littleman Posted August 3, 2011 Posted August 3, 2011 Is there any mod that gives all creatures a male member? ( oblivion sexy monsters is seemingly, to me, of unnatural girth for the size of creatures. Also I was wondering if there was a mod that i could use to make dremora female, and uhm futa <.< I had an idea for something, that is most likely not in many peoples taste of mod.
blademech42 Posted August 3, 2011 Posted August 3, 2011 You might check this out. http://www.tesnexus.com/downloads/file.php?id=32838
polluxval Posted August 3, 2011 Posted August 3, 2011 http://www.tesnexus.com/downloads/file.php?id=37513 for dremora females, but not futas.
littleman Posted August 3, 2011 Author Posted August 3, 2011 Both helped, I had the osm before, but recal constant problems with it. id keep getting ultra shiney monsters. I can p[layaround with it i think. I had the dremora females. I was hoping there would be a way to futa them. No worries though this helped out.
Bloodfang91 Posted August 3, 2011 Posted August 3, 2011 Both helped' date=' I had the osm before, but recal constant problems with it. id keep getting ultra shiney monsters. I can p[layaround with it i think. I had the dremora females. I was hoping there would be a way to futa them. No worries though this helped out. [/quote'] I know that this post wouldn´t be a help but could you tell us what kind of mod you have planned (if you wanna release it for everyone who wants it ^^)
littleman Posted August 4, 2011 Author Posted August 4, 2011 Uhm, not really, not until i get something out first, and with my skills which is 0 I might be delayed on it. If I do ever get a working version ill explain it. What the hell my idea, which was inspired by the movie last man on earth, was to alter all npcs to woman (not futa). ( save essentials). Of course one would questions how does the populace survive? Well this is where the perversion kicks in sadly. most creatures are male with their females for their own survival. And muraders and bandits the like become futa. The problem is three things. One, changing every npc PROPERLY. two other mods that it would conflict with. and 3 I have little to NO knowledge of how to make mods. ( made a basic follow me script thats it.)
iggypop1 Posted August 4, 2011 Posted August 4, 2011 Both helped' date=' I had the osm before, but recal constant problems with it. id keep getting ultra shiney monsters. I can p[layaround with it i think. I had the dremora females. I was hoping there would be a way to futa them. No worries though this helped out. [/quote'] Ultra shiny monsters and a slow down? I solved it by installing newest MBP i cant say what it did ,but no more shiny iggy
polluxval Posted August 4, 2011 Posted August 4, 2011 Uhm' date=' not really, not until i get something out first, and with my skills which is 0 I might be delayed on it. If I do ever get a working version ill explain it. What the hell my idea, which was inspired by the movie last man on earth, was to alter all npcs to woman (not futa). ( save essentials). Of course one would questions how does the populace survive? Well this is where the perversion kicks in sadly. most creatures are male with their females for their own survival. And muraders and bandits the like become futa. The problem is three things. One, changing every npc PROPERLY. two other mods that it would conflict with. and 3 I have little to NO knowledge of how to make mods. ( made a basic follow me script thats it.) [/quote'] i had the same idea years ago and i began to work on it but i quit it. was to damn tedious, and also some essential npcs needed to be transformed and somehow they look weird with male voices. i even silenced them and apparently everything was going good but i noticed that there are a lot of npcs and those are only the human like characters, i wanted to change the monsters too, but by that point i just dropped it.
Grumpf Posted August 4, 2011 Posted August 4, 2011 Changing every Vanilla creature will be tedious but you can try to make a quest scripts that actorscan everything in your cell and change them accordingly flagging them for future scan. I would make the fquestdelay short and decrease it everytime you have changed 100 creatures or so.
polluxval Posted August 7, 2011 Posted August 7, 2011 Uhm' date=' not really, not until i get something out first, and with my skills which is 0 I might be delayed on it. If I do ever get a working version ill explain it. What the hell my idea, which was inspired by the movie last man on earth, was to alter all npcs to woman (not futa). ( save essentials). Of course one would questions how does the populace survive? Well this is where the perversion kicks in sadly. most creatures are male with their females for their own survival. And muraders and bandits the like become futa. The problem is three things. One, changing every npc PROPERLY. two other mods that it would conflict with. and 3 I have little to NO knowledge of how to make mods. ( made a basic follow me script thats it.) [/quote'] well i modded xeo latest version and im testing it right now, so far, i changed 100% of vanilla npcs from male to female, there is no sound when they talk (only the ones converted to female) but the quest script still advance so no problems quit broken quests so far. im working on the mod to make some changes on the races and main chars so they do not look ugly. as its an xeo modification im unable to upload it without permission of author (i think so) once i have finished if ur interested i can give it to you via private message.
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