Akor Posted January 8, 2017 Posted January 8, 2017 Hi, anyone knows how to add a second UV Set to a NIF-object?! I added a decal texture to a mesh, which is working fine, but I would like to use a different UV mapping for it.... I really can't figure out how to do it, I'm a total n00b with this 3D stuff Any help would be greatly appreciated! I'm using blender 2.49b and NifSkope 2.0.0 PreAlpha 6 Akor
Akzyra Posted January 8, 2017 Posted January 8, 2017 Clone the mesh and make it slightly bigger, so that it is above. If they are the same you get z-fighting. If you only need part of the mesh, delete what you don't need. Then recreate/modifiy the UV mapping. I never worked with oblvion, but for statics it should be easy. Transparency and weighting might be annoying to get right. Hope someone chimes in and adds more info.
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