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How to get "high heels" inside CK working


t.ara

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Posted

Short work-around  for High Heels inside CK on ready or self-/custom - made clothes:

 

Inside your mod, create a spell (pic1), Name it "High HeelsXYZ-spell"...

Then create the armor-addon with the Pointing/link to the meshes and textures for the shoes. Define the Sound for the shoes there!

Create the Shoes-Armor and use the Script that is coming with the "High Heels" - mod...search it with the keywords "high heels" inside the object window of CK. Open the property tab of the script and Chose your spell you have created before.

Save the work with your mod.

 

P.S. pic 5 is Workaround no.4, pic 4 is the last step you Need!

 

 

 

 

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Posted

I'd recommend a much more modern solution in the form of NiOverride/RaceMenu which can inject high heels functionality directly into the meshes in like 2 steps:

 

 

HDT High Heels is an outdated system that's been getting phased out of general use for over a year now.

Posted

Wow, yes, I´m not up to date for sure, but I was glad to get this finally working at least and wanted to share the way it was working. For me it´s fine ´nd it´s coming with the clothing in my future mod(s). So if I use my old stuff, the "Slot" is used anyway. Did never get any trouble for me to use this ol´ version - and let the shoes, how they are (it has been enough troubles for me to get them work by bodyslide and outfit-studio). All my home-NPC´s are running on high heels in perfect way. And I did not find a useful work-around with pics in the past.

...and I don´t know if the [[NIO]]-edited meshes are working inside the shape-folder of bodyslide/outfit studio after my edits- and weight changes??!! - no info! ---- I bet there ´ll going to be issures using that how I do.

 

The old spell and scripting have possibilities to change that stuff ingame: you can link the parameters of the highheels if needed.

 

 


Thanks for your reply, but I´m really glad to be able to use my version now. In my mods that I use and create it´s always fine. All the high-heels-stuff and clothing have this way integrated, if not some "modern" girls would be hovering double height over ground zero.(I won´t begin now to program all the high-heels again).

Anyway thank you for your new suggestions!

 

I'd recommend a much more modern solution in the form of NiOverride/RaceMenu which can inject high heels functionality directly into the meshes in like 2 steps:

 

 

HDT High Heels is an outdated system that's been getting phased out of general use for over a year now.

 

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