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blender/.nif - Adding a second UV Set


Akor

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Posted

Hi,

 

anyone knows how to add a second UV Set to a NIF-object?!

 

I added a decal texture to a mesh, which is working fine, but I would like to use a different UV mapping for it....

 

I really can't figure out how to do it, I'm a total n00b with this 3D stuff :(

 

Any help would be greatly appreciated!

 

I'm using blender 2.49b and NifSkope 2.0.0 PreAlpha 6

 

 

Akor

 

 

Posted

Clone the mesh and make it slightly bigger, so that it is above. If they are the same you get z-fighting.

If you only need part of the mesh, delete what you don't need.

Then recreate/modifiy the UV mapping.

 

I never worked with oblvion, but for statics it should be easy.

Transparency and weighting might be annoying to get right.

 

Hope someone chimes in and adds more info.

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