wholegrain Posted January 12, 2017 Posted January 12, 2017 I realized that I can duplicate monsters, but the texture and meshes are lost if you don't load the mod dependencies, so I would like to duplicate all of the textures and meshes and other assets so that my mod doesn't have a dependency with any other mod. Â For example, when I duplicate a Daedroth from Immersive Creatures, I am stuck with a textureless Daedroth whose race changes to FoxRace when I don't load Immersive Creatures as a dependency.
ari777 Posted January 12, 2017 Posted January 12, 2017 Just take the mods apart get your textures/meshes from each mod "only the stuff you plan to use and run em through ck and manually reset the texture paths in nifskope.
yatol Posted January 12, 2017 Posted January 12, 2017 copy paste immersive creature esp in overwrite folder load tesedit renumber immersive armor to xx900000 copy paste as overwrite in delete esp save delete esp but not immersive armor esp reload tesedit with your mod above immersive creature in load order renumber daedroth race to your mod, copy paste everything you renumber in copypaste esp (screen the renumbered armors hadparts or whatever forms to pick stuff for that race) conflict filter, all conflicts in daedroth race with delete esp have to be renumberered to your mod same with the renumbered stuff same for armors or whatever you want  when you can copy paste copypaste esp in mod xx, without tesedit whining immersive armor isn't a master of mod xx, you have all the race need in mod xx esp  don't do anything to nif paths or textures paths that's stupid, what the point to put texture\x\y\1.dds in textures\z\1\dds to have to edit the nifs or texturessets? and if original get an update, you have to redo the useless copy paste to get the new textures
wholegrain Posted January 12, 2017 Author Posted January 12, 2017 uhm, is there a video showing you how to do this? also there's a lot of stuffs I don't want from the mod. hmm, how do you manually merge? I tried duplicating everything, but the texture and meshes are not showing.
wholegrain Posted January 12, 2017 Author Posted January 12, 2017 How do you check which object uses which object? I have an armor addon and I would like to know where it's being used
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