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Animation in Blender Tutorial! NEAT!


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Posted
On 12/17/2019 at 5:08 PM, SepticSpoon said:

There is this: https://github.com/opparco/io_anim_hkx

 

Not used/tested it myself so can't tell you if it works or not, but worth a try. You need Blender 2.78 though.

I tried it with 2.78, I've never used blender before, so this might be on my end. I dl the archive and I tried both extracting directly to Blender\2.78\scripts\addons and into a separate folder in that directory. There is no option when I launch Blender to import a HKX file.

  • 2 weeks later...
Posted
On 2/3/2020 at 8:10 AM, PsyOps said:

Trying to run the script, but get  line 71, in <module> AttributeError: 'bpy_prop_collection' object has no attribute 'active' 
 

I am as well someone please help.

 

 

  • 4 months later...
Posted
On 2/3/2020 at 6:10 AM, PsyOps said:

Trying to run the script, but get  line 71, in <module> AttributeError: 'bpy_prop_collection' object has no attribute 'active' 

 

 

 

This fixed the script issue on blender 2.83

 

If you replace line 71 and 366
71:SelectedObject = bpy.context.window.scene.objects[0]
------------------------------------------------------------------------------------------------
and line 366 and replace with this
366:SelectedObject = bpy.context.window.scene.objects[0]

  • 5 months later...
Posted

What's the deal with this? Everything works until I run convert; [AllocateRAM_forNifBlock] ERROR: Cannot allocate memory from HEAP for NIF block ! How do I fix this?

  • 3 weeks later...
Posted

Anyone know of a more up-to-date version of this tutorial or available nude male/female XMPSE blends to work with for SL animating. While the female model available is nude, so I have some point of reference, the male is vanilla clothed.

  • 6 months later...
Posted
On 8/3/2021 at 12:34 AM, Analbutter said:

For poses with two actors, how do I add the second?

If I remember - not at all. There are 2 separate scenes

  • 5 months later...
Posted

I kind of want to try it, but so far I really just want to edit one animation. In SOS, when an erection even starts, the schlong starts off pretty stretched out and I'd like to fix it. Surprised no one has done that yet

Posted
On 2/3/2020 at 8:25 AM, PsyOps said:

I tried it with 2.78, I've never used blender before, so this might be on my end. I dl the archive and I tried both extracting directly to Blender\2.78\scripts\addons and into a separate folder in that directory. There is no option when I launch Blender to import a HKX file.

You ever figure it out? I want to edit stuff too

Posted

Amazing tutotrial! thanks for putting all the effort in to making it, super clear. I am having an issue tho, after I succesfully convert I open KFmaker and says Error: not enough arguments, and then closes as soon as I try to type something in it, any idea why? 

 

Any idea if this script could be updated to Blender 3.0? I tried everything to get it to work but I always get the "armatura not found" error, while in 2.78 works fine. I made the mistake of making tons of animations in Blender 3.0 without knowing it wouldnt work (stupid me should have checked) and it would suck to have to lose all that work. Or if there is a way to directly export the animation from blender into a working hkx file. I really want to get more into making skyrim animations but I am at the brink of giving up because of the issues, so i would gladly appreciate some help.

  • 1 year later...
Posted

I do have a question about the tutorial: how do you make anims for creatures? Specifically, female werewolves. I get that one must one the N3 folder, but the UNP sample body makes no sense in the context of creature/creature anims. What files would I need?

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