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How do you duplicate textures and meshes from another mod?


wholegrain

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Posted

I realized that I can duplicate monsters, but the texture and meshes are lost if you don't load the mod dependencies, so I would like to duplicate all of the textures and meshes and other assets so that my mod doesn't have a dependency with any other mod.

 

For example, when I duplicate a Daedroth from Immersive Creatures, I am stuck with a textureless Daedroth whose race changes to FoxRace when I don't load Immersive Creatures as a dependency.

Posted

Just take the mods apart get your textures/meshes from each mod "only the stuff you plan to use and run em through ck and manually reset the texture paths in nifskope.

Posted

copy paste immersive creature esp in overwrite folder

load tesedit

renumber immersive armor to xx900000

copy paste as overwrite in delete esp

save delete esp but not immersive armor esp

reload tesedit with your mod above immersive creature in load order

renumber daedroth race to your mod, copy paste everything you renumber in copypaste esp (screen the renumbered armors hadparts or whatever forms to pick stuff for that race)

conflict filter, all conflicts in daedroth race with delete esp have to be renumberered to your mod

same with the renumbered stuff

same for armors or whatever you want

 

when you can copy paste copypaste esp in mod xx, without tesedit whining immersive armor isn't a master of mod xx, you have all the race need in mod xx esp

 

don't do anything to nif paths or textures paths that's stupid, what the point to put texture\x\y\1.dds in textures\z\1\dds to have to edit the nifs or texturessets?

and if original get an update, you have to redo the useless copy paste to get the new textures

Posted

uhm, is there a video showing you how to do this? also there's a lot of stuffs I don't want from the mod.


hmm, how do you manually merge? I tried duplicating everything, but the texture and meshes are not showing.

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