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Enemy Seducer


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Posted

Hello!

 

There are dozens of mods that add some sex spells, like Mass Match Marker, Cupid's Bow...

 

I tried by script to add this spells in creatures (like vampires and daedras), with the intention that enemies use this against the player. But the IA above NPC's makes them use just that one attack that causes more damage and consequently they never use this kind of spell.

 

Is there any way to force NPC to use this spells in combat? Is there any mod already for that?

Posted

Hello!

 

There are dozens of mods that add some sex spells, like Mass Match Marker, Cupid's Bow...

 

I tried by script to add this spells in creatures (like vampires and daedras), with the intention that enemies use this against the player. But the IA above NPC's makes them use just that one attack that causes more damage and consequently they never use this kind of spell.

 

Is there any way to force NPC to use this spells in combat? Is there any mod already for that?

 

ASIS Mod at Nexus

 

Try that.

Posted

 

Hello!

 

There are dozens of mods that add some sex spells, like Mass Match Marker, Cupid's Bow...

 

I tried by script to add this spells in creatures (like vampires and daedras), with the intention that enemies use this against the player. But the IA above NPC's makes them use just that one attack that causes more damage and consequently they never use this kind of spell.

 

Is there any way to force NPC to use this spells in combat? Is there any mod already for that?

 

ASIS Mod at Nexus

 

Try that.

 

Doesn't solved :(

Posted

Based on what you describe, adding a high(est) damage component to the spell and then scripting it on to the creatures would cause the AI to cast it.  Might want to add a failure % on the thrall effect too as it might be the first, last and only thing they cast - making you lose every fight.  A failure % would make each fight a race against time situation...can you kill it before it puts you into a sexual thrall?

 

Not a modder though, so no idea about how to actually go about doing this.

Posted

Based on what you describe, adding a high(est) damage component to the spell and then scripting it on to the creatures would cause the AI to cast it.  Might want to add a failure % on the thrall effect too as it might be the first, last and only thing they cast - making you lose every fight.  A failure % would make each fight a race against time situation...can you kill it before it puts you into a sexual thrall?

 

Not a modder though, so no idea about how to actually go about doing this.

It might work, using Creation Kit. My idea, first, is try to make this via console command.

 

If this works fine, maybe could became a mod.

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