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Considering Interesting NPCs Mod. Need Help.


T0a5t3r

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Posted

Currently I am running a ton of mods from Lovers Lab and various other resources.. I'm really new to the modding experience in Skyrim and had a few questions regarding compatibility of Interesting NPC's and the current setup I am running already. Below is a list of my mods, followed by a few questions.

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Falskaar.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
SGHairPackBase.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Unofficial Skyrim Legendary Edition Patch.esp
OSA.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
daymoyl.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
CalienteVanillaArmorTweaks.esp
MF_RadiantProstitution.esp
SexLabDefeat.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
Devious Deviants.esp
sanguinesDebauchery.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
dD - Enhanced Blood Main.esp
sos - the dungeons.esp
sos - the wilds.esp
sos - civilization.esp
private_nokillblur_test.esp
SGHairPackAIO.esp
theeyesofbeauty.esp
Alternate Start - Live Another Life.esp
dD - Realistic Ragdoll Force - Realistic.esp
purewaters.esp
SD Cages.esp
SexLab-AmorousAdventures.esp
SexLab_Dialogues.esp
SMIM-SE-Merged-All.esp
Deviously Cursed Loot.esp
SimpleSlavery.esp
RaceMenuMorphsCBBE.esp
mslDeviousCaptures.esp
DeviouslyHelpless.esp
FNIS.esp
a quality world map - with roads.esp
ImmerSlave.esp
KS Hairdo's.esp
LovelyHairstylesCE.esp
SLAnimLoader.esp
Enhanced 3rd Person Camera V1.2.esp
SlaveTats.esp
SexLab Sound FX Replacer.esp

 

 

 

My first question is :

 

Does anyone know of any reason Interesting NPC's wouldn't work with the current mods in my list?

 

I've researched about the mod as best as I could, and I found little to suggest there would be an issue. I just thought maybe someone here would know more considering I am running it with lots of mods suggested by, or found on, this site.

 

My next question is probably better left to be answered by the creator of the mod at hand, and I have posted in their forums for an answer... But once again, I thought maybe someone here may be able to answer it. I know lots of people have a ton of modding experience in these forums.

 

Will the Caliente Beautiful Bodies Edition -CBBE- or Better males- Beautiful Nudes and Faces mods change the look of the added NPC's? Or will it conflict in any way?

 

I'm sorry in advance for the long post and questions. I've tried to find the answers on my own through research and had little luck.

Posted

1 - Interesting NPCs is mostly standalone, although it does mess around with the navmeshing of a few places AFAIK. If you already have mods that add more NPCs, then it's ill-advised, as their pathfinding might become messed up and start to conflict (which, for instance, can lead to NPCs standing around doing absolutely nothing when they would otherwise be sitting down).

 

2 - No, they won't conflict, and I'm fairly sure Interesting NPCs comes pre-packaged with the vanilla body, which means that yes, whichever body mod you have will affect the NPCs added by the mod. I could be wrong on the second statement, though.

Posted

3DNPC's is hard on systems simply because of how much there is and how much it adds to the world. I couldn't run it for a long time simply because my pc couldn't handle even a light ENB. 

 

But it does add some really awesome stuff, stories and voiced characters. I love finding someone I've never talked to before and hearing their stories. (I won't spoil anything for you, but they're everywhere)

It doesn't look like you'll have any problem and your texture/body mods will work with it. The only thing you have to make sure of is any NPC changing mods run below it. (NPC_overhauls, bijin's if you ever get it) Stuff that actually changes the npc. 

 

Sometimes mods will bork and you'll get a few of the newly added ones with some greyface bug but it either goes away on new games or a little mod order fiddling does the trick. 

 

I run 3dnpc with immersive creatures (has patrols of guards that spawn out in the world and other things to help the livelyness factor), inconsequential npcs and the overhauls that match my mods so they fit in with everyone else. I also have Bijin warmaidens/npcs overwriting that, (And sometimes the greyface bug pops out of nowhere because system overload) I think I've shoved almost everything possible into my load order just short of it vomiting pixels all over me and croaking. X3

 

Best bet is to try it out for yourself and see how it works with your setup.

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