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Noob Bodyslide MO Question


JobiWanUK

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Posted

Sorry if this is a noob question but I'm new to messing about with Bodyslide.

 

I'm using profiles in Mod Organiser. The question is, if I batch build a new body with Bodyslide, will this new body be universally changed across all profiles like some other mods, or will only effect the current profile.

 

I want to experiment a bit but don't want to change the body in my other profiles.

 

TIA.

Posted

I just starting using BS (switched to UUNP after using ADEC for years).  Anyway, what you can do is when doing the batch build, hold the ctrl-key when hitting the button.  This lets you choose where to generate the meshes.  I generated them to a folder on the desktop.  Once done, I then zip/7z the folder and add it to Mod Organizer as a mod.  Install this "mod" and in the left pane give it a higher priority than the original bodies/armors.  Then you can activate it in individual profiles without changing the original setups.

Posted

I just starting using BS (switched to UUNP after using ADEC for years).  Anyway, what you can do is when doing the batch build, hold the ctrl-key when hitting the button.  This lets you choose where to generate the meshes.  I generated them to a folder on the desktop.  Once done, I then zip/7z the folder and add it to Mod Organizer as a mod.  Install this "mod" and in the left pane give it a higher priority than the original bodies/armors.  Then you can activate it in individual profiles without changing the original setups.

 

Thanks, I was thinking of trying something like that.

  • 1 month later...
Posted

Alternatively, you can generate the files in the MO "Overwrite" directory and directly make a Mod there. (Right click the overwrite and choose "Create mod.) It will create a mod in the left window, activate and Voila!

 

Posted

Thanks guys, I got it to work by using ctrl click on the build button, saving them in their own directory, zipping them up then adding them as a mod. Works a treat.

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