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SexoutRapist v1.04 (10/13/2012)


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The lair currently is planned as a separate mod from Rapist. I have come up with a few more ideas (really decadent ideas...) for it. I've never done any work with creating locations, so that area of the GECK will be a whole new experience for me. My current focus is getting the 3-ways more stable (if one of the Rapists in queue starts having sex with another NPC, the Mod gets botched, so only a quit/restart corrects it - of course I am testing with 5 followers so far), getting the scanner to work immediately from startup (probably just some setting on my part - still learning), converting to the new sexout calls prideslayer is working on, and a new feature I am calling Rape Orgy. Then there is adding prefs, the rpg portions, crime and punishment, etc. I don't see the Lair coming quickly (heard there's a perk for that, heheheh), but don't worry, it's on my mind constantly and definitely will be done.

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No update, just a tease. Looks like I've got the 3-ways working pretty well. But the big fun will be the added Rape Orgy. I've got some screen caps showing the simultaneous multiple rapes occurring.

 

Welcome to the Big Jim Slade Traveling Sex Show!!!

 

 

Here we see Big Jim, Boone, Wendy Gilbert, and Veronica having fun with 2 NCR Troopers and 2 of my slaves (former Jackals). No more victims around so Sunny has to pleasure herself and Cheyenne is out of luck.

 

 

 

 

Look, several traveling merchants have wandered by. Let's have some more fun!

 

 

 

 

The followers are an obliging group (whether they want to or not). Look even the newest member Arcade is in on the action (MM fun for him).

 

 

 

 

Hhhmm, the NCR troopers at the NCR barracks need a little tlc. Why is Arcade all alone?

 

 

 

There are still some issues to workout, but it's looking good. This version is not compatible (completely) with the current SexoutNG V2.4.67. It has been converted to the new NX style calls in coming in V2.4.68. When it's available, I'll release this one. Again still working out some kinks (hehehe, he said kinks), including a crashing/lockup issue (may just be due to the strain on my system - scanning for victims and initiating 7 sex calls simultaneously), and some issues with the wrong sex scenes not displaying (anal instead of oral).

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This is the new most exciting mod in development. The rape orgies look great and the enthrallment idea is fucking genius, I really hope you get that working without too much trouble.

 

On to the annoying whiny part of this post. Known issue #2 is actually worse than it sounds when you consider other sexout mods like hookups or brutalrapers, the next follower in line to join a gangbang might suddenly get raped or decide to hookup with someone which appears to result in the same problem as the victim walking away (that hasn't happened to me yet).

 

Great mod, great ideas, looking forward to seeing it fleshed out.

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New version available (0.06). This one is converted to use the changes in SexoutNG 2.5.68. The allows some cleanup of the GB code and the addition of the Rape Orgy. Please read the GB/RO and the Known Issues sections.

 

...Known issue #2 is actually worse than it sounds when you consider other sexout mods like hookups or brutalrapers' date=' the next follower in line to join a gangbang might suddenly get raped or decide to hookup with someone which appears to result in the same problem as the victim walking away (that hasn't happened to me yet).

[/quote']

ambientspoon - this problem should be taken care of now. If the user is in mid-coitus with some else (rape or otherwise), they will be skipped.

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Couple small issues:

Robbing is delayed. I rape someone, then visit a merchant or kill someone and loot them, and the robbing menu opens first, then the merchant/looting menu.

 

Sex via rapist isn't counting for lust.

 

Load Order, in case it matters:

 

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Ambient Temperature.esm

Caliber.esm

Mo'.esm

HonestHearts-CaliberX.esm

NVEC Complete.esm

NSkies URWLified.esm

Interior Lighting Overhaul - Core.esm

NVR-Strip.esm

Primary Needs HUD.esm

Project Nevada - Core.esm

rePopulated Wasteland.esm

Sexout.esm

SexoutCommonResources.esm

SexoutSlavery.esm

SexoutLegion.esm

SexoutPregnancyV3.esm

aHUD.esm

New Vegas Redesigned II.esm

Lings.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

SpeedE Wheels Travel Systems.esm

Tales from the Burning Sands.esm

More Perks.esm

HUD Extended.esp

HUD Extended - Ambient Temperature.esp

Readius_NV.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

Alsatian NCR Guard Dogs.esp

Cleaner NCRF.esp

Cleaner NCR Bases.esp

The New Bison Steve Hotel.esp

NVR-NPCs.esp

HighlyPopulatedFreeside.esp

NVR-ELECTRO-CTIY_Patch.esp

NVR-Version_10.esp

NVFR-Version_2.esp

Mo'Guns.esp

Mo'Suite.esp

Mo'IPP.esp

Mo'haveAmmoDepot.esp

Mo'DLC.esp

XFO - 4bb - Perks - Two per level.esp

jokristinascloset.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

xatmosSkillPerks.esp

ClassyVeronica.esp

Legion Redesigned.esp

NCR Rearmament v1.5.esp

SexoutASB.esp

SexoutBrutalRapers.esp

SexoutCheckMeOut.esp

SexoutCompanions.esp

SexoutConsequences EX.esp

SexoutConsequences.esp

SexoutDiscounts.esp

SexoutFadeToBlack.esp

SexoutFiends.esp

SexoutHookupsAlt.esp

SexoutKhans.esp

SexoutKings.esp

SexoutLust.esp

SexoutNCR.esp

SexoutPowderGangers.esp

SexoutRapeGame.esp

SexoutRapist.esp

SexoutRex.esp

SexoutRocket.esp

SexoutSexkey.esp

SexoutSlavery_Adventures.esp

SexoutSS_C.esp

SexoutStore.esp

SexoutTrade.esp

SexoutWorkingGirl.esp

SexoutXPM.esp

SexoutYield.esp

SexoutZAZ.esp

SmallerTalk.esp

RCSS.esp

NVR- Recommended.esp

New Vegas redesigned- Honest Hearts.esp

Voice dissonance fix.esp

NVWillow.esp

Willow's Wish Box.esp

SunnyCompanion.esp

EVE FNV.esp

EVE FNV-[GRA Patch for EVE 1.3].esp

Vurt's WFO.esp

ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp

NSkies URWLifiedOWB.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedDM.esp

ELECTRO-CITY - Darker Nights.esp

Interior Lighting Overhaul - Ultimate Edition.esp

Lean Starting Gear - All-In-One.esp

Preorder Relocations.esp

MercCharmers.esp

ILO - PipBoy Light.esp

ILO - NSkies URWLified Patch.esp

ShilohDS-Desert Succubus CORE.esp

NVEC Complete EVE Patch.esp

New Vegas Error Corrections Extras.esp

NVEC Complete NVR2 Patch.esp

NVEC PN Cyberware Patch.esp

NVEC PN Equipment Patch.esp

NVEC PN Rebalance Patch.esp

BoSbunkerRework.esp

Novac Upgrade.esp

Tryout - Hard Prison Time.esp

MergedPatch.esp

 

Total active plugins: 128

Total plugins: 133

 

 

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If you are doing a GB, the loot window appears after the last gangbanger is finished. I was doing this for script convenience, however I can take a look and see if it works having it open just of the player finishes. If this is happening outside of a GB, let me know which option was selected. So far I have not seen anything like this outside of the GB option, but I also do not have the shear number of mods you have in your load list. I actually would prefer not to handle the robbery like this. What I would prefer is to let the player decide if they want to rob the victim, by letting them initiate a pickpocket while unconscious (the rape KO). Problem is that during the KO end phase, both rapist and victim KO. The rapist KO (same as consensual KO) is defaulted to 2 seconds so after 2 seconds the rapist stands up, but cannot do anything until the victim KO is complete (7 second default) and both redress. Once they are redressed, it's too late to pickpocket the unconscious victim. I am toying with the idea if disabling the standard KO during a rape (if I remember the API correctly there us an option that can be passed to cancel it) and handle the KO myself. However, I'm not sure how that affects the "cum" scene at the end. The other reason I'm looking to handle the KO myself is that one of the options I want to add is to extend the KO time for a victim of a GB rape to standard X number of rapist.

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From my understanding there is nothing I need to do on my end for "lust" other that declaring a rapist in the specific sex scene, correct? Which is being done, otherwise the rape sounds would not play and the player rape counter in the normal prefs would not increment (but they appear to be doing so). Now in my code I am using the victim ref as the "assigned to ref" for instigating the sex scene. The following is the code I use for a single oral rape call:

 

soRVictimREF.NX_SetEVFl "Sexout:Start::CallVer" 1

soRVictimREF.NX_SetEVFl "Sexout:Start::isOral" 1

soRVictimREF.NX_SetEVFo "Sexout:Start::ActorA" player

soRVictimREF.NX_SetEVFo "Sexout:Start::ActorB" soRVictimREF

soRVictimREF.NX_SetEVFo "Sexout:Start::Raper" player

soRVictimREF.NX_SetEVFo "Sexout:Start::CBSpellB" SexoutRapistCleanupAE

soRVictimREF.CIOS SexoutBegin

 

soRVictimREF is the ref of the rape victim in the crosshairs at the time of the rape. Is it possible the "lust" code is looking for the player as the ref in these calls?

 

[Edit]The other questions is when rape is used for "lust", is that rape as in the PC is a rape victim? Since most of what you find in Sexout is basically "PC as victim", it's possible "lust" may not have factored in PC as rapist. Just a thought...

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If that's the way its supposed to work then its all good. I wasn't sure, that's why I brought it up. Though solving lust issues in a degenerate way seems to be at least part of the motivation for being a rapist in my opinion. Perhaps a future feature, if its currently working as intended?

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V0.07 released:

 

1) General scripting cleanup (thanks DoctaSax for the staging suggestion).

2) using more "rape"-like animations (filtered out the more spoony-lovey-dovey styles) based on some suggested by DoctaSax, with a few more I found by testing them. All of them (not incl animal and 3-way).

3) By using selected anims, I was able to fix (actually bypass) the female rapist, oral only issue. Female rapists will perform all of the anims now. The strapon is back!

4) There shouldn't be anymore issues with potential rapists/victims being mid-coitus when their number is called during GB/RO. If they are busy having fun already, they will be skipped.

5) 1 issue may crop up. Sometimes when doing the RO, the first victims inventory may open multiple times. I'd should not happen most of the time, but may occur every once in a while. It should only open once. If you see any sexout tokens in the BP, close it and another should appear pretty quickly.

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Good job, this is promising !

 

I've tried with Companion Share & Recruit but can't get the gangbang/RO menu with 2 followers. Maybe an incompatibility on my side, so I'd like to know if you use companion's mods or the vanilla companions ?

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I use both. In my GB & RO tests, I had my PC, Sunny (mod - Improved Sunny Smiles), Boone (v), Veronica (v), Arcade (v), Wendy Gilbert (mod), and Cheyenne (dog). They all performed fine. For GB, there must be at least 1 follower not including the targeted victim (if a follower is targeted). For RO, there must be at least 1 potential victim in the area, not including the original target and not including followers. Potential victims are found via a sexout scanner that runs every 1/10 of a seconds. The potential victim must have line of sight to the PC, is not dead, is not a creature, is not a child, is not a follower, is not unconscious, and is not disabled. Followers use a similar scanner, but this runs only when a dialog has been closed (specifically a standard dialog and the companion wheel since these are when companions are added and removed). The followers that can rape are those that are part of the "Follower" faction, are not creature type 6 (which are robots, since robot sex anims do not exist), are not waiting, are not sandboxed, and not dead. You can determine if your followers are being added to the potential rapists list by talking to a follower, end the conversation (or close the companion wheel), then immediately check the console. You should see either a note stating that the list is empty, or see a list of added rapists. Some modded followers may not do some of the standard things. For instance, the Willow companion is not considered a follower until you complete a quest for her (according to the notes on the mod). So that would keep her off of the rapist list, but should put her on a victim list (I don't spam the console with the victim list - it runs every 1/10 of a second or faster so it can clog the console). If you're getting the rapist list, then you should be able to do GB/RO. For RO, a good place to test early on is in the V&V casino in Primm, the barracks/bar at Mojave Outpost, and in Novac (good outdoor test). My 7on7 RO was done in Freeside (near the Kings) and in the Followers compound in the Mormon Fort.

If you're not getting the rapist list, let me know what companion mods you are using.

 

EDIT: Blind me missed the first thing said - "Companion Share and Recruit". I took a look at the info on Nexus. Without delving in the mods code, I would say the issue probably is that the mod is not adding these "followers" to the Follower faction. That's the only reason I can think of if they are not showing up in the Rapists list.

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Glad to hear what I said was of some use ;)

To be sure' date=' it was sen4mi who kept reminding people to use stage result scripts more, & I just followed suit.

[/quote']

 

Quest stages and scripts on them work great if you only have a single actor (usually the player) you're worried about. If you want to track different stages of progress for different actors though, then it doesn't really work.

 

Just keep that in mind if you want to do something more 'global' like pregnancy and sexout itself do.

 

Personally I usually avoid using quest stages because I know that, later, I will probably want to apply whatever I'm doing to more than just one actor, and going from a staged quest to a staged script is a major pain in the ass. If I just stage internally in the script then I can apply it to as many different actors as I want and have them all tracked independently. Staged spell scripts are great for this.

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Quest stages and scripts on them work great if you only have a single actor (usually the player) you're worried about. If you want to track different stages of progress for different actors though' date=' then it doesn't really work.

[/quote']

 

Well, sure, it depends what you use 'em for. They're great for specific menial stuff.

 

Atm, I have a lot of bed sex position tweaks, all of which different depending on the anim, so I park them all in quest result scripts and then just setstage what I need to happen. I also use 'em as a custom anim picker for particular groups of anims (male dominant, female dominant, doggy, cowgirl etc). Much more practical to keep that sort of thing organized than having all of that going on in a huge quest or spell script.

 

I have to say, the ability to temporarily declare vars in them, and use if-constructions was a major step forward compared to TES4. But because I was used to them being much more limited, I never gave 'em much thought before. Hence my recent quest stage fandom :)

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Don't get me wrong, when they're the right thing for the job, they're beautiful. If you look in the older versions of sewerslave, it used the quest stage exclusively to do the gangbang/train initiation long before sexout had the capability for callbacks. In fact, in some ways, it even worked better than sexouts callbacks, at least until the recent fixes to the dialog callback system.

 

That said, I'm perfectly comfortable doing it all in a script, and "Setstage 50" is really not any easier to use than "set stage to 50". ;)

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Basically I'm using the quest stages to break out sections of code to smaller manageable subsections. I have the three main sex acts (OVA) broken into 3 stages, which depending upon the Rapist/Victim genders calls 1 of 4 (1 of 2 for vaginal) other quest stages. These quest (sub)stages handle the randomized selection of the anims and the NX calls. If I hadn't decided to use specific "rape-like" anims and just use the standard random anims, I may not have gone with the quest idea.

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Hey guys, still learning some of this stuff. Frankly didn't realize that the Penetrator came from tryout. Thought it was part of the SCR. I'll take a look at changing it (I don't want to require something from another mod if I don't have to).

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