.esp 126 7e Alternate Start -- New Beginnings.esp 127 7f FlowerGirls SE - Adventures.esp 128 80 RWT - People of Skyrim Patch.esp XPMSSE.esp 129 81 Merged.esp 130 82 Bashed Patch, 0.esp Yes I've noticed that trespass behaviour too. The faction check is made against the location owner faction not the NPC which is why it still triggers. Not sure how to fix that currently without making changes that likely cause conflicts. For now you could try any of the crime re-balance mods, many change the detection distance so NPCs shouting for help won't be heard across town outside. As for what animation is played it's decided like this (with the NPC put in the first/victim/receiver slot) Dead npc -> Tag "necro" Sleeping npc -> tag "sleeping" Restrained -> tag "bound" Vulnerable/knocked down -> "rape" If you lack animations for any of the above SexLab revert to a default. There may be some circumstance I've missed that will trigger it too, you have to check the papyrus log and see what is reported there. You can also recompile the AbductionQuestScript to use whatever tags you want. Simply change the "sexSelecta1212" call in the abductionMenu(), toolMenu(), showSleepMenu() and vulnerableMenu() function. For example to change the sleep animations edit the sexSelecta1212(playerHook, target) to sexSelecta1212(playerHook, target, "disobedientAdvocado") or whatever tag you want to be used for that situation instead. Development on this mod is pretty much put on hold for now. Defeat which it was made to be a temporary substitute for can now be ported successfully + there's also a new SSE release in the works I believe. If it's allowed/possible/needed I may release a separate mod to add some of the custom convenience functions from Abduction though.
Falloutersexy Posted March 4, 2018 Posted March 4, 2018 Great mod, (actually one of the best adult mods for Skyrim SE) i only encountered three small issues: 1) IF i put an abducted NPC in the bag, he dissapears. By that, i mean NPC becomes invisible, but can still see the name of the NPC when pointing towards the direction the npc was. 2) During sex, i cant get the female NPC (i play with male char) to get completely naked. Perhaps i dont have a female naked body mod? I do have XP32 maximum skeleton though, i thought this mod is responsible for undressing NPCs. My char undress and function as normal. 3) Abducted NPCs are expressionless when speaking or sexing them.
LazyGirl Posted March 4, 2018 Author Posted March 4, 2018 2 hours ago, Falloutersexy said: Great mod, (actually one of the best adult mods for Skyrim SE) i only encountered three small issues: 1) IF i put an abducted NPC in the bag, he dissapears. By that, i mean NPC becomes invisible, but can still see the name of the NPC when pointing towards the direction the npc was. 2) During sex, i cant get the female NPC (i play with male char) to get completely naked. Perhaps i dont have a female naked body mod? I do have XP32 maximum skeleton though, i thought this mod is responsible for undressing NPCs. My char undress and function as normal. 3) Abducted NPCs are expressionless when speaking or sexing them. 1 - That's normal, NPCs aren't removed just have their size reduced by 99%. This is to keep them loaded by the game at least for as long as the player is in the area and not break or trigger anything monitoring that 2 - Abduction only "hands over" the NPCs, the stripping bit (and redressing) is handled by SexLab or FlowerGirls. You can trigger it manually on a NPC to verify they can go full nude by clicking them with console open and type "unequipall". 3 - If you mean the custom Abduction dialogue I haven't added any special expressions to it but it reuses many default lines which should have some attached. For anything else expressions should work just as good or bad as normal, I haven't touched any of those bits. I have a vague memory expressions are kinda wonky in SE though so you may have to do something extra to get them working.
Falloutersexy Posted March 5, 2018 Posted March 5, 2018 13 hours ago, LazyGirl said: 1 - That's normal, NPCs aren't removed just have their size reduced by 99%. This is to keep them loaded by the game at least for as long as the player is in the area and not break or trigger anything monitoring that 2 - Abduction only "hands over" the NPCs, the stripping bit (and redressing) is handled by SexLab or FlowerGirls. You can trigger it manually on a NPC to verify they can go full nude by clicking them with console open and type "unequipall". 3 - If you mean the custom Abduction dialogue I haven't added any special expressions to it but it reuses many default lines which should have some attached. For anything else expressions should work just as good or bad as normal, I haven't touched any of those bits. I have a vague memory expressions are kinda wonky in SE though so you may have to do something extra to get them working. Oh thank you for your response! I just want to point out about the 1st question, that, when the npc goes invisible, they become unclickable! I cant click on them nor release them, and i cant find them in my inventory (if that was the intended purpose). I cant even kill them. Perhaps its a bug?
LazyGirl Posted March 5, 2018 Author Posted March 5, 2018 Use Abduction Main Menu spell -> Bag/Summon -> Unbag That'll make anyone you've captured reappear. You're not supposed to be able to interact with them in that state, they're "bagged" after all.
Indevotion Posted March 6, 2018 Posted March 6, 2018 On 5.3.2018 at 1:25 PM, LazyGirl said: Use Abduction Main Menu spell -> Bag/Summon -> Unbag That'll make anyone you've captured reappear. You're not supposed to be able to interact with them in that state, they're "bagged" after all. How exactly do I use the main menu spell? I have it equipped but idk how to get any menu up
LazyGirl Posted March 6, 2018 Author Posted March 6, 2018 1 hour ago, Indevotion said: How exactly do I use the main menu spell? I have it equipped but idk how to get any menu up It counts as a shout so it uses the same key, should be "Z" unless it's remapped
Indevotion Posted March 6, 2018 Posted March 6, 2018 8 minutes ago, LazyGirl said: It counts as a shout so it uses the same key, should be "Z" unless it's remapped Thanks!
Kestrel77 Posted March 6, 2018 Posted March 6, 2018 i have strange drops of fps from 60 to 10 when i hide npcs to bag hahahha
LazyGirl Posted March 7, 2018 Author Posted March 7, 2018 Changing the scale or weight of a NPC will trigger a physics update. Normally not an issue but f you have mods that add extra jiggle to body/clothes/armor/etc or un-optimized/corrupt meshes it'll require more.
Kestrel77 Posted March 8, 2018 Posted March 8, 2018 13 hours ago, LazyGirl said: Changing the scale or weight of a NPC will trigger a physics update. Normally not an issue but f you have mods that add extra jiggle to body/clothes/armor/etc or un-optimized/corrupt meshes it'll require more. i using cbp physic and hdt smp together and i using cbbe bodyslide mesh from cbbe enhanced btw. what you think about crash? i have problem and have it crash with USEEP
LazyGirl Posted March 8, 2018 Author Posted March 8, 2018 Hmm no physics expert so can't say much else than to make sure any Oldrim mods are properly converted. Personally I just use CBP /w UNP and it works so well I haven't felt the need to test HDT yet.
finalwolf Posted March 10, 2018 Posted March 10, 2018 the clonekill and clonecopy options dont seem to appear for me atall. using the 0.51.5 version.
LazyGirl Posted March 10, 2018 Author Posted March 10, 2018 14 hours ago, finalwolf said: the clonekill and clonecopy options dont seem to appear for me atall. using the 0.51.5 version. Neither for random spawns or unique NPCs?
finalwolf Posted March 10, 2018 Posted March 10, 2018 28 minutes ago, LazyGirl said: Neither for random spawns or unique NPCs? No, tried on hold guards, and for khajiit caravans the ones that set up in sepcific places like in riften, dawnstar, ect. only options i got was to restrain the npcs or pickpocket them...after restraining i had the normal menu options to abduct them, bag em and so on..like everything else seems to work as should except the clonekill and clonecopy options not appearing.
finalwolf Posted March 10, 2018 Posted March 10, 2018 btw this happens whit both the loverslab version and the nexus versions. didnt extensively test it thouh would it have worked on bandits or such but didnt have interest to try since it didnt seem to work...oh right also if i uninstall the mod or deactivate it the saves that use the abduction mod gets corrupted. meaning i cant load the saves if i dont have the abduction mod enabled.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now