selonianth Posted December 31, 2016 Posted December 31, 2016 Alright, so I'm kinda terrible at scripting, always have been and have tried to learn it in multiple languages multiple times. My brain just doesn't want to absorb that information for anything. I get some of the concepts but for actually putting it down so it functions correctly... that's beyond me. And that's where I need someone's help. Â I need a conditional script that checks the type of arrow you have loaded and if it's a specific one, applies an enchantment/perk. It's for silver arrows, so I can do away with the silly explosion that makes them act wonky in comparison to normal arrows.
gregathit Posted December 31, 2016 Posted December 31, 2016 Please do not post the same question in more than one place. I'm going to leave this thread and delete the other.  Thanks, Greg Â
selonianth Posted December 31, 2016 Author Posted December 31, 2016 Please do not post the same question in more than one place. I'm going to leave this thread and delete the other.  Thanks, Greg I mean... I put it in both places because it's being done for both versions, but will do in future.
MorePrinniesDood Posted December 31, 2016 Posted December 31, 2016 I'd create a new keyword "ModName_SilverArrow", add that keyword as a property to the script, then use WornHasKeyword to check if it's equipped script-side.
selonianth Posted December 31, 2016 Author Posted December 31, 2016 I'd create a new keyword "ModName_SilverArrow", add that keyword as a property to the script, then use WornHasKeyword to check if it's equipped script-side. I mean, the thing is I'm completely garbage at scripting as a whole. If you wouldn't mind writing it I can tell you exactly what it needs to do, I'll attach it, and give you credit.
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