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Billyy's SLAL Animations (2024-4-1)


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The update is a bit late this month. I've been the 'burn out' meme recently, so fell behind. It should be out this week.

 

6 hours ago, ataraxia98 said:

Hey Billyy, not sure if you're already aware but the second stage of the Ash Hopper Standing animation doesn't seem to loop properly as it sort of jerks forward. It only seems to be the second stage of the animation that has the issue.

Ew awkward. I wonder how long that's been a thing. Maybe since I redid Ash Hopper animations I guess... Anyway in most if not all cases I'm not aware of odd things like this or I'd fix them. I don't really get to see my animations in-game beyond my initial testing. So if I don't catch something initially, chances are it'll remain that way for a long time unless someone pokes me. Anyway thanks, I'll hopefully have that fixed for next update.

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Awesome, Thanks!! 

I pretty much download and install all of your updates without even looking at the "What's New in this version" spoiler drop down at the top of the page. 

This time however, I decided to.... lol

I spent the next 5 mins reading the links... laughing, and wondering did someone make these up, or are they randomly generated? lmao

??

Like:

likelymotherlyasianwaterbuffalo

sunnyalienatedbushbaby

mammothhairyaustraliankelpie

threadbarevillainousgallowaycow

rustysympatheticalligatorgar

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I have a really odd question. What do you use to actually create the GIF previews @Billyy. I am really interested in a way to preview these gifs, however complex a setup this requires.

 

I've tried setting up the hkx toolkit but I can't get any program to work with the actual nif plugins at all. And the fact that the niftools website has pretty much dropped its support out the window makes it impossible for me to get answers anywhere.

 

I'm assuming I have to actually use the Skyrim LE hkx files, since SSE files do some kind of one-way obfuscation, or something, so I understand that.

 

Would really be amazing if you could give me some pointers. Thanks.

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You make good animations. It's just a pity they are all consensual recently. I mean, it's not like you hook up with creatures when you prostitute yourself, and there are already a plethora of human consensual animations in other packs, like milky's and nibbles. How are these new animations even used while playing?

 

I didn't download the last two updates because I can't put the animations into a context or rp situation. The only thing I can think of is if you get addicted to creatures in SL survival and start inviting them, and there is this pointless matchmaker which is kinda like watching 3D porn with Skyrim models.

 

Of course we have other animators for the aggressive stuff, so you don't have to do it if you don't want to, but some more of that would be nice.

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I have a question with regard to the Invisible furniture animations. A lot of my mods are ones that trigger sex where ever i am stood, ie Radiant Prostitution, defeat, Wilding, Lovers Victim and most use the Sexlab aroused system so i cant always be facing the right way or close enough to any specific furniture. Will  those animations still happily teleport/move me to the right place to use those? ie if i am stood in the middle of a tavern will those animations move me correctly to a bed or wall or chair or bartop etc or do i have to be stood right there infront of the right one everytime? and what happens if i am out in the wilderness and defeat occurs with bandits? will those invisible furniture animations be ignored or will i have issues? I have this fear of being in the middle of a field and the game trying to find a alchemist table and it spanwing me to a nearby city LMAO 

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On 2/25/2021 at 8:32 AM, TheBitchOfSkyrim said:

Hey Billyy. 

I've been a fan of your work for a very long time now but I am having a problem with your latest update.
Some of the animations seem to not work, (probably something on my side but I don't know how to fix it).
In the first phase of the animation, it looks like it will start but than both the PC/NPC and Creature just stand still and do nothing.
This only happens with some of the animations?? How can I fix this?

k, was my own fault, had to update 2 mods -_-
Love the new animations in the latest update!

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2 minutes ago, azaria777 said:

Hey so how does this work do i just install it with mod organiser? I have also have zaz animations, do i need to delete zaz? Or how does it work someone exlpain :D

Activate the mod in the mod manager of your choice, choose the animation packs you want to install, run FNIS, and register the animations through SL Animation Loader. It has nothing to do with zaz, you are not required to get rid of it if you are still within the animation count limit Skyrim can handle.

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8 minutes ago, Taki17 said:

Activate the mod in the mod manager of your choice, choose the animation packs you want to install, run FNIS, and register the animations through SL Animation Loader. It has nothing to do with zaz, you are not required to get rid of it if you are still within the animation count limit Skyrim can handle.

Ok understood and it might sound surprising but i don't know whats an sl animation loader, where do i find it and how do i use it, i'd be glad if u told me :P

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On 2/5/2021 at 7:32 PM, MadMansGun said:

did you forget to install the AnimObjects?

 

 

I'm having the same issue, but after updating everything and making sure I had AnimObj installed, I'm still having things missing during the Atronach and Ice Wraith animations and I'm not sure why. I haven't even tried the yokes and cuffs yet... Though I feel that might be a thing

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I've just started using version 4.21 SE of this mod and I'm seeing the following issues:

 

One of the "Magic Dildo" animations (forget which one) has an unmotivated little friend, I think it's in the 2nd or 3rd stage.

 

20210306150346_1.jpg.08a58f402171d9f0494ace45ce5a3063.jpg

 

And another one is missing textures. Hand cuffs, leg cuffs and the wheel.

 

20210306152359_1.jpg.b267740349782ce9b16d6c47d75c7ce0.jpg

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Can someone please help me getting this mod to work with sexlab defeat?

its been driving me crazy and I cant even get this mod to work.

 

My main problem is with creature animations, ive installed all the required mods and updated fnis every time but I cant start any of this mod animations not even with match maker with any creature.

If someone can help me make this work or link me to a page with instructions to make this mod work and be triggered by sexlab defeat it would be awesome

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5 minutes ago, Lautaro perez said:

Can someone please help me getting this mod to work with sexlab defeat?

its been driving me crazy and I cant even get this mod to work.

 

My main problem is with creature animations, ive installed all the required mods and updated fnis every time but I cant start any of this mod animations not even with match maker with any creature.

If someone can help me make this work or link me to a page with instructions to make this mod work and be triggered by sexlab defeat it would be awesome

 

Go to the mcm of Animation loader, rebuild the regestry and hit register animations on the same page again. See if that works.

 

Is kind of a hit or miss suggestion tho

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2 hours ago, Gukahn said:

 

Go to the mcm of Animation loader, rebuild the regestry and hit register animations on the same page again. See if that works.

 

Is kind of a hit or miss suggestion tho

Ive already disabled and enabled all animations in SLAL multiple times even the jason stuff but didnt work, I belive the problem is in the instalation, I followed everything that said in the mod pages, but maybe I didnt  fully understand something, so thats why I need some kind of instalation guide.

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3 hours ago, Lautaro perez said:

Ive already disabled and enabled all animations in SLAL multiple times even the jason stuff but didnt work, I belive the problem is in the instalation, I followed everything that said in the mod pages, but maybe I didnt  fully understand something, so thats why I need some kind of instalation guide.

Do You have the "Sex with creatures" checkmarked in Sex lab?

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I'm tired and need help. I have been working on this problem for weeks and cannot figure it out. I have tried most of the supposed solutions people have given but nothing has worked so far. For some reason, FNIS doesn't seem to be writing Billyy animations to the HKX behavior files. I have no idea why and it gets weirder of course because it is only SOME of the animations that refuse to work. 80% of the animations work fine as they are supposed to but the remainder, mostly constructs such as dwarven spheres and frost atronachs, will idle while the character plays their animation as normal. I have rerun FNIS, reinstalled animation packs, reset animation registries, the whole nine yards multiple times and in different ways but cannot get these creatures to function properly. I have other animation packs running and they're all working fine, I can select the animations in SLAL and they're registered in sexlab but the creature just refuses to play. Does anyone have any ideas?

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3 hours ago, link0808 said:

I'm tired and need help. I have been working on this problem for weeks and cannot figure it out. I have tried most of the supposed solutions people have given but nothing has worked so far. For some reason, FNIS doesn't seem to be writing Billyy animations to the HKX behavior files. I have no idea why and it gets weirder of course because it is only SOME of the animations that refuse to work. 80% of the animations work fine as they are supposed to but the remainder, mostly constructs such as dwarven spheres and frost atronachs, will idle while the character plays their animation as normal. I have rerun FNIS, reinstalled animation packs, reset animation registries, the whole nine yards multiple times and in different ways but cannot get these creatures to function properly. I have other animation packs running and they're all working fine, I can select the animations in SLAL and they're registered in sexlab but the creature just refuses to play. Does anyone have any ideas?

I've had sort of the same issue, but with NPC's,  not limited to Billy's animations. It seems random.  My Character just stands there, and the NPC is playing the animation.  Only does it every once in a while, so I figured it was another mod interfering with the animation. 

About a year ago I had a similar issue with Dragr's, Horses, and one other creature would stand there while my character played the Animation, but I cant remember how I fixed it. 

Have you reloaded the Json data? 

I know your pain though, seems I spent more time fixing a tiny issue, than playing the game lmao

I went months trying to figure out why Wet function didn't work, and it was as simple as deleting my Skyrim ini.  lol

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9 hours ago, Terrafide said:

I've had sort of the same issue, but with NPC's,  not limited to Billy's animations. It seems random.  My Character just stands there, and the NPC is playing the animation.  Only does it every once in a while, so I figured it was another mod interfering with the animation. 

About a year ago I had a similar issue with Dragr's, Horses, and one other creature would stand there while my character played the Animation, but I cant remember how I fixed it. 

Have you reloaded the Json data? 

I know your pain though, seems I spent more time fixing a tiny issue, than playing the game lmao

I went months trying to figure out why Wet function didn't work, and it was as simple as deleting my Skyrim ini.  lol

Thanks for responding, it was about 3:30am when i finally broke down and wrote that. I've reloaded json data but it didn't help. The struggle is real though for fixing small issues taking up so much time lol. Its just so irritating when you have to ignore certain enemies because you know they're broken and then all of a sudden you run across a new one. Just found out that the Gargoyle FFC animation has the gargoyle idling too.

 

OK, let's try this again with a little less sleep depravation in me.

 

Here are some example behavior files FNIS generated that I think are the root of the problem. After messing around with all of this for so long I noticed that some things were different on the broken creatures' behavior files. You can see in the one I'm currently focused on (Dwarven Constructs), that there are no animation packs loaded in the dwarven steam hkx file. This is different from the dwarvenspider hkx because you can see in there that MNC animations are being referenced. There are no animations outside of Billyy's for the Dwarven sphere but any of the broken billyy creature animations have this same pattern of not being referenced in the behavior file. It's not that FNIS is ignoring Billyy's pack though as far as I can tell because in the dog hkx you can see that all the animations I have, from Leito to Billyy, are being referenced. By the way, its isn't all constructs either. Spriggans are in the construct pack and work fine, but the others are broken.

 

This is about as much as I've figured out on my own, so if there are any more wonderful people that want to help a fellow degenerate get some virtual action, I'd be very grateful.

dwarvensteam.hkx dwarvenspidercenturion.hkx dog.hkx

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