Morferous Posted February 10, 2017 Posted February 10, 2017 No. Can you really see professional developers working with that? We would still be waiting for the game, had they done so. Creation Kit development kit that Bethesda released for mod makers. It does not have access to TESV.exe.
Sneaksmile Posted February 10, 2017 Author Posted February 10, 2017 No. Can you really see professional developers working with that? We would still be waiting for the game, had they done so. Creation Kit development kit that Bethesda released for mod makers. It does not have access to TESV.exe. I do not know. My specialty is 2D not 3D. I only say what I saw in some web pages when the CK was released, a guy from Bethesda created a stick that made flowers anything in the game, to prove that they had made the game with the CK or something like that What they used?
Guest Posted February 10, 2017 Posted February 10, 2017 Grumpy day? We are talking about the same thing: the engine calculates the hit damage first and then executes the base damage according to that. Your first reply did not reflect you acknowledging this, when you wrote "also no longer have to put up with those utterly bullshit 2 hand kill moves that are impossible to dodge or block that Bethesda be trollin' us with." I can only respond to what you write, not what you think that other understand from your posts. As I said in my posts above: I most definitely recommend disabling player targeted killmoves with VioLens. Creature killmoves are notoriously buggy. Not in the least bit my lovely, actually I'm in a very happy mood today! So I'll do you a sweet deal - you stop using the absence of evidence as an opportunity to presume folks know less about stuff than you do, and I won't presume you're a big old know-it-all. Sound good? Let's shake on it In the meantime it seems we agree that in a modded game (I mean, we all mod here right?), using kill move immunity is often a good thing, AND it resolves the OP's issue. Hooray! Group hug! ( )o自自o( )
bicobus Posted February 10, 2017 Posted February 10, 2017 Creation Engine is the name of the engine created by bethesda to run their TES games. Goes back to morrowind (maybe even earlier?) up to Fallout 4. In the modding community exists dedicated madmen to create tools like SKSE, which is basically a piece of software that will graft itself on the game process, modifying it's behavior by adding tons of useful shit for all the other modders (extend papyrus features). NetImmerse Override is a plugin for SKSE, which means that it is a piece of software that will be read by SKSE and will add an additional API for the modders to use. For an exhaustive list of features and know more about NiO, please read the description of the mod. What the developers of NiO discovered is that if they add an overlay to an actor's face and then the game decide to "behead" that actor, a CTD would occur. It isn't something that can be fixed, because all modders do are adding features and not modifying the native functions. I'm not entirely certain of what is going on when the game decides to behead an actor, but it does it in such a way that is conflicting with NiO features or rather, the game engine as no idea that NiO even exists and NiO do not have any means to make itself visible. A bit like the alien hand syndrome, except that here it produces a CTD. I don't know if I made much sense.
Morferous Posted February 10, 2017 Posted February 10, 2017 Not in the least bit my lovely, actually I'm in a very happy mood today! So I'll do you a sweet deal - you stop using the absence of evidence as an opportunity to presume folks know less about stuff than you do, and I won't presume you're a big old know-it-all. Sound good? Let's shake on it In the meantime it seems we agree that in a modded game (I mean, we all mod here right?), using kill move immunity is often a good thing, AND it resolves the OP's issue. Hooray! Group hug! ( )o自自o( ) Well, I am old and somewhat big - from right parts, due to regular visits to gym and also from waist, due to regular visits to restaurants. More gym and less restaurants could be a good idea... I agree. It is a beautiful winter day and we do seem to agree with important part. Creation Engine is the name of the engine created by bethesda to run their TES games. Goes back to morrowind (maybe even earlier?) up to Fallout 4. In the modding community exists dedicated madmen to create tools like SKSE, which is basically a piece of software that will graft itself on the game process, modifying it's behavior by adding tons of useful shit for all the other modders (extend papyrus features). NetImmerse Override is a plugin for SKSE, which means that it is a piece of software that will be read by SKSE and will add an additional API for the modders to use. For an exhaustive list of features and know more about NiO, please read the description of the mod. What the developers of NiO discovered is that if they add an overlay to an actor's face and then the game decide to "behead" that actor, a CTD would occur. It isn't something that can be fixed, because all modders do are adding features and not modifying the native functions. I'm not entirely certain of what is going on when the game decides to behead an actor, but it does it in such a way that is conflicting with NiO features or rather, the game engine as no idea that NiO even exists and NiO do not have any means to make itself visible. A bit like the alien hand syndrome, except that here it produces a CTD. I don't know if I made much sense. You made perfect sense there.
Sneaksmile Posted February 10, 2017 Author Posted February 10, 2017 Creation Engine is the name of the engine created by bethesda to run their TES games. Goes back to morrowind (maybe even earlier?) up to Fallout 4. In the modding community exists dedicated madmen to create tools like SKSE, which is basically a piece of software that will graft itself on the game process, modifying it's behavior by adding tons of useful shit for all the other modders (extend papyrus features). NetImmerse Override is a plugin for SKSE, which means that it is a piece of software that will be read by SKSE and will add an additional API for the modders to use. For an exhaustive list of features and know more about NiO, please read the description of the mod. What the developers of NiO discovered is that if they add an overlay to an actor's face and then the game decide to "behead" that actor, a CTD would occur. It isn't something that can be fixed, because all modders do are adding features and not modifying the native functions. I'm not entirely certain of what is going on when the game decides to behead an actor, but it does it in such a way that is conflicting with NiO features or rather, the game engine as no idea that NiO even exists and NiO do not have any means to make itself visible. A bit like the alien hand syndrome, except that here it produces a CTD. I don't know if I made much sense. Okay, thanks by the info. But I just want to know if there is anything that can supplant the software that apparently does not exist for the vanilla game
Sneaksmile Posted February 10, 2017 Author Posted February 10, 2017 Creation Engine is the name of the engine created by bethesda to run their TES games. Goes back to morrowind (maybe even earlier?) up to Fallout 4. In the modding community exists dedicated madmen to create tools like SKSE, which is basically a piece of software that will graft itself on the game process, modifying it's behavior by adding tons of useful shit for all the other modders (extend papyrus features). NetImmerse Override is a plugin for SKSE, which means that it is a piece of software that will be read by SKSE and will add an additional API for the modders to use. For an exhaustive list of features and know more about NiO, please read the description of the mod. What the developers of NiO discovered is that if they add an overlay to an actor's face and then the game decide to "behead" that actor, a CTD would occur. It isn't something that can be fixed, because all modders do are adding features and not modifying the native functions. I'm not entirely certain of what is going on when the game decides to behead an actor, but it does it in such a way that is conflicting with NiO features or rather, the game engine as no idea that NiO even exists and NiO do not have any means to make itself visible. A bit like the alien hand syndrome, except that here it produces a CTD. I don't know if I made much sense. If I understand, then ... the basis of the TES games is the Creation Engine which only the people of Bethesda have access, but Skyrim was created on that basis using the CK or not?
bicobus Posted February 10, 2017 Posted February 10, 2017 Bethesda has their own version of the creation kit, but yeah they basically used the CK to craft skyrim. The creation kit is nothing more than an editor though, like the unreal editor for the unreal engine. And yes, the source code for the Creation Engine is only available to Bethesda (in theory).
Sneaksmile Posted February 10, 2017 Author Posted February 10, 2017 Bethesda has their own version of the creation kit, but yeah they basically used the CK to craft skyrim. The creation kit is nothing more than an editor though, like the unreal editor for the unreal engine. And yes, the source code for the Creation Engine is only available to Bethesda (in theory). Surely they have their own CK version, but then it is not so difficult to create games, or yes? I know that CK only allows modify but create from scratch it is really so difficult?
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