ChewGun Posted April 17, 2017 Posted April 17, 2017 Dunno if right subforum, please move the topic and forgive me if not. So, the question is in the title. And I don't want to emulate the poison's effects through script, just apply some of the native ones provided in the game.
vinfamy Posted April 17, 2017 Posted April 17, 2017 There might well be an easier/ more direct way to do this, but pretty sure the below would work: Make new a fire and forget cast on self spell (say: PoisonSpell). Add the poison effect you want to the Magic Effect of the spell. Then in your script Spell property PoisonSpell auto Actor property PoisonVictim auto .... PoisonSpell.cast(PoisonVictim) ....
ChewGun Posted April 17, 2017 Author Posted April 17, 2017 There might well be an easier/ more direct way to do this, but pretty sure the below would work: Make new a fire and forget cast on self spell (say: PoisonSpell). Add the poison effect you want to the Magic Effect of the spell. Then in your script Spell property PoisonSpell auto Actor property PoisonVictim auto .... PoisonSpell.cast(PoisonVictim) .... That's exactly what I'm trying to avoid. I want to apply currently existing potion or its magic effect.
ChewGun Posted April 19, 2017 Author Posted April 19, 2017 Ok, looks like there is no other way than vinfamy suggested.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.