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Modifying mods by changing the nif files


wholegrain

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Posted

Let's say there's a conjuration mod that allows you to summon scamp. I replace the mod's nif file with the nif file of another creature, what's gonna happen? I thought replacing the scamp nif with a goblin nif would allow me to summon goblins instead without the game crashing or the animation bugging out. Also, they have a similar skeleton, perhaps they have different size, but I thought it would work.

Posted

Won't work.....period.

 

"Similar" is NOT the same as "exact".  Skeletons MUST be exact (meaning if you want to switch a goblin out for another creature, you'll need to modify that creature to use the goblin skeleton).  Also, some creatures have more than one nif file that makes them up.

 

If you want to switch a creature out, the better move is to use the CK and change it via that.

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