Delzaron Posted April 5, 2017 Posted April 5, 2017 Hi Everything is in the title ! How to design radiant quests for making them leaving the journal once they are completed ? The last stage, all objectives are completed... but this damn quest still stay in the journal ! And I can't check the completequest box, it's forbid to reload it!
vinfamy Posted April 5, 2017 Posted April 5, 2017 Force complete it on another script Quest property Radiant auto Radiant.CompleteAllObjectives() Radiant.CompleteQuest() Radiant.Stop() Then when you want to start the the quest again (with a conditional fill alias objective perhaps) Radiant.Reset() Radient.Start() Used this system for the rescue victim radiant quests for SL Kidnapped. Works quite well
Delzaron Posted April 5, 2017 Author Posted April 5, 2017 Force complete it on another script Quest property Radiant auto Radiant.CompleteAllObjectives() Radiant.CompleteQuest() Radiant.Stop() Then when you want to start the the quest again (with a conditional fill alias objective perhaps) Radiant.Reset() Radient.Start() Used this system for the rescue victim radiant quests for SL Kidnapped. Works quite well Hum... that's mean you check the start enabled, and not the un once box ?
vinfamy Posted April 5, 2017 Posted April 5, 2017 Checked: Allow repeated stages Unchecked: Start Game Enabled, Run Only Once
Delzaron Posted April 5, 2017 Author Posted April 5, 2017 Thanks. I'll implement that for Novel... and will test it...
Delzaron Posted April 5, 2017 Author Posted April 5, 2017 I wish also to enslave all followers who will follow the player... I guess I need a script wich will recognize a cell, scan allt he actors, and enslave all the actors with current follower faction ?
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