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Head/Neck reference for OutfitStudio


Vitriks

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Posted

So basically I need to paint weight for neck cover. Usually I just load hands or body and copy weights from there. But what should I do with neck and chin?

Here is the picture.

 

0f15f143431baf7f6a8fed0049a39213.jpg

 

Posted

Load the vanilla female head, and also load the "female head back" (in the face parts subdirectory i think?)

 

Or alternatively you can load something like the "Winter Hat" as that also has side pieces that come down to almost the shoulder, so it has shoulder bones as well IIRC, and maybe the Bandana (under armor/dog gear) for the lower face bone weights

Posted

Load the vanilla female head, and also load the "female head back" (in the face parts subdirectory i think?)

 

Or alternatively you can load something like the "Winter Hat" as that also has side pieces that come down to almost the shoulder, so it has shoulder bones as well IIRC, and maybe the Bandana (under armor/dog gear) for the lower face bone weights

Do you have "female head" and "female head back" "Winter Hat" .nif files ? Can you please upload them.

Posted

You just need to extract them from the vanilla meshes.bsa files. I couldn't upload them anyway, because they are copyrighted Bethesda files, so that would be illegal.

Posted

You just need to extract them from the vanilla meshes.bsa files. I couldn't upload them anyway, because they are copyrighted Bethesda files, so that would be illegal.

Can you send them to PM?

Posted

This will allow you to extract the archives.

There are no "female head" I can see only BaseMaleBackHead.obj and Femaleheadrear

Posted

 

This will allow you to extract the archives.

There are no "female head" I can see only BaseMaleBackHead.obj and Femaleheadrear

 

Meshes\Actors\Character\CharacterAssets\BaseFemaleHead.nif

Meshes\Actors\Character\CharacterAssets\FaceParts\Femaleheadrear.nif

Posted

 

 

This will allow you to extract the archives.

There are no "female head" I can see only BaseMaleBackHead.obj and Femaleheadrear

 

Meshes\Actors\Character\CharacterAssets\BaseFemaleHead.nif

Meshes\Actors\Character\CharacterAssets\FaceParts\Femaleheadrear.nif

 

Oh, I thought It was in FaceParts.

Posted

So I managed to make thing work but there is a small problem. When character is talking chin part of collar is not moving. I tried using "BaseFemaleHead_faceBones.nif" as reference, but it doesn't want to work.

Posted

So I managed to make thing work but there is a small problem. When character is talking chin part of collar is not moving. I tried using "BaseFemaleHead_faceBones.nif" as reference, but it doesn't want to work.

 

Copying the weights of both of the head NIFs separately won't work properly, you'll have to use an outfit head piece as a reference as recommended above.

Posted

 

So I managed to make thing work but there is a small problem. When character is talking chin part of collar is not moving. I tried using "BaseFemaleHead_faceBones.nif" as reference, but it doesn't want to work.

 

Copying the weights of both of the head NIFs separately won't work properly, you'll have to use an outfit head piece as a reference as recommended above.

 

Hats don't have chin bones. There is "FWinterHat_faceBones.nif" but it make OutfitStudio crash.

Posted

I actually find the best head+neck+shoulders reference. It's Sack Hood data/textures/armor/RaiderModArmor/HeadGear1_F.nif But chin still wont move while talking =\ And I don't how to copy reference with face bones. =(

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