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Outfit Studio ignoring Mod Organizer virtual filesystem


Bazinga

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Posted

So whenever I load Outfit Studio in Mod Organizer and load a project or really any mesh the first time I do that everything works fine. The tool uses the virtual filesystem set up by MO just as it should be.

But when I'm done with that first project and try to load another one Outfit Studio suddenly switches to the real file system, forcing me to locate the files in their respective mod folders.

Even more strangely if I repeat it a third time it switches back to the virtual filesystem again. And so on, it always switches back and forth. Same with saving my edited projects/meshes btw, one time they overwrite the original mesh/project just as I want them to, another time they are in the CalienteTools subfolder of the Bodyslide and Outfit Studio mod. Again always switching back and forth.

 

This is a little annoying tbh so I hoped someone knows a way (maybe a setting in Outfit Studio I forgot to check, or some addition to the tool execute command for running Outfit Studio) to get rid of that confusing behavior. I want it to use the virtual filesystem only.

Posted

sometimes if you close the open dialog and open it again it will show the files. iirc cell told me there are no plans to "fix" it dunno whos fault it is. since mo is abandoned anyway we should wait until the new nmm to find out if it sucks or not.

 

but i gave up, i just copy all bodyslide data to overwrite from the respective mods (all the Shape* folders) and run it directly from overwrite\tools\calientietools\bodyslide.exe without mod organiser, with bodyslide config set to dump files directly into the overwrite dir. works 100% of the time.

    <GameDataPaths>
        <Fallout3></Fallout3>
        <FalloutNewVegas></FalloutNewVegas>
        <Skyrim>D:\Games\MORim\overwrite\</Skyrim>
        <Fallout4></Fallout4>
        <SkyrimSpecialEdition></SkyrimSpecialEdition>
    </GameDataPaths>
    <GameDataPath>D:\Games\MORim\overwrite\</GameDataPath>

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