invisible Posted February 23, 2017 Posted February 23, 2017 Just wanted to share my progress on how I'm trying to convert Barbell's Lara Croft model, I don't quite get why the eyebrows are like that but I'll see if I can fix that later: Here's the SFM model: https://sfmlab.com/item/1453/ Here's my progress on converting it in 3DSMax:
zzz72w3r Posted February 23, 2017 Posted February 23, 2017 Is there a tutorial for porting SFM model into Skyrim? I doubt I have the skills to make it happen but would very much love to see this in my game: http://unidentifiedsfm.tumblr.com/post/135176311034/hantzgruber-download-sfm-model-shes-kinda
invisible Posted February 23, 2017 Author Posted February 23, 2017 Is there a tutorial for porting SFM model into Skyrim? I doubt I have the skills to make it happen but would very much love to see this in my game: http://unidentifiedsfm.tumblr.com/post/135176311034/hantzgruber-download-sfm-model-shes-kinda Yes there is I found it here actually: http://www.loverslab.com/topic/31233-converting-models-sfm-gmod-etc-hard-impossible/?p=780955 What you'll need is 3DSMax and the plugin called Wall worm, also you'll be needing to decompile the mdl files to smd and qc files. Here's the Crowbar application: http://steamcommunity.com/groups/CrowbarTool And here's the Wallworm plugin: http://www.wallworm.com/projects/utilities/wallworm_model_tools.zip The problem I'm having now is the matching the model with the skeleton.
myuhinny Posted February 23, 2017 Posted February 23, 2017 Not sure for 3dmax but there is a way for blender. First you would have to convert the SFM file to MMD (Miku Miku dance). You will need the MMD plugin for blender. Import the MMD file into blender and then export it out in either .FBX or .OBJ. Now you'll be able to work with the file in 3Dmax or blender. Sometimes to be able to do what you want you will need to do other things first before that can happen.
LuffMeister Posted February 23, 2017 Posted February 23, 2017 If you want that char to work properly in skyrim, be prepared for quite a lot of work. I'm saying this so you know what you are getting into. Hair is easy. Rig it to the head bone, add the hairline and a non blended transparency base to support blended hair and you are done. Body is more time consuming. You need to divide the body into 3 parts, hands, torso and feet, then add the proper dismemberment to each part. See standard skyrim body for reference. Rigging the body can also be tricky, especially for parts like fingers and elbows. Also, the textures might look weird in skyrim, so you'll probably need to edit them. Head will be the most time consuming. If you want the char's eyes, mouth, etc to move, and display various expressions, you'll need to manually add all the morphs to the head mesh, which is extremely tedious. It would be way faster to recreate the char's face in skyrim with race menu sculpt. Oh, and the head consists of many different components. Eyes, eyelashes, teeth, upper brow, etc. so you'll need to split them accordingly.
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