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Billyy's SLAL Animations (2024-4-1)


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Just now, Death120 said:

Okay so ive been having trouble with my game saves,when ever i load in sl loader billys sl it ctds after loading that save,but i have found out one of these files is causeing the ctd

cbbe.PNG

btw human pck does work,right now im testing human bondage devices pack ,will back with more info

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Help my female character when playing this animation character. My female character always takes a role as the one who penetrate with strap dildo on male character. This’s looks like it’s only set of animation that my character always play.

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20 minutes ago, changhot said:

Help my female character when playing this animation character. My female character always takes a role as the one who penetrate with strap dildo on male character. This’s looks like it’s only set of animation that my character always play.

Those are two separate issues.

 

About who wears the pants (or cock in your case). Billyy doesn't determine that. SexLab Framework doesn't determine that. That is selected by whichever mod you use that calls for sex. As an example: when I originally made my mod Some Consensual Sex it placed the player character in the male position as you've described. Later, upon request, I added a second alternative file which place the PC in the female position. Same animations, same SexLab, different files. So you need to look at those mods instead. Alternatively, SexLab does have a hotkey (+/=) which, if you press after an animation starts will reverse the positions of the actors.

 

The second issue, of the same animation playing over and over: this is best dealt with by finding that animation in the lists in SexLab and turning it off (at least for a while). This usually restores the more random calling of sex scenes in my experience. Remember to turn it off in both the "regular" animations and the "aggressive" ones or your problem might persist.

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When I spawn in a Seeker (tried with both the hentai seeker and a normal one) to start an animation, my character goes trough the whole animation set while the seeker just idles in place with his tentacles flapping about. Anyone know what the issue could be? I've had many animations packs installed but never seen this behaviour from an npc before.

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Wow, the new animations are really good and the spider one is interesting. Great work!

 

Edit:

I noticed you have deleted some of the group animations when I ran my old txt in FNIS for modders: 3pRevCowGirlBJ, Gangbang 1 & 2. Why delete good animations? I prefer those gangbangs over the later ones actually. Can you at least make an orignal pack with them? Also, the preview for Gangbang 5 doesn't work.

Edited by Inception
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For some reason, my character just stands still when engaging with creatures. I do the shout, they get into position, sounds play, but they both just stand there inside each other. I updated FNIS and activated the animations through the MCM menu and registered them. FNIS doesn't really give any errors other than "too many animations" (but the game still loads up fine).

 

FNIS Behavior V7.6   8/2/2021 5:22:53 PM
Skyrim 32bit: 1.9.32.0 - D:\SteamLibrary\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "SKELETON Arm Fix"  

Reading AnimationsByLeito V1.0 ... 
Reading AnimationsByLeito_Aggressive V1.0 ... 
Reading AnimationsByLeito_Creatures V1.0 ... 
Reading AnimationsByLeito_Furniture V1.0 ... 
Reading AnimationsByMike24 V1.0 ... 
Reading Anubs Creature V1.0 ... 
Reading Anubs Futa V1.0 ... 
Reading Anubs Human V1.0 ... 
Reading Arrok V1.0 ... 
Reading BaboHorribleHarassment V5 ... 
Reading Beastess V0.1 ... 
Reading Billyy_CreatureBeasts V1.0 ... 
Reading Billyy_CreatureConstructs V1.0 ... 
Reading Billyy_CreatureFurniture V1.0 ... 
Reading Billyy_CreatureHumanoids V1.0 ... 
Reading Billyy_CreatureInsects V1.0 ... 
Reading Billyy_CreatureMisc V1.0 ... 
Reading Billyy_Human V1.0 ... 
Reading Billyy_HumanDD V1.0 ... 
Reading Billyy_HumanFurniture V1.0 ... 
Reading Billyy_HumanLesbian V1.0 ... 
Reading DD V4.0.0 ... 
Reading DD2 V4.0.0 ... 
Reading DD3 V4.1.0 ... 
Reading DDC V1.2 ... 
Reading DDSL V4.0.0 ... 
Reading Defeat V5 ... 
Reading FeetLovers V1.0 ... 
Reading FNISBase V7.6 ... 
Reading FNISCreatureVersion V7.6 ... 
Reading FNISSpells V5.0.1 ... 
Reading FunnyBizBeastly V1.0 ... 
Reading FunnyBizBound V12.0 ... 
Reading FunnyBizCB V1.0 ... 
Reading FunnyBizFC V10.0 ... 
Reading FunnyBizFemDom V1.0 ... 
Reading FunnyBizFun V12.0 ... 
Reading FunnyBizGroup V8.0 ... 
Reading FunnyBizLover V7.0 ... 
Reading FunnyBizMC V1.0 ... 
Reading FunnyBizMtb V3.0 ... 
Reading FunnyBizRape V11.0 ... 
Reading FunnyBizUn
ERROR(2026): Too many animations  87 (..\..\meshes\actors\character\animations\FunnyBizUn\FNIS_FunnyBizUn_List.txt):  + FB_BostonCrab_A1_S2 BostonCrabA1_s2.hkx

My modlist:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
EFFCore.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
daymoyl.esm
RaceCompatibility.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
SkyUI.esp
UIExtensions.esp
FNIS.esp
RaceMenu.esp
RaceMenuPlugin.esp
AddItemMenuLE.esp
RaceMenuMorphsCBBE.esp
XPMSE.esp
SLAnimLoader.esp
YiffyAgeConsolidated.esp
MoreNastyCritters.esp
SexLabMatchMaker.esp
SLALAnimObj.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
SexLab Aroused Creatures.esp
SexLabTools.esp
SLAdventures.esp
SexLabDefeat.esp
SLAL_AnimationsByLeito.esp
SexLabHorribleHarassment.esp
SlaveTats.esp
MainMenu.esp
mjhKhajiitSpeak.esp
Relationship Dialogue Overhaul.esp
SexLab_Solutions.esp
EFFDialogue.esp
RDO - EFF v4.0.2 Patch.esp
RDO - USLEEP Patch.esp
anyonefollows2.esp
dcc-tanking.esp
Beastess Forsworn.esp
Immersive Arousal.esp
gamers_rise_up.esp
Sacrosanct - Vampires of Skyrim.esp
SnoipehMoreCreatures.esp
animal_mansion.esp
FNISspells.esp
Run For Your Lives.esp
SexLab Beastess.esp
HornyCreatures.esp
Skyshards.esp
MoreKatzOldrim.esp
daymoyl_DawnguardAddon.esp
Beastess Vampire.esp
DestructibleDisplayCases.esp
RaceCompatibilityUSKPOverride.esp
Devious Devices - BRRF.esp
HentaiCreatures.esp
BadDogSchlongCore.esp
YiffyAgeSchlongs.esp
YiffyAgeDigiBoots.esp
DeviousAttributes.esp
YAAnimalMansionPatch.esp
Khajiit Speak Extended - Typo Patch.esp
Devious Attributes - Devious Consequences.esp
SLALAnimObjBillyy.esp
nazonootokoAnimSLAL.esp
AnubAnimObj.esp
Ordinator - Perks of Skyrim.esp
Alternate Start - Live Another Life.esp
da_alternate_start_extension.esp
mjhKhajiitSpeakMod - Alternate Start.esp

Edited by dragonfly96
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@Billyy

 

Are these files going to be an issue?

Spoiler

[00:00] Start: Applying script "Assets manager"
LIST OF MISSING ASSET FILES:
meshes\animobjects\billyy\gloryholeshack.nif   <-- AOGHShack [ANIO:0300EFE0] \ ANIO \ Model \ MODL - Model FileName
textures\clutter\katariahclutter01_n.dds   <-- Asset for AO_BGoblet_FillDrink1 [ANIO:0301B1F0] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_filldrink1.nif
textures\clutter\katariahclutter01_n.dds   <-- Asset for AO_BGoblet_Fill3 [ANIO:0301B1EF] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill3.nif
textures\clutter\katariahclutter01_n.dds   <-- Asset for AO_BGoblet_Fill2 [ANIO:0301B1EE] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill2.nif
textures\clutter\katariahclutter01_n.dds   <-- Asset for AO_BGoblet_Fill1 [ANIO:0301B1ED] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill1.nif
meshes\magic\strangerunesritual.hkx   <-- Asset for AO_BMC_Are [ANIO:0301A726] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmc_are.nif
textures\animobjects\billyykoffiicube.dds   <-- Asset for AOYokeIron [ANIO:0300DA52] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\yokeiron.nif
textures\clutter\katariahclutter01_n.dds   <-- Asset for AO_BGoblet [ANIO:03017C10] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet.nif
meshes\magic\strangerunesritual.hkx   <-- Asset for AO_BMCsp [ANIO:0301565C] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmcspine.nif
meshes\magic\strangerunesritual.hkx   <-- Asset for AO_BMC_A [ANIO:030140C3] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmc_a.nif
textures\zaz\animobjects\billyyl\metalblackrust01_em.dds   <-- Asset for AOCAL [ANIO:0300AF2F] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\cuffanklelao.nif
meshes\animobjects\billyy\bouthouse.nif   <-- 0_BOuthouse "BOuthouse" [FURN:0301D247] \ FURN \ Model \ MODL - Model FileName
meshes\animobjects\billyy\bouthousewithdoor.nif   <-- 0_BOuthouseWithDoor "BOuthouseWithDoor" [FURN:0301D248] \ FURN \ Model \ MODL - Model FileName
meshes\animobjects\billyy\gloryholeshackdoornone.nif   <-- 0_GloryHoleShackStaticDoorNone [STAT:0300EFE2] \ STAT \ Model \ MODL - Model FileName
meshes\animobjects\billyy\gloryholeshackdooropen.nif   <-- 0_GloryHoleShackStaticDoorOpen [STAT:0300EFE3] \ STAT \ Model \ MODL - Model FileName
meshes\animobjects\billyy\gloryholeshackdoorclosed.nif   <-- 0_GloryHoleShackStaticDoorClosed [STAT:0300EFE4] \ STAT \ Model \ MODL - Model FileName
[00:03] Done: Applying script "Assets manager", Processed Records: 128, Elapsed Time: 00:03

 

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25 minutes ago, judge007 said:

@Billyy

 

Are these files going to be an issue?

  Reveal hidden contents

[00:00] Start: Applying script "Assets manager"
LIST OF MISSING ASSET FILES:
meshes\animobjects\billyy\gloryholeshack.nif   <-- AOGHShack [ANIO:0300EFE0] \ ANIO \ Model \ MODL - Model FileName
textures\clutter\katariahclutter01_n.dds   <-- Asset for AO_BGoblet_FillDrink1 [ANIO:0301B1F0] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_filldrink1.nif
textures\clutter\katariahclutter01_n.dds   <-- Asset for AO_BGoblet_Fill3 [ANIO:0301B1EF] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill3.nif
textures\clutter\katariahclutter01_n.dds   <-- Asset for AO_BGoblet_Fill2 [ANIO:0301B1EE] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill2.nif
textures\clutter\katariahclutter01_n.dds   <-- Asset for AO_BGoblet_Fill1 [ANIO:0301B1ED] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill1.nif
meshes\magic\strangerunesritual.hkx   <-- Asset for AO_BMC_Are [ANIO:0301A726] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmc_are.nif
textures\animobjects\billyykoffiicube.dds   <-- Asset for AOYokeIron [ANIO:0300DA52] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\yokeiron.nif
textures\clutter\katariahclutter01_n.dds   <-- Asset for AO_BGoblet [ANIO:03017C10] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet.nif
meshes\magic\strangerunesritual.hkx   <-- Asset for AO_BMCsp [ANIO:0301565C] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmcspine.nif
meshes\magic\strangerunesritual.hkx   <-- Asset for AO_BMC_A [ANIO:030140C3] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmc_a.nif
textures\zaz\animobjects\billyyl\metalblackrust01_em.dds   <-- Asset for AOCAL [ANIO:0300AF2F] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\cuffanklelao.nif
meshes\animobjects\billyy\bouthouse.nif   <-- 0_BOuthouse "BOuthouse" [FURN:0301D247] \ FURN \ Model \ MODL - Model FileName
meshes\animobjects\billyy\bouthousewithdoor.nif   <-- 0_BOuthouseWithDoor "BOuthouseWithDoor" [FURN:0301D248] \ FURN \ Model \ MODL - Model FileName
meshes\animobjects\billyy\gloryholeshackdoornone.nif   <-- 0_GloryHoleShackStaticDoorNone [STAT:0300EFE2] \ STAT \ Model \ MODL - Model FileName
meshes\animobjects\billyy\gloryholeshackdooropen.nif   <-- 0_GloryHoleShackStaticDoorOpen [STAT:0300EFE3] \ STAT \ Model \ MODL - Model FileName
meshes\animobjects\billyy\gloryholeshackdoorclosed.nif   <-- 0_GloryHoleShackStaticDoorClosed [STAT:0300EFE4] \ STAT \ Model \ MODL - Model FileName
[00:03] Done: Applying script "Assets manager", Processed Records: 128, Elapsed Time: 00:03

 

Either way with the missing files, it still seems to be operational

 

Attached the SE conversion

Billyy's SLAL Animations 4.7SE.7z

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HI I have the weird breast stretch bug aswell, but I am using the newest XPMSE version. Its happening only during Billy animation and I have no idea why. What else could be the problem or is ther something else I need to update besides XPMSE?

 

Edit: Found the solution. For everyone using UNP BLESSED BODY- UNPB REDUX PROJECT becarefull since its comes with an older version of xp32 and if u have it further down in your load order it overwrites the newest version of XP32 Maximum Skeleton Extended

Edited by Yoda16
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On 7/20/2021 at 7:27 PM, Dustysheathe said:

I love your animations Billyy, they look absolutely amazing. I hope that maybe the fox can get some new animations eventually.

They’re on there technically, but the list is long and vast…

 

On 8/2/2021 at 12:04 AM, Inception said:

Wow, the new animations are really good and the spider one is interesting. Great work!

 

Edit:

I noticed you have deleted some of the group animations when I ran my old txt in FNIS for modders: 3pRevCowGirlBJ, Gangbang 1 & 2. Why delete good animations? I prefer those gangbangs over the later ones actually. Can you at least make an orignal pack with them? Also, the preview for Gangbang 5 doesn't work.

Negative on an alternate pack. I’ve redone what must be hundreds of my old animations over the past years and I’m not really interested in managing an archive of all of them. I redid them because I didn’t like them to begin with. I’m not looking to guess what specific ones people may be interested in having an ‘original’ version of either. If end user wants though they can make their own slal pack of old animations they like.

 

Maybe redgifs was down? Working for me.

 

 

On 8/2/2021 at 5:02 PM, Analbutter said:

Any chance we can get a human facesitting position? I've yet to see any yet that fit with ass worship

It’s on the forever list.

 

On 8/3/2021 at 3:06 PM, judge007 said:

Either way with the missing files, it still seems to be operational

 

Attached the SE conversion

Billyy's SLAL Animations 4.7SE.7zFetching info...

I’m too small brain to tell what’s going on here. Missing stuff I guess. Maybe should still be okay without…

 

On 8/3/2021 at 3:24 PM, ldcidos said:

There's still a problem with the "Lesbian_DoubleDildo1Doggy" animation.

The dildo is first held by the wrong character and then disappears.

 

I don’t see it. Maybe try to rebuild slal stuff in MCM.

 

 

On 8/5/2021 at 12:13 AM, bastsard said:

in the latest version invis chair - nelson animation is acting weird. its works until stage 1-2 and its breaks after stage. am i the only one who got problem?

May be todd things hating on collision or something? I wasn’t able to reproduce.

 

On 8/5/2021 at 10:56 AM, staspidaras2 said:

Hmm, how can i get a WEB in Spider Web Hanging animation? I reupload file and put animations/objects folders in my Data, now i have a spider sex with my character who is webbed in nothing...
Skyrim LE.

Might just be something from Baka’s ABC for users.

 

10 hours ago, assassin394 said:

I hasn't update this mod in a few month. What is the different between Billyy OriginalAnimations v1.01 and 1.2?  I assume more outdated animation is being more there but which one?

Not sure. Might be in the patch notes. I barely remember what I did last month.

 

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1 hour ago, Billyy said:

They’re on there technically, but the list is long and vast…

 

Negative on an alternate pack. I’ve redone what must be hundreds of my old animations over the past years and I’m not really interested in managing an archive of all of them. I redid them because I didn’t like them to begin with. I’m not looking to guess what specific ones people may be interested in having an ‘original’ version of either. If end user wants though they can make their own slal pack of old animations they like.

 

Maybe redgifs was down? Working for me.

 

 

It’s on the forever list.

 

I’m too small brain to tell what’s going on here. Missing stuff I guess. Maybe should still be okay without…

 

I don’t see it. Maybe try to rebuild slal stuff in MCM.

 

 

May be todd things hating on collision or something? I wasn’t able to reproduce.

 

Might just be something from Baka’s ABC for users.

 

Not sure. Might be in the patch notes. I barely remember what I did last month.

 

Funny enough, in the time since I posted this message, I actually learned to animate positions and made one myself!

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1 hour ago, Billyy said:

They’re on there technically, but the list is long and vast…

 

Negative on an alternate pack. I’ve redone what must be hundreds of my old animations over the past years and I’m not really interested in managing an archive of all of them. I redid them because I didn’t like them to begin with. I’m not looking to guess what specific ones people may be interested in having an ‘original’ version of either. If end user wants though they can make their own slal pack of old animations they like.

 

 

I see. I just thought since you have a pack of original creature animations you could have one for old humanoid animations, but I understand if it's too much. I guess I have to keep old versions for any animations you might remove in the future.

 

When it comes to what animations people might be interested in keeping, the pack has a plethora of the more gentle animations(even for creatures) and that's the direction we're heading, so it would be nice if there were some rough or aggressive animations left in the mod for people who like that for diversity.

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