217Blaster217 Posted November 13, 2016 Posted November 13, 2016 Hi, I am guessing if its worth to go through the game now or wait until they relase some good mods, is it like skyrim ? When you add almost any mod, you have to everytime start new game, or that mod, and other mods will not work properly ? Because if its now normal like in other game, that you can add and remove mods anytime during gameplay then it will be worth to make it through and then just enjoy all your sex possibilities so how is it with adding and removing mods in fallout 4 ?
Guest Posted November 13, 2016 Posted November 13, 2016 Adding a mod is not a problem. Removing one can be, if the mode leaves running scripts running. Â
ExecutorBill Posted November 13, 2016 Posted November 13, 2016 Adding a mod is not a problem. Removing one can be, if the mode leaves running scripts running. Â This is pretty much the case, excluding times where adding a mod causes a major conflict. But most mods will come with readmes or warnings about potential conflicts with other mods. Â There's nothing wrong with going through the game as it is, though the modding scene isn't quite as strong as Skyrim's right now. This is due mainly to the fact that the Fallout 4 Script Extender isn't as sophisticated as the Skyrim Script Extender. It's still pretty fun as it is with the right mods, and building settlements with the right settlement mods can be fun. But as far as I know, there aren't any mods that drastically alter the base gameplay.
217Blaster217 Posted November 13, 2016 Author Posted November 13, 2016 Adding a mod is not a problem. Removing one can be, if the mode leaves running scripts running.  Yea but I tought no problem is only when you are adding some "standalone mod" like mod which does not directly need other mods that are alredy instaled and / or modifing them in some way, and also I mostly mean but forgot to write, when you update mods, its like remove and add together, and when all mods are in development and relasing new versions very often this is so important, so how about updating ? and sorry for my english, Im true slav   Adding a mod is not a problem. Removing one can be, if the mode leaves running scripts running.  This is pretty much the case, excluding times where adding a mod causes a major conflict. But most mods will come with readmes or warnings about potential conflicts with other mods.  There's nothing wrong with going through the game as it is, though the modding scene isn't quite as strong as Skyrim's right now. This is due mainly to the fact that the Fallout 4 Script Extender isn't as sophisticated as the Skyrim Script Extender. It's still pretty fun as it is with the right mods, and building settlements with the right settlement mods can be fun. But as far as I know, there aren't any mods that drastically alter the base gameplay.   I already completed the story like 2 weeks after relase, but now there are some DLCs, and also I lost my save file But yea, I can try some of those settlement mods, thanks
Halstrom Posted November 13, 2016 Posted November 13, 2016 as with any mods play the game for a bit so you can tell whats vanilla and whats not, then add a few at a time. There's nothing worse than someone new installing 150 mods then reporting bugs in multiple modders threads that are actually caused by other mods or vanilla features.
Zor2k13 Posted November 15, 2016 Posted November 15, 2016 Shooting stuff is still fun, more interesting than playing infinite warfare right now and other done in five hours games. The sex stuff won't be here for another year or two most likely because of all the technical stuff that takes time to figure out. I don't think anyone is as interested in fallout 4 as they are in skyrim so we might see more attention focused on moving things over to skyrim SE instead of pimping out fallout 4.
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