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Help identifying what mod causes the crash


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Posted

Oi. The crashing started after I added the sexlab framework and some supporting mods. The game worked flawlessly for the first session with the new mods, then stopped working after I tried to play it again (It crashes when I try to load my save). I fixed the problem by reinstalling sexlab and the next instance again worked perfectly. It seems that the game works but after I close it, something bricks it until I fix something. I checked the game with BOSS and ran LOOT. Everything checks out.

 

I don't need someone to hold my hand through the process of getting my game to work again, just someone to help me see what mod is causing the crash. I'm using MO and know of the logs it makes, but have no idea how to interpret them. I read that I just need to check which mod ran last before it crashed, but I have no idea where the log ends.

 

My last ModOrganizer.log (pastebin.com)

 

Thanks for the help.

 

P.S. If someone has a better way of identifying what mod causes the crashing, please do tell.

 

EDIT: Re-patched FNIS and now it works, but I'd still like to know if there's an elegant way of identifying the culprit.

Posted

Stop using BOSS it's old outdated and no longer being supported only use LOOT. Are there any conflicts showing in the MO tab?

 

Sorry. I'm retarded. I didn't use BOSS. I used TES5Edit and LOOT.

 

 

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What are conflicts again?

Posted

TES5EDIT is mainly for finding missing masters/masters out of order and editing .esp's. I don't use MO but from what I have read there is suppose to be a spot/tab what shows any mod that conflicting with another mod.

Posted

TES5EDIT is mainly for finding missing masters/masters out of order and editing .esp's. I don't use MO but from what I have read there is suppose to be a spot/tab what shows any mod that conflicting with another mod.

 

Would the game even come to the main menu screen if anything conflicted?

 

EDIT: Randomly re-patched FNIS and now it randomly works.

Posted

Conflicts just means another mod is conflicting with a different mod. It could be anything say you have 2 mods that alter borthe from riverwood those 2 mods will conflict with each other as both are ding the same thing. Not being able to get to the menu is usually a master error. It could other problems it all depends on what is happening between the 2 or more mods.

Posted

Conflicts just means another mod is conflicting with a different mod. It could be anything say you have 2 mods that alter borthe from riverwood those 2 mods will conflict with each other as both are ding the same thing. Not being able to get to the menu is usually a master error. It could other problems it all depends on what is happening between the 2 or more mods.

 

I could get to the main menu. Just couldn't load up a game. Thanks for the information!

Posted

 

Conflicts just means another mod is conflicting with a different mod. It could be anything say you have 2 mods that alter borthe from riverwood those 2 mods will conflict with each other as both are ding the same thing. Not being able to get to the menu is usually a master error. It could other problems it all depends on what is happening between the 2 or more mods.

 

I could get to the main menu. Just couldn't load up a game. Thanks for the information!

 

 

Might be that you have too much stuff for your game to load maybe. Try "Continue Game No Crash" out it is a literal godsend that will help your game load. Also if you get "Can't Load Game" message just try it again with ESC+Load and it should work.

 

http://www.nexusmods.com/skyrim/mods/78557/?tab=12&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodchangelog%2F%3Fid%3D78557%26v%3D&pUp=1

Posted

There's a link in my signature called Skyrim Tools. Use resaver that comes packaged with that and check your strings. There's a magic number(65,353) that's always been there but only discovered recently (because now we can stuff skyrim with animations and it throws it over the top) If you're over that magic number it'll break the save. Crash fixes has a fix for that issue but it won't work on saves that already go over that number.

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