Nessa Posted June 15, 2012 Posted June 15, 2012 SexoutLobos  This is the result of a bored night plus some editing to an existing mod I made for myself awhile ago.  What does it do already!?  Modifies Lobotomites so they are at least passably attractive. (No more wonky crazy eyes, ugly scars, etc.) Makes Lobos generally "friendly". Lobos will now occasionally approach the PC with amorous intentions, sometimes forcefully. Should a Lobo be mean, various skill/ability checks can be used to get away or kill the dork. Morally deprived PC's can now solicit lobos to do naughty things. (Just make sure the brains aren't watching.... )  Requirements  Old World Blues SexoutNG RobCo Certified  Quickie FAQ  Does this interfere with SexoutCertified!?No. Probably not. Maybe. I've been testing it with SexoutCertified enabled and if I or anybody else runs into issues I'll try and fix it.  Is this going to eventually provide the same stuff as SexoutCertified!?!?NO! My intention is that both mods can be used together. (Aside from cosmetics, this mod is only interested in the normally hostile lobos. Not lobos you can make via RobCo Certified.)  Why is RobCo Certified required!? That's stupid!Mainly because I edited the new lobo races included in RobCoCertified to be prettier and I'm too lazy to separate them out from this mod.  Do lobos approach both sexes?Of Course!  Why can't guy PC's attack female lobos via dialog!? Girls can!Because it's clearly against the Code.  To Do: Add additional skill checks. (So far: Strength, Agility, Unarmed. Other ideas?) More dialog options baby! Fix RobCo lobos inventories. (Currently you can't dress your RobCo created lobos yet. The gear is visible but not removable.) Make a Ling's version with really nice hair? Add MCM support. Increase spawn variety. Add adjustable parameters. (Same sex approaches, approach rate, etc.) Do something else interesting.  Version History 0.94 - Fixed attributes on the dialogs! 0.93 - Further fixes, all break away attempts are now chanced base. (No more auto-break away based on stats.) 0.91 - Fixed catastrophic dialog error in conflict with Honest Hearts. (Does anyone even play that one!? ) 0.9 - Fixed some guy dialog errors, adjusted wonky girl lobo, added girl Mecha-Lobos. 0.8 - First release. Not tested much! Be careful!  Weird and Crazy Screenies  More pics eventually. Maybe... SexoutLobo (0.94).7z
Nessa Posted June 15, 2012 Author Posted June 15, 2012 For those interested.... I basically just grabbed the code from various examples to cobble things together in a semi-working state. I'm using the "default Sexout scanner". (Whatever that is. ) And the timer thingy and other thingies were viciously stolen from Loogie's Tryouts mods. (They won't conflict however!) Â Currently the approach rate is hard coded at 36 (Loogie's default) until I make it changeable via an MCM menu. Â Eventually I'd like to make the obviously failed skill checks be randomly successful. (An attempt may work sometimes.) Â I haven't tested with a guy PC at all, so I'd appreciate any feedback on that. Specifically... does it work at all? Â If anybody runs into anything psychotic, it makes your game explode, causes mass destruction, or creates general pandemonium... let me know and I'll laugh. Â Oh yeah, most of the dialog are placeholders so there are some annoying aspects. (Like the lobos always dancing.) I'll fix that eventually. Fortunately, because lobos don't speak, there's not a lot of actual dialog.
Nessa Posted June 15, 2012 Author Posted June 15, 2012 Could use a few pics  They'd be expecting that!  I'll probably upload some at some point. Probably. Maybe.
KainsChylde Posted June 15, 2012 Posted June 15, 2012 Morally deprived PC's can now solicit lobos to do naughty things. (Just make sure the brains aren't watching.... ) Â Yeah, that might make Dala's jar explode....
Evilrunner Posted June 15, 2012 Posted June 15, 2012 Really need to play that dlc sometime. Bought it ages ago and not tried it. Guess I have a reason now
Nessa Posted June 16, 2012 Author Posted June 16, 2012 ALrighty... Already have an update! 0.9! Â Fixed some of the guy dialogs. (They'd never show up otherwise.) Fixed the annoying head/body shading mismatch on one of the girl lobos. Added girl version to RobCo Certified Mecha-lobos. They use my TypeN (totally ridiculous) lobo suit as a base. It's not playable though so it shouldn't matter much. Meaning you don't need TypeN for it to work. Â EDIT: 0.91 fixes a rather serious error that conflicts with Honest Hearts! (Plus other minor fixes! )
Nessa Posted June 16, 2012 Author Posted June 16, 2012 Annnnd... how about another update? Â Along with some other fixes, all break away attempts are now chance based. As your skills (Strength, Agility, or unarmed so far) get higher, your chances of a successful breakaway increase. That way the game isn't telling you which option is an auto-break away. You have to think! Â EDIT!! Next version has the attributes fixed so it tells you which skill/ability is needed for each attempt. I'll spare everyone from doing yet -another- update today!!
Nessa Posted July 3, 2012 Author Posted July 3, 2012 Just realized I never did update this. So, NEW update with fixed dialog... attribute... thingies.
jgnosis Posted July 19, 2012 Posted July 19, 2012 I love this over all but I wish the lobo would keep the same hair as the corpse and maybe some minor scaring. It's a bit glitchy with weapons too but is overall fantastic.
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