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Good Adult Games to support on Patreon?


JDMMk3

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Myself i support "Combin ation" because he make good games with my favorite theme who are exhib and exposure mainly so i like it.

 

So for peoples who like games with exhib and exposure for main theme go check this guy.

 

https://www.patreon.com/combin_ation

 

Thanks for the heads up. I love this developer for the same reasons too. I actually bought their english release of one of their games on dlsite and I never knew they had a patreon.

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Anyways, patreon is basically a subscription model, and makes sense for things people would subscribe to. It gets awkward for projects producing something like a game (though, is true, kickstarter can also be awkward there).

"Basically" ;-)

 

By design, Patreon was supposed to be a donation system. Where people create art, and others can become their patrons by supporting them with a bit of money. Mind the difference between voluntary financial support, versus paying money in exchange for a product.

Then this was extended to other stuff not related to art, for example people making guides for World of Warcraft.

 

But today it's just a complete abuse of the original Patreon idea - people SELL their crappy self-made games, anyone who doesn't subscribe for ridiculous amounts of something between 10 to 50$ only gets a "free demo" or a months-old version with bugs and outdated content.

Some authors even don't have any free content at all.

 

Why anyone would pay 40$ / month for the recurring updates (usually with a few minutes of new content) to a game that would realistically take 5-10 years to develop, and in most cases will definitely never be completed, is something i can't understand. Either there are too many billionaires who like to throw away their money, or these people have a serious problem with their addiction for fresh porn content - even if they just get the mentioned few minutes of cock tease, until the author disappears or cancels the project.

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  • 2 weeks later...

I have 2 games i think you would like:

 

https://www.patreon.com/deepsleep/posts

 

DeepSleep is making a game with a real world concept, the main protagonist is in an accident and they suffer a head injury that makes her want sex more and more, the game is well designed, the Art is nice and smooth the Animations are very impressive. The games focus is Corruption, Cheating, Netorare, Exhibitionism and Blackmail.

 

 

https://www.patreon.com/KeloGames/posts

 

KeloGames is making a game based on a not so attractive girl, follow her journey as she prepares for her 18th birthday, watch as she transforms from a nerdy looking girl into a hot minx, it is said that she has hidden potential and is still a virgin. Keep up with her as she turns 18 and watch her become more adventurous. Keep an eye on her friends to, they are also very hot and have great moments. The main focus is Corruption, Cheating, Netorare, Incest and many more all you need do is ask.

 

But what can i say for them, well i words cannot describe how they make me feel, both are great games with a lot of potential, but what am i saying go and see for yourself and i hope that you consider supporting them.

 

Thank you for looking at them and reading this comment.

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Thank you Star!

I'm kelo games and I'm trying to create a different kind of game. "Angelica Origins" it's not like many other game with a super sexy girl at start who make sex with every body from the start. I'm tryng to create a story first of all, with a normal girl in her transformation to someone special. My game is full of animations. I'm working more in quality.

 

Try my game and you will understand what I'm tryng to saying. In the next version my game will become less linear with more free roming, side quests and collectibles with extra sexy images and lot of animations.

 

https://www.patreon.com/KeloGames

 

1855272.png

 

This is the main character ANgelica! This shy girl will became a super sexy girl... just follow her story...

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  • 1 month later...

It has gotten so bad that creators lock everything up so the only way to know anything about their games is by becoming a member.  I find this to be a bad model for business that most like has lost the creators some people who might have wanted to join.  Why should anyone fork over money to a creator if we have nothing to go on?  Show some pictures of what the game looks like along with what we might run into during the game.  What is just as bad is (at least for me) that there does not seem to be a way to contact the creator(s) on Patreon. 

There are several great games on patreon. The problem is patreon's model of support. The recurring monthly donations become ludicrously expensive too quickly. If we take into consideration that most of the developers only give special access to patreons who donate at least U$ 5,00 a month (sometimes two times that), then you can easily spend the equivalent to an AAA game in less than a year. And that's for just one partial game. If you support all of those you like you can go bankrupt in the same time. I'd rather a one time donation that would give me access to  a fixed number of new version, for example. 

 

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While I am not into the 3d look games I commend you for your Patreon page.  While you have some stuff locked up for only members, you also have left pictures of what your game looks like open to the public.  That is a very smart move that should help persuade people to take a closer look at your game.

Thank you Star!

I'm kelo games and I'm trying to create a different kind of game. "Angelica Origins" it's not like many other game with a super sexy girl at start who make sex with every body from the start. I'm tryng to create a story first of all, with a normal girl in her transformation to someone special. My game is full of animations. I'm working more in quality.

 

Try my game and you will understand what I'm tryng to saying. In the next version my game will become less linear with more free roming, side quests and collectibles with extra sexy images and lot of animations.

 

https://www.patreon.com/KeloGames

 

1855272.png

 

This is the main character ANgelica! This shy girl will became a super sexy girl... just follow her story...

 


The more I look and play Adult games the more I come to realize that there is no good gay/crossdressing/sissy games (THIS IS MY OPINION)  It only seems to follow straight or lesbian.  If by chance you do find outside the norm (straight/lesbian) please pass it along.  Thanks

I'm willing to give a lot of money to anyone who does a GOOD Femdom game ... but all I've seen there, is CRAP.

 

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Anyways, patreon is basically a subscription model, and makes sense for things people would subscribe to. It gets awkward for projects producing something like a game (though, is true, kickstarter can also be awkward there).

"Basically" ;-)

 

By design, Patreon was supposed to be a donation system. Where people create art, and others can become their patrons by supporting them with a bit of money. Mind the difference between voluntary financial support, versus paying money in exchange for a product.

Then this was extended to other stuff not related to art, for example people making guides for World of Warcraft.

 

But today it's just a complete abuse of the original Patreon idea - people SELL their crappy self-made games, anyone who doesn't subscribe for ridiculous amounts of something between 10 to 50$ only gets a "free demo" or a months-old version with bugs and outdated content.

Some authors even don't have any free content at all.

 

Why anyone would pay 40$ / month for the recurring updates (usually with a few minutes of new content) to a game that would realistically take 5-10 years to develop, and in most cases will definitely never be completed, is something i can't understand. Either there are too many billionaires who like to throw away their money, or these people have a serious problem with their addiction for fresh porn content - even if they just get the mentioned few minutes of cock tease, until the author disappears or cancels the project.

 

 

I agree that charging $ 10, $ 25 per month for making incomplete versions of amateur games is too much. But I don't know if this can be considered an abuse. I don't think players are being coerced into paying this.
 
Your example of who pays $ 40 for having a few minutes of gameplay per month seems to be extreme to me. From what I've seen on most of Patreon's pages, the average value does not go as high as $ 5 for most games.
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I agree that charging $ 10, $ 25 per month for making incomplete versions of amateur games is too much. But I don't know if this can be considered an abuse. I don't think players are being coerced into paying this.

 

 

Your example of who pays $ 40 for having a few minutes of gameplay per month seems to be extreme to me. From what I've seen on most of Patreon's pages, the average value does not go as high as $ 5 for most games.

If a player is addicted to porn games, then he's not really paying the money out of free will.

 

Regular games already are addictive on their own, and so is porn. If you mix both then the addiction potency goes up to near-infinite levels.

The way how this works is quite simple - let's say the player has to grind some crap for hours or days in a regular game, and the reward is something like a new sword or achievement or title or online ranking. This triggers the reward center in the player's brain, telling him that he achieved something (although he only stared at the screen and clicked some buttons, with the reward being worth absolutely nothing). However, if you replace the reward with the most important thing in a man's life - sexual stimulation - then the reward center overflows and the player can't really help but keep coming back to that game. Well, as long as there are new "rewards" to be found because nothing is more boring than porn you've already seen.

 

The authors are also aware of that, so the development process is selected so that the players are held in suspense indefinitely. Like adding content for 5 characters simultaneously, so it takes like 1 year to get from "bathroom spying" over "accidental buttjob" to "first blowjob".

 

Most patreon authors i've seen recently only give access to patreon-only post for the 1$ bracket, not the latest game version. So you have to pay at least 5$. Now let's say that it takes the author 3 years to get the game done, so you would have paid 5$ x 36months = 180$ for a game where you have seen everything a hundred times already at release. This is of course under the assumption that the game DOES get completed one day, however there are no complete Patreon games i know of (even the Akabur games look unfinished like early beta versions).

 

Now you could argue that in the whole process, nothing is promised except access to the development versions. But then the authors also add polls about content, where the "nothing is promised" is invalidated - in fact it becomes more of a "à la carte" where the patrons pay money to tailor the game to their needs. Of course if you don't pay, you can't vote so the development might take a turn you don't like.

 

All in all, i don't see how this has anything to do with voluntary donations to the authors. If they want to collect money to pay the costs of their development, they should do that on actual crowdfunding sites.

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I was searching for new games to try and stumbled upon this topic.

 

Since I'm a creator myself, a little advertising wouldn't hurt so I'd recommend trying my game, Glassix. It's free. The engine is custom made which means the game's feature are different from all other games around here. The story focus on a guy getting his hand on hypnosis glasses and you can guess the rest ^^ You can walk in town, interact with girls and give them orders. A lot of things is planned for this.

 

However I was more interested in talking about that pledge system some of you were talking about. I understand 10$ each month for a couple hours in a game might seem tricky but actually, that's less than what you pay for a less than 2 hours film at the cinema...

 

But I'd like to clarify something since my campaign has taken a turn from free to one month delay which is what some of you seem to argue about (free games vs paid games).

 

When I changed this, I got several patrons replies telling me that this change would make them not support me anymore because what they liked about my campaign was the fact that it was free and they could give whatever they wanted for the game. I do understand their point of view but what they failed to see is that there were more players willing to pay to not wait 1 month than players willing to support a free game.

 

I have 10 thousands of download for my game and that's not counting the pirates torrent how leaked a free game everywhere. If you think about it, if each one of them just gave 1$, I'd have enough for several months of work. But for many of them, even 1$ is too much. This means that out of those 10000 of players, only about 250 players actually supported me. As much as I wanted to keep the game free, I'm afraid the amount was not enough to support myself properly and I had to make the change.

 

And the results are there. Many players do not want to wait 1 month for the free version and my support increased by about 40% in one month...

 

So yes, I do agree 10$ can be quite a lot for a small monthly update but what is 1$ a month for a game you spent a couple hours enjoying EACH MONTH ? And the problem is 90% players refuse to even support the creators for 1$, for a game they play freely each month. Just try to take this in consideration when judging creators.

 

Maybe in the future, when I reach enough income, I can go back to releasing the game for free right away but right now, I'm afraid I need money to live and this change was necessary for my campaign.

 

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I was searching for new games to try and stumbled upon this topic.

 

Since I'm a creator myself, a little advertising wouldn't hurt so I'd recommend trying my game, Glassix. It's free. The engine is custom made which means the game's feature are different from all other games around here. The story focus on a guy getting his hand on hypnosis glasses and you can guess the rest ^^ You can walk in town, interact with girls and give them orders. A lot of things is planned for this.

 

However I was more interested in talking about that pledge system some of you were talking about. I understand 10$ each month for a couple hours in a game might seem tricky but actually, that's less than what you pay for a less than 2 hours film at the cinema...

 

But I'd like to clarify something since my campaign has taken a turn from free to one month delay which is what some of you seem to argue about (free games vs paid games).

 

When I changed this, I got several patrons replies telling me that this change would make them not support me anymore because what they liked about my campaign was the fact that it was free and they could give whatever they wanted for the game. I do understand their point of view but what they failed to see is that there were more players willing to pay to not wait 1 month than players willing to support a free game.

 

I have 10 thousands of download for my game and that's not counting the pirates torrent how leaked a free game everywhere. If you think about it, if each one of them just gave 1$, I'd have enough for several months of work. But for many of them, even 1$ is too much. This means that out of those 10000 of players, only about 250 players actually supported me. As much as I wanted to keep the game free, I'm afraid the amount was not enough to support myself properly and I had to make the change.

 

And the results are there. Many players do not want to wait 1 month for the free version and my support increased by about 40% in one month...

 

So yes, I do agree 10$ can be quite a lot for a small monthly update but what is 1$ a month for a game you spent a couple hours enjoying EACH MONTH ? And the problem is 90% players refuse to even support the creators for 1$, for a game they play freely each month. Just try to take this in consideration when judging creators.

 

Maybe in the future, when I reach enough income, I can go back to releasing the game for free right away but right now, I'm afraid I need money to live and this change was necessary for my campaign.

 

Patreon used for wrong attempts:

 

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I have 10 thousands of download for my game and that's not counting the pirates torrent how leaked a free game everywhere. If you think about it, if each one of them just gave 1$, I'd have enough for several months of work. But for many of them, even 1$ is too much. This means that out of those 10000 of players, only about 250 players actually supported me. As much as I wanted to keep the game free, I'm afraid the amount was not enough to support myself properly and I had to make the change.

 

And the results are there. Many players do not want to wait 1 month for the free version and my support increased by about 40% in one month...

 

So yes, I do agree 10$ can be quite a lot for a small monthly update but what is 1$ a month for a game you spent a couple hours enjoying EACH MONTH ? And the problem is 90% players refuse to even support the creators for 1$, for a game they play freely each month. Just try to take this in consideration when .

By all means, do what you've got to do to survive.

 

Don't think anyone has problems with creators like yourself who has to resort to a bit of reluctant public release delay just to sustain a liveable incone. Rather, people have problems with those already pulling in six figures who is clearly milking it - like spending two days at best working on their game while pulling in $10,000+ per month. Just make sure you don't turn into one of them when your game gets successful and I'm sure people here would simply wish you the best of luck.

 

Also take into account that the modding community is always going to be a tough crowd to please for Patreon game devs like yourself  - A Bethesda game or Sims game with adult mods is a different but arguably far superior experience (you can spend thousands of hours with them) than any indie adult games made by one or two people can ever reach. And modders are used to working without any monetary compensation (or very little, a few Skyrim animators make like $10 a month on Patreon),  some of the big adult mods on here have taken way more hours than most Patreon games to develop and has way more downloads than 10,000 - using your "if each person pays 1 dollar' logic, people like Ashal would be multi-millionaire already :) Whether 10 dollars for half an hour (if that) content of gameplay a month is good value depends on who's judging - that person might consider it a purchase or a generous donation or a combination of both

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If a player is addicted to porn games, then he's not really paying the money out of free will.

 

Except they can easily pirate it without any consequences and they know that very well. You can literally type a Patreon game's name into Google and the second link is the pirated latest version, Mega link and everything.

 

I think most people supporting Patreon authors are simply generous, want to support the devs and consider it a 30% purchase, 70% donation. That's how I consider it when I support an author anyway: is one month of this game's update actually worth 5 - 10 dollars? - no way in hell! But do I want to support the dev as it looks like he/ she is trying their best to make something original (as in, not yet another RPG Maker incest game with Daz3D renders and giant tits) ? yup. Unfortunately, that generosity is sometimes taken advantage of. I stop supporting an author immediately when they clearly start to slow down development deliberately to milk it - but not enough patrons do that to stop the milkers.

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The more I look and play Adult games the more I come to realize that there is no good gay/crossdressing/sissy games (THIS IS MY OPINION)  It only seems to follow straight or lesbian.  If by chance you do find outside the norm (straight/lesbian) please pass it along.  Thanks

I'm willing to give a lot of money to anyone who does a GOOD Femdom game ... but all I've seen there, is CRAP.

 

 

What?! Femdom is about female power, has nothing to do with gay stuff. You ignorant. In fact, only real men accept women as superior beings, Femdom it is about the adoration of WOMEN. 

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I was searching for new games to try and stumbled upon this topic.

 

 

Since I'm a creator myself, a little advertising wouldn't hurt so I'd recommend trying my game, Glassix. It's free. The engine is custom made which means the game's feature are different from all other games around here. The story focus on a guy getting his hand on hypnosis glasses and you can guess the rest ^^ You can walk in town, interact with girls and give them orders. A lot of things is planned for this.

 

However I was more interested in talking about that pledge system some of you were talking about. I understand 10$ each month for a couple hours in a game might seem tricky but actually, that's less than what you pay for a less than 2 hours film at the cinema...

 

But I'd like to clarify something since my campaign has taken a turn from free to one month delay which is what some of you seem to argue about (free games vs paid games).

 

When I changed this, I got several patrons replies telling me that this change would make them not support me anymore because what they liked about my campaign was the fact that it was free and they could give whatever they wanted for the game. I do understand their point of view but what they failed to see is that there were more players willing to pay to not wait 1 month than players willing to support a free game.

 

I have 10 thousands of download for my game and that's not counting the pirates torrent how leaked a free game everywhere. If you think about it, if each one of them just gave 1$, I'd have enough for several months of work. But for many of them, even 1$ is too much. This means that out of those 10000 of players, only about 250 players actually supported me. As much as I wanted to keep the game free, I'm afraid the amount was not enough to support myself properly and I had to make the change.

 

And the results are there. Many players do not want to wait 1 month for the free version and my support increased by about 40% in one month...

 

So yes, I do agree 10$ can be quite a lot for a small monthly update but what is 1$ a month for a game you spent a couple hours enjoying EACH MONTH ? And the problem is 90% players refuse to even support the creators for 1$, for a game they play freely each month. Just try to take this in consideration when judging creators.

 

Maybe in the future, when I reach enough income, I can go back to releasing the game for free right away but right now, I'm afraid I need money to live and this change was necessary for my campaign.

 

 

So how do you explain the success of Summer Time Saga, which is releasing everything public as soon as it's ready? The author came from nowhere and raised over 16000$ within no time, even invested the money to hire a small team.

 

I don't intend to advertise for that game, in fact i'm quite disappointed because the sex scenes so far are as brief and unimaginative as it gets. It takes quite a lot of grinding, and at the end there's a loop of 2-3 frames with no descriptions and only the usual "aaah-haa i'm cumming". After that the scenes also don't change, so if you've seen it once there's no reason to repeat it.

But apparently the mix of story/gameplay and custom art was received so well by the community, that we can almost speak of a revolution in the genre. Since the updates are entirely public, everyone who pays does that voluntarily. So its success definitely has something to do with the game design itself.

 

I also played an older version of Glassix, it was pretty fun for the first 1-2 characters but after that it felt too mechanical because the progess and scenes with each of the girls work identical. The artwork with the Illusion engine is also nothing to write home about, though i liked it better than the average game with outdated DAZ stock models.

Then again i don't really dig the whole mind control genre because i see it as a form of rape, but that's probably just me.

 

 

BTW since you compared prices how much 1$ or 5$ looks compared to a cinema visit and such. Well besides comparing apples and oranges, because a cinema costs millions of dollars to build and keep running - while game authors work in their spare time at home on a PC they already have.

 

The thing is, Loverslab is an adult modding forum. I joined here a couple of years because of Skyrim mods. Modding a game for so many years means that authors have spent hundreds or thousands of hours working on their mods, and the users likewise spent that much time with testing, giving feedback, helping to add new features or solve problems. And we did all this without a single cent changing hands.

So if you want to convince someone in the free modding community to pay money for a Patreon game that has been in development for months or years, with no release plan going beyond the next 1-2 updates, it has to be an insanely good game. Or the user has to be either very desperate or naive.

 

 

 

If a player is addicted to porn games, then he's not really paying the money out of free will.

 

Except they can easily pirate it without any consequences and they know that very well. You can literally type a Patreon game's name into Google and the second link is the pirated latest version, Mega link and everything.

 

I think most people supporting Patreon authors are simply generous, want to support the devs and consider it a 30% purchase, 70% donation. That's how I consider it when I support an author anyway: is one month of this game's update actually worth 5 - 10 dollars? - no way in hell! But do I want to support the dev as it looks like he/ she is trying their best to make something original (as in, not yet another RPG Maker incest game with Daz3D renders and giant tits) ? yup. Unfortunately, that generosity is sometimes taken advantage of. I stop supporting an author immediately when they clearly start to slow down development deliberately to milk it - but not enough patrons do that to stop the milkers.

 

Doesn't your last point actually prove my thesis? People are addicted, they can't find interactive games with their specific incest-futa-furry-whatever fetishes anywhere else. Well besides the japanese games but most westerners can't stand them. So they keep paying because they believe that one of the next updates will finally bring "satisfaction".

 

Which they obviously will never find in any of these games, because all patreon games with a paywall thrive on this hope for the next update. Just keep adding new characters, more pointless scenes with endless chatter about things not related to the story progress, and if you run out of ideas you start 1-2 new projects because people are really that stupid to keep paying.

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If a player is addicted to porn games, then he's not really paying the money out of free will.

 

I think your example of how a porn game reciprocates someone who is addicted is perfect. But this is far from answering the question, unless you consider that all those who support games of this type in Patreon are addicted in pornography.

 
I doubt very much that most of those who collaborate on Patreon are addicted. As I said, the average collaboration is not an absurd value, it does not reach $ 5 in most games. How long does someone in a rich country need to work to get $ 5? Some minutes? I don't see any sign of compulsive behavior in those who devote a few minutes of work a month to collaborate with a guy who makes a game that satisfies him in some way.
 
Of course, there are those who are addicted to porn and spend small fortunes on games that they could get for free. And from what I've seen, many developers abuse the patrons. But the question is: is Patreon's porn gaming community fueled by porn addicted people, or does the vast majority was just normal people who put a little bit of money in the hope that it would be a stimulus for a creator not to abandon a project?
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I have to share a pretty good project too :) : https://www.patreon.com/costello 

 

The actual project , Pandorium Colony, is meaned to be a strategic MMO where you have to (re-)build a colony, breed the population, manage resources etc. It´s an early alpha, so there is not much to do right now, but hat stuff includet is leeching massively my time :D

Very pretty and gorgeous 2D graphics. It has potential, give it a try (as a free version is also aviable, patreons are getting access to prem features and earlier update access)

 

The first Patreon EVER i´d spend my 20$ ;)

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