Guest Posted July 11, 2012 Share Posted July 11, 2012 Now I finally wanted to test the new version and I'm having the same issues as friskychicken. When Erach entered the house after I talked to his wife, he does nothing but standing still and the game states he's "busy". When talking to Wormos I can come to the point where Deav should enter the room, but nothing happens. When I pickpocket the key from Wormos and go down to the cell, Deav goes in front of it and then everything is locked. No animations appear, no text and I can't move my character. Another issue is that when I pickpocketed the note from Erach, I could immediately go to the Bright Path Inn without needing to visit Elgrim first (as intended). I talked to Elgrim anyway but that point of the quest did not get updated, so it still says "Talk to Elgrim or follow other clues" and is marked as unfinished in the journal. Version 0.10 went totally smooth without any problems, but I can't play 0.11. I have the required version of Skyrim and added the dip.bsa to the load order of my Skyrim.ini (without it the quest didn't want to start). Do you know where the problem could be, Athstai? Because I have no idea and there are no other clues I could follow. Link to comment
bcofer Posted July 11, 2012 Share Posted July 11, 2012 I finally got the courier! I tried the save\unactivate\save routines suggested, modified the .ini, unpacked and installed the .bsa files, etc. but still getstage 0.00. For those still having problems: On game startup I loaded an old save from Helgen Keep, got the quest start message, then loaded a recent save. Walked out of Breezehome in the middle of the night, and up ran the dude. Link to comment
shadow42 Posted July 11, 2012 Share Posted July 11, 2012 Super promising already, great start! Link to comment
Captain_Pants Posted July 12, 2012 Share Posted July 12, 2012 Having some problems getting this to work, finally fixed the courier not appearing but now i get to the inn and talk to wormos he says uhmm then freezes as do i can't move or do anything, sometimes a naked dude runs in and just stands there, but nothing else happens, though it was due to me using FNIS 3.0 instead of the 2.1 listed but i reverted back to 2.1 and still nothing. Any ideas or help would be appreiciated Link to comment
lostsheeple Posted July 12, 2012 Share Posted July 12, 2012 A simple fix for the courier not showing up: make a clean save, then install and activate version 0.10. The game should inform you on start up that the mod is working, and the courier should show up without incident. Or maybe you'll have to travel to a different cell or whatever, you know the drill. Now, immediately after getting the note, before even reading it, save and quit, then uninstall v 0.10 and install and activate v 0.11. The rest of the mod should proceed smoothly (though you may have to reload now and then when animations fail to play), with no wanking about in the ini or bsa. Cake. PS An amazing mod, can't wait for more! Link to comment
Athstai Posted July 12, 2012 Author Share Posted July 12, 2012 A simple fix for the courier not showing up: make a clean save' date=' then install and activate version 0.10. The game should inform you on start up that the mod is working, and the courier should show up without incident. [/quote'] Nothing changed in the courier code from 0.10 to 0.11, so I doubt this suggestion fixes anything. First of all, everyone who has problems make sure you have the most current skyrim version installed, as well as no other gamechaning mods loaded. If replaying, always start the mod from a clean save (not one you used before for a prior version of the mod. Once you start a game / load a save for the first time with the mod loaded you have to see a message that the quest started otherwise the mod didn't load properly and its not a courier problem. Sometimes you get stuck in a scene. This doesn't happens that often and is imho a Skyrim/CK/AI bug. In any case, if you are stuck in a scene, load a save from before the scene started and try again, it should work. The same applies when NPCs are disappearing or popping up at places where they aren't supposed to be. Link to comment
Gorb Posted July 12, 2012 Share Posted July 12, 2012 A simple fix for the courier not showing up: make a clean save' date=' then install and activate version 0.10. The game should inform you on start up that the mod is working, and the courier should show up without incident. Or maybe you'll have to travel to a different cell or whatever, you know the drill. Now, immediately after getting the note, before even reading it, save and quit, then uninstall v 0.10 and install and activate v 0.11. The rest of the mod should proceed smoothly (though you may have to reload now and then when animations fail to play), with no wanking about in the ini or bsa. Cake. PS An amazing mod, can't wait for more! [/quote'] Worked for me. Awesome mod, btw. Cant wait for more. Link to comment
chaos_himself Posted July 12, 2012 Share Posted July 12, 2012 I really enjoyed this mod. It is short but has your said it is very time consuming to mod. I had the courier not starting problem but got arround it based on some sugestion to use "GetStage zdiprolog" to check if the mod loaded. I knew the mod loaded and it returned 0, so I used "SetStage zdiprolog 1" and voila: mensage and courier apeared. Hope this helps. Link to comment
Athstai Posted July 14, 2012 Author Share Posted July 14, 2012 Updated to 0.12 Changes since 0.11: - I hear voices. And so can you! Thanks to the fantastic voice acting of GrimReaperCalling, conradjones, creeposaurus and watshisface the characters of Elgrim, Wormos, Daniy and Erach are now voiced. Join the ranks of those great voices and apply for the remaining characters! (see the voice acting thread) - Added story to provide proper closure for the first chapter. What happened to Daniy, Erach and Nodyme? Find out and head back to their farm after your freed Daniy (don't use a savegame from previous versions). Proper investigators may also find an item which will be usefull in the next chapter. Link to comment
fisterx Posted July 14, 2012 Share Posted July 14, 2012 I went to the farm and talk to the people there,then went to the inn,but nothing happened,could someone teel me what should i do next? Link to comment
wildtangent Posted July 14, 2012 Share Posted July 14, 2012 Is there an in keeper inside the Inn? If so talk to him If not the do a clean save, and see if that helps. Link to comment
wildtangent Posted July 14, 2012 Share Posted July 14, 2012 Played through the first chapter. Really well done, and immersive too. Nice job to all of you. Link to comment
mkta Posted July 14, 2012 Share Posted July 14, 2012 Mediafire doesn't let me download this file. It just doesnt start download and then it says connection time out. I tried other files from mediafire and they work. The other 2 files also work the 0.12 one doesn't. Link to comment
Daguy Posted July 15, 2012 Share Posted July 15, 2012 Same, sadly. The download seems to be broken. Link to comment
Athstai Posted July 15, 2012 Author Share Posted July 15, 2012 Same' date=' sadly. The download seems to be broken. [/quote'] Works well for me, but I added a mirror. Link to comment
ibanez85 Posted July 15, 2012 Share Posted July 15, 2012 Well...I have a Question It doesn't require older version right? If I install only current version is it fine? Thx for advanced Link to comment
angelecdominion Posted July 15, 2012 Share Posted July 15, 2012 I deleted the older one before I installed the newer one and it worked for me. I changed cells and the quest started. Link to comment
ibanez85 Posted July 15, 2012 Share Posted July 15, 2012 I deleted the older one before I installed the newer one and it worked for me. I changed cells and the quest started. I see...yes you right..it's worked..thx friend Link to comment
Fearbringa Posted July 16, 2012 Share Posted July 16, 2012 I just wanted to say that, that was a lot of fun and well executed. IF you like I would like to donate to your mod. PM if you like Link to comment
Fragman Posted July 17, 2012 Share Posted July 17, 2012 Cry cant get by Irileth does nothing when i press ok to take the quest Link to comment
swiftwing Posted July 18, 2012 Share Posted July 18, 2012 I'm glad you're modding Skyrim. This introductory was great and I can't wait to see what you have next. Link to comment
CaptainChaos Posted July 18, 2012 Share Posted July 18, 2012 v0.12 works fine. One issue: It's not compatible with "See you Sleep" mod. If you chose to actually sleep (or fake it) it will start an uninterupitble animation loop consisting of: 1. You get up from bed 2. Screen fades to black 3. you are back in bed GOTO 1 All the while, the "scene" between Wormos and.... the other guy, continues as normal. I did not test long enough to see if the loop breaks the scene. Based on this and depending on what criteria is applied to the "Bright Path Inn" it may also have issues with the "Sands of Time" mod, but I have yet to test it because I haven't actually installed said mod yet. Anyways, great work so far. Link to comment
Snazzishoez Posted July 18, 2012 Share Posted July 18, 2012 Just finished the updated version. The new voiced edition is great! Nice work with the voice acting. Only issue I had was with Deav (sp?) His dialog goes silent I think when my PC is asleep in the room, it works when I first arrive at the Inn. It makes a huge difference to hear the voices during the quest. I love it. I can't wait for this quest to expand. Thanks to everyone working on this, good stuff. ^^ Link to comment
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