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I am trying to add physics to an outfit


Vuulgar

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Posted

I am not even sure what game the outfit comes from, I got it off a large mod list of stuff, its called Leona Armor if anyone knows...regardless it works great on my FO4 PC so it is a cbbe outfit but when I try to open it with bodyslide I cant see the nif files after I unpacked the meshes, the folder appears empty. Well I mean they are there and I can see them but bodyslide cannot. Now I am following a tutorial to attempt this, I am sure the problem is probably on my end but after searching I have found no solution. 

 

Thanks for reading

Posted

The outfit works in game? And your trying to open it bodyslide, or Outfit Studio?

 

sorry, yes its outfit studio and yes it looks excellent in game. I used the BSA extractor to open and get the meshes out but when I try to load project the folder appears empty....

Posted

To save you some time, If the outfit works in game and your trying to build it in Bodyslide (as in build your custom body shape) sometimes you have to add the outfit to the proper group. In the top right corner of the Bodyslide app there is a [Group Manager] button, Click it and you will open a new window. Click the [browse] button and it should open SliderGroups folder. Select "CBBE" then in the Groups box below the search bar, click and highlight CBBE. Then simply find your outfit in the [Outfits] box to the left, highlight it and then click [Add] button at the bottom. Make sure to click [save] then exit, close out and reopen bodyslide. Your outfit will now be selectable.

 

However, if you meant Outfit Studio that can be more tricky. I suggest extracting the archive that contained the meshes of the outfit outside of your Fallout data folder, and see if it contains any BA2 Archive files. If it does extract them using Archive2 (Bundled with the Fallout 4 CK) If not then re-build the outfit in Bodyslide and pay attention to folder path it places the outfit (Ex- Data/Meshes/Clothes/ETC/Outfit) as that is where youll need to go to open the outfit in Outfit Studio.

 

 

Posted

 

The outfit works in game? And your trying to open it bodyslide, or Outfit Studio?

 

sorry, yes its outfit studio and yes it looks excellent in game. I used the BSA extractor to open and get the meshes out but when I try to load project the folder appears empty....

 

 

Ahh ok I see. First when you click on New Reference, click Browse from file. The first shape you will want will be your Femalebody.nif. That should be located in Fallout4/Data/Meshes/Actors/Character/CharacterAssets/FemaleBody.nif. You may have to manually select that path in the file browser, as Outfit Studio automatically opens the file path you were last in.

 

Next follow the steps I previously mentioned to locate the .nif file for your outfit, then select New Outfit and load up that outfit. In the end you should have a Reference shape (CBBE body) and an outfit loaded up and overlapping eachother

 

The reference shape will be highlighted Green while the outfit shapes will be normal white. So far ive only be able to safely add Breast physics to my outfits, adding butt or skirt physics through Outfit Studio breaks my outfit. To do this there is a window in the upper right hand corner that has [Meshes] [bones] [segments]. Click the [bones] tab and you will see a bunch of weighted bones that BOTH shapes have. To prevent clipping, scroll down and find the LBreast_skin bone, click and highlight it then scroll down and find the RBreast_Skin bone, hold [CTRL] and left click this entry as well. 

 

Next right click and select Delete > from project. Now, still in the Bones tab scroll down until you find CLOTH_Bone_Googles_00 and CLOTH_Bone_Googles_01. Click one and CTRL click the other so that both are highlighted then click the [Meshes] box, locate all shapes that touch the breasts (Ex- CBBE_Outfit, any Bra or any shirt mesh) CTRL click all applicable shapes then right click and select "Copy selected weights" a new window will pop up, just click Ok. Now go to File>Export>To NIF and save over the previous outfit's nif, making sure its the same location file structure wise.

Posted

 

 

The outfit works in game? And your trying to open it bodyslide, or Outfit Studio?

 

sorry, yes its outfit studio and yes it looks excellent in game. I used the BSA extractor to open and get the meshes out but when I try to load project the folder appears empty....

 

 

Ahh ok I see. First when you click on New Reference, click Browse from file. The first shape you will want will be your Femalebody.nif. That should be located in Fallout4/Data/Meshes/Actors/Character/CharacterAssets/FemaleBody.nif. You may have to manually select that path in the file browser, as Outfit Studio automatically opens the file path you were last in.

 

Next follow the steps I previously mentioned to locate the .nif file for your outfit, then select New Outfit and load up that outfit. In the end you should have a Reference shape (CBBE body) and an outfit loaded up and overlapping eachother

 

The reference shape will be highlighted Green while the outfit shapes will be normal white. So far ive only be able to safely add Breast physics to my outfits, adding butt or skirt physics through Outfit Studio breaks my outfit. To do this there is a window in the upper right hand corner that has [Meshes] [bones] [segments]. Click the [bones] tab and you will see a bunch of weighted bones that BOTH shapes have. To prevent clipping, scroll down and find the LBreast_skin bone, click and highlight it then scroll down and find the RBreast_Skin bone, hold [CTRL] and left click this entry as well. 

 

Next right click and select Delete > from project. Now, still in the Bones tab scroll down until you find CLOTH_Bone_Googles_00 and CLOTH_Bone_Googles_01. Click one and CTRL click the other so that both are highlighted then click the [Meshes] box, locate all shapes that touch the breasts (Ex- CBBE_Outfit, any Bra or any shirt mesh) CTRL click all applicable shapes then right click and select "Copy selected weights" a new window will pop up, just click Ok. Now go to File>Export>To NIF and save over the previous outfit's nif, making sure its the same location file structure wise.

 

 

wow great, thank you! This is going to be my tomorrow morning project, I really appreaciate you taking time to write all that, I am going to print it out and give a go. 

Posted

Not a problem. Hope it works as well for you as it did for me, I had to find out by hours and hours of trial and error. If you get stuck or need more assistance feel free to msg me.

Posted

The easy way for an outfit that has no bodyslide package is...

Load Outfit Studio.

Load Reference (CBBE, CBBE Physic's, ETC).

Load Outfit (from the actual folder path it is in fallout 4\data\meshes\yada yada yada).

 

Make sure the outfit lines up with the CBBE reference shape and make sure it is actually the default cbbe shape.

Then Go to the Slider option (at the top) and choose (Conform to all) - This will conform the outfit to all of the reference shapes sliders.

Next check each slider and make sure the outfit does not clip thru (note you can click on the reference in the top right box to make it disappear).

You will need to use the brushes functions to fix any clipping...

You will need to have the slider in question in edit mode (whole slider will have a pink/purple color to it) then you need to have the mesh highlighted that is clipping and then set the brush to either increase or decrease the shape and then use your mouse and click and drag over the area that is clipping thru (if a mesh is clipping out, then use the degreee brush to push it back under the other meshes).

Once all the sliders work at 100% with no clipping you then need to "Save Project As" under file at the top.

Uncheck the "Copy reference shape into outfit" As the outfit should already have a body inside it.

Set the Project name (IE Display name) and click the "To Project" button. This will set the folder name, sliderset name, and the bodyslide nif name to the same as the project. Check the Output path to make sure it goes into the same folder you found the outfit in (ie \meshes\armor\clap'doutshit or something like that). And make sure the Nif name under "Display name" is set to the nif's correct name then click okay on the save option at the bottom.

Now you have a bodyslide package. You can now put that into a zip file and offer it up for others to use....

 

 

Or if you just want to tweak an outfit to your liking in Bodyslide load the reference, load the outfit, conform to sliders, load your preset then set base shape, and export nif (not export nif with reference) and your outfit will have the shape you wanted (as long as it originally was in the reference's base shape).

 

Sometimes though... you have to figure out what a modders reference shape was (if you can find the preset they use then you can start with that as a base shape, and a copy of the cbbe base shape (have to output it to obj)... but that is more of a pain in the ass.

 

So how to take an outfit that someone packed into a BSA in there custom CBBE shape and convert it back to the reference CBBE shape to make a Bodyslide package.

You will need a copy of the Modders custom shape naked that match's the vertex and uv shape of the default cbbe body (not a partial that has had bits removed with a zap slider but the whole body in there reference shape).

You will need to start by loading the cbbe reference body in Outfit Studio, and in the mesh list (top right) right click on the CBBE mesh and choose Output to OBJ (save it as CBBE OBJ in the same folder you have the modders reference body nif file in).

Next choose load reference and this time instead of choose the cbbe option from the drop down you need to click on the "Browse" Button in the "From File" Section (just under the drop down section of the reference load window). Now go to the Modders reference body and choose it as the file to load (hopefully it is just a single mesh inside that is the body if the reference has multiple meshes in the nif you will need to find the body/baseshape/cbbe mesh in the "Shape" Drop down under from file (third line under from file).

If done correctly you should see the modders shape in outfit studio in green. You now need to go up to sliders (at the top) and in the drop down choose "New Slider" (you can leave the name as is you are only going to change from the modder's shape to the default cbbe shape with this so...). Next go to the "NewSlider" (bottom right hand side of Outfit Studio) and set it to edit mode (whole slider bar should go pinkish purple). Now go up to the top and in the sliders drop down choose "Import Slider Data" then Import OBJ.... It should bring up a window to load an object file and here you load the cbbe.obj file you created.

The Mesh shape should go to the default CBBE shape.... If so Yay. Take the slider out of edit mod. load the outfit under file "Outfit" then do the slider drop down conform to all sliders. Set the slider to 100 and the under the slider drop down do a "Set Base Shape".... The outfit should now be in the default CBBE base shape for Fallout 4 and you can now load the cbbe reference, conform to all sliders check each slider for clipping then save project as (uncheck the box for the reference shape) and yada yada yada...

 

But for that you will need the modders shape in a full cbbe body (or it will not work, the part where you import the obj file will error out saying vertices don't match yada yada yada)... So Hopefully you have the outfit in the default cbbe shape or can figure out the mod creator's preferred shape so that you can convert the outfit to the default fo4 cbbe shape first (which is usually the hardest part about making a conversion, cause sometime's mod authors don't tell people what preset they use)....

 

Oh look Hawaii 5.0 is on... Later

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