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CTD on Load when Quest Mods Installed?


Kircheis-

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Posted

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Skyrim Project Optimization - Full Version.esm
SGHairPackBase.esm
hdtHighHeel.esm
Unofficial Skyrim Legendary Edition Patch.esp
ETaC - RESOURCES.esm
RaceCompatibility.esm
Lanterns Of Skyrim - All In One - Main.esm
Campfire.esm
RSkyrimChildren.esm
WM Flora Fixes.esp
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
JSwords.esm
TERAArmors.esm
Heels Sound.esm
SexLab.esm
Devious Devices - Assets.esm
ZaZAnimationPack.esm
Heretical Resources.esm
ZazExtensionPack.esm
SexLabAroused.esm
MiasLair.esp
Devious Devices - Integration.esm
ClimatesOfTamriel.esm
daymoyl.esm
Devious Devices - Expansion.esm
Schlongs of Skyrim - Core.esm
Fancy Dress.esp
SexLab - Sexual Fame [sLSF].esm
Cutting Room Floor.esp
Skyrim Project Optimization - Full Version.esp
SkyUI.esp
SGHairPackAIO.esp
FNIS.esp
RaceMenu.esp
RaceMenuPlugin.esp
Brows.esp
dD - Realistic Ragdoll Force - Realistic.esp
The Ningheim.esp
XPMSE.esp
RaceMenuMorphsUUNP.esp
SGEyebrows.esp
TrueEyes.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Nights-Level-1.esp
RelightingSkyrim.esp
FNISSexyMove.esp
FNIS_PCEA2.esp
ETaC - Complete.esp
Weapons & Armor Fixes_Remade.esp
Complete Alchemy & Cooking Overhaul.esp
CACO_ETaC_Patch.esp
UFO - Dragonborn AddOn.esp
UFO - Dawnguard AddOn.esp
DesyncBirdsOfPrey.esp
CACO_CRF.esp
Hothtrooper44_Armor_Ecksstra.esp
3DNPC.esp
Complete Crafting Overhaul_Remade.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
Book Covers Skyrim.esp
Skyrim Immersive Creatures.esp
Immersive Orc Strongholds.esp
Helgen Reborn.esp
SD Cages.esp
Solitude Reborn.esp
SkyFalls + SkyMills + DG + DB.esp
RealisticNeedsandDiseases.esp
hydra_slavegirls.esp
Skyrim Immersive Creatures - DLC2.esp
Immersive Whiterun.esp
book_seller.esp
Immersive Solstheim.esp
SkyFalls Dragonborn Small waterfalls.esp
RealisticWaterTwo.esp
ETaC - Complete LoS Patch.esp
Immersive Weapons.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
WetandCold.esp
WetandCold - Ashes.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Book of UUNP Iron And Steel.esp
CACO_RND_Patch.esp
CACO_USLEEP_Patch.esp
CCO_SIC_Patch.esp
Cloaks - Dawnguard.esp
Tiwa44_SpiceGear.esp
Tiwa44_Minidresses_Dragonborn.esp
KS Hairdo's.esp
LovelyHairstylesCE.esp
UIExtensions.esp
AddItemMenu2.esp
realtimecrafting.esp
SimpleTaxes.esp
Captured Dreams.esp
ArmorCompilation.esp
Hothtrooper44_ArmorCompilation.esp
Inconsequential NPCs.esp
Further Dark Dungeons for ENB.esp
ClimatesOfTamriel-Dungeons-Hazardous.esp
ClimatesOfTamriel-Interiors-Warm.esp
RealisticWaterTwoPatch.esp
Cloaks.esp
Run For Your Lives.esp
UFO - Ultimate Follower Overhaul.esp
SMIM-Merged-All.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
ETaC - Complete CRF Patch.esp
WindstadMine.esp
SFO - Dragonborn.esp
Inconsequential NPCs - CRF Compatibility Patch.esp
sanguinesDebauchery.esp
Deviously Cursed Loot.esp
SimpleSlavery.esp
Immersive Wenches.esp
SofiaFollower.esp
Hunterborn.esp
ETaC - Dragon Bridge South.esp
Hunterborn_CACO_Patch.esp
Hunterborn_RND-Patch.esp
JSwordsDistributionBalancePlugin.esp
Frostfall.esp
RSChildren - Complete.esp
Deadly Wenches.esp
Deadly Wenches -Tera Armors Random-.esp
Immersive Wenches -SG&KS hairs- Patch.esp
Forgotten Wenches.esp
bathhouse.esp
Slaverun_Reloaded.esp
Hateful Wenches.esp
CaranthirTowerReborn.esp
Skyrim Flora Overhaul.esp
Recorder Follower Base.esp
UFO - Heartfire AddOn.esp
LIAT - Sounds.esp
SolitudeExterior.esp
CACO_3DNPC.esp
completesolitudetreefix.esp
Tiwa44_Minidresses.esp
Drinking Fountains of Skyrim.esp
kankaraya.esp
ETaC - Complete Helgen Reborn Patch.esp
PerkusMaximus_Master.esp
Pre PaMa WAFR CCOR Patch.esp
Hunterborn_Campfire_Patch.esp
Deviously Enslaved.esp
WellsOfSkyrimRND.esp
WhiterunExterior.esp
FNISspells.esp
ETaC - Complete Wells Patch.esp
TheEyesOfBeauty.esp
Ultimate NPC Overhaul II.esp
PerkusMaximus_Thief.esp
BijinAIO-2016_3.1.1_SV.esp
ETaC - Complete RS Patch.esp
RND_ETaC-Patch.esp
PerkusMaximus_CombatPlus.esp
PerkusMaximus_Mage.esp
PerkusMaximus_Warrior.esp
Chesko_WearableLantern.esp
Hunterborn_WearableLantern-Patch.esp
PerMa-CACO.esp
PerMa_USLEEP master patch.esp
Pre PaMa SiC Patch.esp
CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp
yurica_chevaleresse_II [HDT].esp
Customizable Camera.esp
DeadlyDragons.esp
Footprints.esp
GreenWaterFix_v2withDawnguard.esp
iHUD.esp
LIAT - NPCs.esp
Companion_Ari.esp
Black Rose.esp
Elewin Jewelry.esp
ElderOutfit.esp
Blush When Aroused.esp
GoToBed.esp
When Vampires Attack.esp
ImmersiveQuesting.esp
RaceCompatibilityUSKPOverride.esp
Devious Devices - Equip.esp
Devious Deviants.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SexLabDefeat.esp
SLAnimLoader.esp
DeviouslyHelpless.esp
sextoys-calyps-2.esp
Slaverun_Reloaded_Comments.esp
Hydra Devious Devices Patch.esp
CD - Female Embassy Guards.esp
SDpatch - frostfall.esp
SDpatch - Fixes.esp
JaxonzMCMKicker.esp
Alternate Start - Live Another Life.esp
DynDOLOD.esp
ETaC - Complete AS-LAL Patch.esp

 

 

So I have a bit of a weird issue:

 

I have a stable save with the above plugin list. It more or less works. I haven't played it for long (you know how modding is... setup is 99% of everything and then you ignore the game after you get it stable). I don't think there are any major issues with my game.

 

But if I try to install Mias Lair, Wheels of Lull, or Forgotten City, then save the game, I get ctd on load trying to load that specific file (I use jaxonz mcm kicker to make sure the mcm menu loads and I figure that also finishes the installation). I can't even open the file in savetool to clean it - savetool just crashes. I have no idea what's going on. this isn't a ctd issue like I've experienced before, and I built a modded skyrim with more or less this modlist (on an older computer) before without issue.

 

I've already cleaned my masters if that changes anything. PatchusMaximus.esp is not displayed in the list, but it's there - I just have it deactivated at the moment. Papyrus.2 contains the logs from my last "stable"? save, installing Mias Lair, and then making a new save. Papyrus.0 contains an attempt to load the new save.

 

I'm very grateful for any help you can give!

 

Relevant system specs:

i7 6700k 4.0 ghz cpu

asus rog strix gtx 1080

2x8 gb ddr4-2400

 

Papyrus.0.log

Papyrus.2.log

Posted

Your issue is exactly this - Your save that your trying to load is corrupt from loading too many string instances (over 65000+ is the limit when it crashes and corrupts game saves)

 

Find a save that loads in savetool and then install and follow the instructions provided by meh123 in his Crash fixes mod and you should be safe to carry on.

 

 

To elaborate further on this if you need more information

 

When you start using many scripted mods the scripts all try and fire up on load and when the string count (scripted mods contain these strings, and if it is to be believed, mods with huge MCM menu's also have high string count) reaches over 65000 this will corrupt a regular save on papyrus system, this is where crash fixes comes into place, effectively making SKSE.ini inavlid if used right, and the instructions on the crash fixes page tells you how to use SKSE plugins and crash fixes together.

 

If you need any further help feel free to ask, or since I'm not around every day throw me a pm

Posted

This is a common problem with players who overload the papyrus engine and Skyrim resources.  Too many scripted mods.  Players think that because their game works fine when starting a new game that it will perform well late game.  It won't in some cases.

 

Once your save game gets over 15 - 17 MB bad things start to happen, especially trying to load save games.

 

In most cases you aren't limited by your system specs but by Skyrim resources as in your case.

 

I would remove Wet and Cold, 3DNPC.esp, Devious Devices, and the Creature Framework and then start a new game.  You will have nothing but issues going forward with your current load order.

 

It is also critical to not mess with your load order once you start a new game.  I know it is super tempting to do so but it often results in long term issues.  You shouldn't reorder the mods in your load order once you start a new game.  Occasionally, I'll add a light mod to my load order and place it at the very end of my load order (last mod in the list) so the other mods aren't reordered but I try to avoid this as much as possible.  Your save games have data that is tied to nearly every mod in your load order.  Adding or removing mods mid game is a sure recipe for disaster.

Posted

 

Once your save game gets over 15 - 17 MB bad things start to happen, especially trying to load save games.

 

bullshit

161227022331498793.jpg

those saves are fine

161227022458587482.jpg

Posted

@ yatol - "always be kind" - there is no need to treat others harshly.

 

Just because a few people are able to get it to work doesn't mean it will work for everyone.  I've supported several mods on the Nexus for years (under a different name than the one I use here) and have seen endless issues result with large save games.

 

I congratulate you that you are able to get it work but most players can't, even experienced ones.  My advice applies to the majority, not the exception to the rule as in your case.  Just like some smokers live over 100 years old, they are the exception to the rule, not the majority.

 

Many players have no trouble for the first 40 - 60 hours of gameplay.  The real test is if they are able to complete a full playthrough of the game (60+ hours).  Most of my playthroughs (I've done over 20 now with 2000+ hours logged) are long and last 100 hours or more.  Most overly modded and overly scripted load orders will begin to crumble around the 40 - 60 hour mark.  I've seen if over and over again.

 

I consider myself to be a Skyrim optimization guru and long playthroughs require a well thought out and optimized load order that isn't overly aggressive.  I complete most of my 100 hour playthroughs with a save game size of approximately 18 MB.  I've seen, over and over again, what works long term and what doesn't.  Nearly any load order will work great for the first 20 or so hours.  The real test is if you can actually finish a full playthrough with it (60+ hours).

 

The biggest mistake that most new players make is over modding their game.  They have the "I want it all" mentality and recklessly install tons of resource heavy mods into their game and then wonder why they have to constantly start over and can never finish a full playthrough.  I reviewed player's load orders for several mods and gave them advice.  When they followed my advice their game worked great; when they thought they knew better or were better informed than me they crashed and burned.

 

Like I said, if you can get it to work, congratulations.  However, I don't recommend it for most players.  Been there, done that too many times.  Cheers!

Posted

Just because a few people are able to get it to work doesn't mean it will work for everyone.

 

maybe that mean the ones that got it to work know what the real problem is

if script x start loading script y that load script x, your save won't last, type save bloating in google, there's that if script x have variables

 

how to avoid script x mess? you can't, nobody know there will be some scripts x when he install a mod

i check the log size when i quit the game, if it's huge -> search stack dump in it -> one of those is a fail script to get rid of -> and delete of all save made after that dump (trying to fix the save? bad idea)

Posted

 

Just because a few people are able to get it to work doesn't mean it will work for everyone.

 

maybe that mean the ones that got it to work know what the real problem is

if script x start loading script y that load script x, your save won't last, type save bloating in google, there's that if script x have variables

 

how to avoid script x mess? you can't, nobody know there will be some scripts x when he install a mod

i check the log size when i quit the game, if it's huge -> search stack dump in it -> one of those is a fail script to get rid of -> and delete of all save made after that dump (trying to fix the save? bad idea)

 

I'm glad that you know so much more than me, congratulations!

 

I agree that players should look at their log file and if it is abnormally large then something is wrong and needs to be looked at.  I examine my log files and look for issues.  I've become quite good at it.

 

When I give advice I'm catering to the 99% not the 1% who are optimization experts and mod gurus.  The 1% doesn't need my help or advice.  So when I give out advice and someone such as you pops in and says "bullshit", it sends the 99% the wrong message.  They think "he installed a zillion mods and tons of resource heavy mods and got it to work so I can too".  They then crash and burn and wonder why they constantly CTD or have unloadable and/or corrupted save games mid way through their Skyrim playthrough.  They get in a constant state of frustration.  Most players do not have the skills necessary to configure a heavy load order with lots of scripted mods and have it work well.

Posted

I know this has been going on for a while now, but I will still creep in.

 

- UFO has fallen badly out of date. It can and often will cause problems. I would pick either Immersive Amazing Follower Tweaks or Extensible Follower Framework instead. I do not recommend old AFT: it seems to have some issues of it's own, though several players are still using it without notable issues.

 

- We can see your load order, but how about your MO left panel? Are resource priorities sorted from that as well?

 

- Unrelated to your problem: I noticed that you are missing a Bashed Patch, but you do have mods editing leveled lists. You would get more out of your mods by making that patch.

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