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Enderhal General Discussion


Guest SwiftDeathSK

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Guest SwiftDeathSK
Posted

I'm actually very surprised that there is no Enderhal topic here (at least not according to the search function)

For those of you who do not know, Enderhal is a massive overhaul that shouldn't even be called Skyrim. It was made using the Skyrim engine, but that's about it. It's a mod that had been in development for over 4 years (I think 4 1/2 is more precise) and is the sequel to the oblivion overhaul called Nehrim. Easily the most impressive mod I've ever seen for any game, really. It's basically it's own free rpg that has a similar feel to Skyrim.

I could go on about the mod, but the trailer and website say it sufficiently.

https://youtu.be/VnracFjiC_k

 

http://enderal.com/

 

 

I wanted to open a topic for general discussion about the enderhal mod.

I currently am attempting to fit my first play through of it in with my already busy schedule, and boy is this mod impressive. I just made it to ark, and haven't really gotten into the story too much yet, but I'm already hooked. No spoilers without tags, please, but I would like to hear from others about the mod. 


Has anybody finished the mod here? Does it stay consistently entertaining or does it drop off at a certain point, becoming a bit drudgery? Is the ending anti-climatic or does it go out with a bang? Again, no spoilers without spoiler tags, please.

Posted

I'm actually very surprised that there is no Enderhal topic here (at least not according to the search function)

 

161128052913772208.jpg

how does the last update papyrus log look like?

gave them a fix of their esm a few weeks ago

 

 

[10/11/2016 - 10:58:06AM] Papyrus log opened (PC)

[10/11/2016 - 10:58:06AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.

[10/11/2016 - 10:58:06AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[10/11/2016 - 10:58:06AM] Memory page: 128 (min) 512 (max) 76800 (max total)

[10/11/2016 - 11:00:01AM] VM is freezing...

[10/11/2016 - 11:00:01AM] VM is frozen

[10/11/2016 - 11:00:01AM] Reverting game...

[10/11/2016 - 11:00:10AM] Loading game...

[10/11/2016 - 11:00:10AM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.

[10/11/2016 - 11:00:10AM] VM is thawing...

[10/11/2016 - 11:00:24AM] VM is freezing...

[10/11/2016 - 11:00:24AM] VM is frozen

[10/11/2016 - 11:00:24AM] Reverting game...

[10/11/2016 - 11:00:59AM] Loading game...

[10/11/2016 - 11:00:59AM] VM is thawing...

[10/11/2016 - 11:01:43AM] Error:  (0004CB79): has no 3d, and so cannot have its motion type changed.

stack:

    [ (0004CB79)].PhysicsTrap.SetMotionType() - "<native>" Line ?

    [ (0004CB79)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?

[10/11/2016 - 11:01:43AM] Error:  (0004CB76): has no 3d, and so cannot have its motion type changed.

stack:

    [ (0004CB76)].PhysicsTrap.SetMotionType() - "<native>" Line ?

    [ (0004CB76)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?

[10/11/2016 - 11:01:43AM] Error:  (0004CB75): has no 3d, and so cannot have its motion type changed.

stack:

    [ (0004CB75)].PhysicsTrap.SetMotionType() - "<native>" Line ?

    [ (0004CB75)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?

[10/11/2016 - 11:01:43AM] Error:  (0004CB74): has no 3d, and so cannot have its motion type changed.

stack:

    [ (0004CB74)].PhysicsTrap.SetMotionType() - "<native>" Line ?

    [ (0004CB74)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?

[10/11/2016 - 11:01:43AM] Error:  (0004CB73): has no 3d, and so cannot have its motion type changed.

stack:

    [ (0004CB73)].PhysicsTrap.SetMotionType() - "<native>" Line ?

    [ (0004CB73)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?

[10/11/2016 - 11:01:43AM] Error:  (0004CB77): has no 3d, and so cannot have its motion type changed.

stack:

    [ (0004CB77)].PhysicsTrap.SetMotionType() - "<native>" Line ?

    [ (0004CB77)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?

[10/11/2016 - 11:01:49AM] VM is freezing...

[10/11/2016 - 11:01:49AM] VM is frozen

[10/11/2016 - 11:01:50AM] Saving game...

[10/11/2016 - 11:01:50AM] VM is thawing...

[10/11/2016 - 11:02:48AM] VM is freezing...

[10/11/2016 - 11:02:48AM] VM is frozen

 

etc etc

 

 

messing with enderal, gray cowl, requiem, verdant... there's no difference

Guest SwiftDeathSK
Posted

 

I'm actually very surprised that there is no Enderhal topic here (at least not according to the search function)

 

 

--SNIP--

 

See? No topic about Enderhal. There's one asking about Enderhal compatibility. You want to get technical and pick at words like an attorney, but the truth is no discussion about Enderhal was brought up in the search, which is exactly what I was talking about. 

Posted

Enderal is NOT a mod!
It is a standalone game, because the Enderal Launcher moves Skyrim to a separate folder and in the data folder is nothing more of Skyrim!  ;)

 

Ha and it was developed by a German team.  :P

 

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