JobiWanUK Posted February 18, 2017 Posted February 18, 2017 Sorry if this is a noob question but I'm new to messing about with Bodyslide. I'm using profiles in Mod Organiser. The question is, if I batch build a new body with Bodyslide, will this new body be universally changed across all profiles like some other mods, or will only effect the current profile. I want to experiment a bit but don't want to change the body in my other profiles. TIA.
srayesmanll Posted February 18, 2017 Posted February 18, 2017 I just starting using BS (switched to UUNP after using ADEC for years). Anyway, what you can do is when doing the batch build, hold the ctrl-key when hitting the button. This lets you choose where to generate the meshes. I generated them to a folder on the desktop. Once done, I then zip/7z the folder and add it to Mod Organizer as a mod. Install this "mod" and in the left pane give it a higher priority than the original bodies/armors. Then you can activate it in individual profiles without changing the original setups.
JobiWanUK Posted February 18, 2017 Author Posted February 18, 2017 I just starting using BS (switched to UUNP after using ADEC for years). Anyway, what you can do is when doing the batch build, hold the ctrl-key when hitting the button. This lets you choose where to generate the meshes. I generated them to a folder on the desktop. Once done, I then zip/7z the folder and add it to Mod Organizer as a mod. Install this "mod" and in the left pane give it a higher priority than the original bodies/armors. Then you can activate it in individual profiles without changing the original setups. Thanks, I was thinking of trying something like that.
Wurger41 Posted April 3, 2017 Posted April 3, 2017 Alternatively, you can generate the files in the MO "Overwrite" directory and directly make a Mod there. (Right click the overwrite and choose "Create mod.) It will create a mod in the left window, activate and Voila!
JobiWanUK Posted April 3, 2017 Author Posted April 3, 2017 Thanks guys, I got it to work by using ctrl click on the build button, saving them in their own directory, zipping them up then adding them as a mod. Works a treat.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.