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Kidnapped By Fiends - Sexout Patch


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Posted
On 5/16/2017 at 7:46 PM, kitarieluv said:

Worked rather well. I'm hoping someone will do this for Kidnapped by Raiders TTW as well.

 

I'm tinkering with it and have some things working. I added the Sexout master with FNVEdit (couldn't figure it out in Geck), then copied a couple lines into the Raiders scripts. I can get Mike or "Dad" to have sex via Sexout now, but it's nontrivial to insert sex into the kidnap scene.   If anyone else is trying this, remember to open Geck with via nvse_loader.exe with the -editor command line argument otherwise it won't save/compile your edited scripts. The delta patch is attached. 

 

array_var Params ; I go in the top as a variable declaration

; Place this block somewhere not looped
let Params := Ar_Null
let Params := Ar_Construct "stringmap"
let Params["Flags"] := Ar_Construct "array"
let Params["ActorA"] := ???? ; change to Ref of sex partner
let Params["ActorB"] := PlayerREF
; Ar_Append Params["Flags"], "oral"  ; optional for specifying oral 
; Ar_Append Params["Flags"], "anal"  ; optional for specifying anal
; Ar_Append Params["Flags"], "vaginal" ; optional for specifying vaginal
call fnSexoutActRunFull Params ; This calls the Sexout function.  Sexout master must be added to mod

 

Kidnapped by Raiders Delta Patch.esu

  • 7 months later...
Posted

I cant get rid of the addiction effect the mod gives you. Ive gone to clinic at old mormon fort and she say i dont have any addiction. what can i do to get rid of this? 

  • 3 months later...
Posted
On 5/16/2023 at 9:28 PM, LeBleuHero said:

I cant get rid of the addiction effect the mod gives you. Ive gone to clinic at old mormon fort and she say i dont have any addiction. what can i do to get rid of this? 

It requires a specific doctor to remove the addiction. I think you meet him on the road outside where you escape from the lair. He'll take you to his office. 

  • 3 months later...
  • 5 months later...
Posted

got a new bug dat never occurred until today where the 1st fiend to rape me disappears mid-animation & breaks the entire sequence of events. My load order hasnt changed from when I 1st installed the mod & played it to completion so idk why it happens but the fix seems to be shortening the duration of animations so dat fiend doesnt have time to vanish

  • 1 year later...
Posted
On 9/25/2022 at 5:36 AM, lavatube said:

 

I'm tinkering with it and have some things working. I added the Sexout master with FNVEdit (couldn't figure it out in Geck), then copied a couple lines into the Raiders scripts. I can get Mike or "Dad" to have sex via Sexout now, but it's nontrivial to insert sex into the kidnap scene.   If anyone else is trying this, remember to open Geck with via nvse_loader.exe with the -editor command line argument otherwise it won't save/compile your edited scripts. The delta patch is attached. 

 

array_var Params ; I go in the top as a variable declaration

; Place this block somewhere not looped
let Params := Ar_Null
let Params := Ar_Construct "stringmap"
let Params["Flags"] := Ar_Construct "array"
let Params["ActorA"] := ???? ; change to Ref of sex partner
let Params["ActorB"] := PlayerREF
; Ar_Append Params["Flags"], "oral"  ; optional for specifying oral 
; Ar_Append Params["Flags"], "anal"  ; optional for specifying anal
; Ar_Append Params["Flags"], "vaginal" ; optional for specifying vaginal
call fnSexoutActRunFull Params ; This calls the Sexout function.  Sexout master must be added to mod

 

Kidnapped by Raiders Delta Patch.esu 35.76 kB · 26 downloads


Have you had any luck with your custom patch? It seems the maker of this one is long gone and won't be patching that.

  • 1 month later...
Posted
On 9/7/2023 at 8:17 AM, lavatube said:

It requires a specific doctor to remove the addiction. I think you meet him on the road outside where you escape from the lair. He'll take you to his office. 

No, after the doctor's operation, the addiction is still on, no clue why is that.

Posted
9 hours ago, Angmar1989 said:

No, after the doctor's operation, the addiction is still on, no clue why is that.

 

Well the whole quest is buggy, so I suggest reloading a save before meeting the doctor and trying the cure again. Otherwise you could try searching the console for the name of the spell and removing it manually. 

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