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(Problem ) how to design radiant quests for making them leaving the journal once they are completed ?


Delzaron

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Posted

Hi

 

Everything is in the title !

 

How to design radiant quests for making them leaving the journal once they are completed ?

 

The last stage, all objectives are completed... but this damn quest still stay in the journal ! And I can't check the completequest box, it's forbid to reload it!

Posted

Force complete it on another script

 

Quest property Radiant auto

 

Radiant.CompleteAllObjectives()

Radiant.CompleteQuest()

Radiant.Stop()

 

Then when you want to start the the quest again (with a conditional fill alias objective perhaps)

Radiant.Reset()

Radient.Start()

 

Used this system for the rescue victim radiant quests for SL Kidnapped. Works quite well

Posted

Force complete it on another script

 

Quest property Radiant auto

 

Radiant.CompleteAllObjectives()

Radiant.CompleteQuest()

Radiant.Stop()

 

Then when you want to start the the quest again (with a conditional fill alias objective perhaps)

Radiant.Reset()

Radient.Start()

 

Used this system for the rescue victim radiant quests for SL Kidnapped. Works quite well

 

Hum... that's mean you check the start enabled, and not the un once box ?

Posted

I wish also to enslave all followers who will follow the player...

 

I guess I need a script wich will recognize a cell, scan allt he actors, and enslave all the actors with current follower faction ?

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