donotbugme Posted November 9, 2016 Posted November 9, 2016 View File What is the goal of Devious Stats (DDS)Tracking the length of time in hours where the player is wearing Devious Devices (DD). Specific properties, namely how long the player has been locked in a specific kind of device, or how long they have been wearing the current device. And exposing these stats so that other mods can take it as a dependency if they wanted to play with the stats and create conditional clauses based on the stats for Game play affecting behaviours. i.e a player who has worn a corset for >1000 hours gametime might find being out of a corset a rather painful prospect, that the modder is free to implement, using this framework. Why would I want this modAssuming it works and you can view the stats it monitors via MCM, and it has a practical zero performance impact why wouldn't you? Limitations and designUnfortunately due to limitations it only seems possible to monitor hours logged from the time this mod initialised, any prior DD experiences for the player before the mod is installed will not be detected. This will not come as a shock to many. Theoretically the mod will not need updated when it is complete often barring bug fixes that escape the full release, or if new devices are added, although as it is in a conceptual stage now I expect to release fairly frequently, of course subject to the time I have available. Which admittedly is rather limited ProblemsThe Big Problem: There is an issue where tying abilities to the exposed conditional variables do not seem to monitor changes to the underlying numbers and they do not update to properly apply/remove active effects. I'm a little confused because it 'appeared' to work originally in v0.2a. I do not know how to track the passage of time when the player fast travels. Solving this will be quite an issue I believe so I am leaving it for now. And not a very interesting one, Although perhaps it will be better left out since racking up hundreds of hours fast travelling to places might feel like cheating for some.If I was a mean person I would try to disable fast travel if locked in a device (Configurable in an MCM) as it is. I'm happy to leave it as is for now and work on tracking all kinds of devices and fun numbers. Currently Implemented V0.3aTracking of hours worn lifetime/currently;-Chastity Belts-Harnesses-Corsets-Gloves-Boots-Collars-Panel Gags-Ring Gags-Ball Gags-Vaginal Plugs-Anal Plugs-Armbinders-Yokes-Arm Restraints-Leg Restraints For a much more in the future version I plan to start implementing I am hoping to be able to observe closely enough to watch for-> plugs with specific functionality (strong/random vibrate, edge, shock etc)-> How many hours since the player was last effected by functionality of that type, etc. But these will have to wait until I sort out the big problem. Upgrading from old versions to newNo idea, volunteering guinea pigs will be thanked for their sacrifice (take care to make sure you have backup saves to go back to that are safe) Uninstalling the mod:Simple as removing all devious devices, waiting an hour in game, waiting (in real time) for a few seconds, saving, quitting and then uninstalling the mod through your mod manager. Submitter donotbugme Submitted 11/09/2016 Category Quest Requires Sexlab, SexlabArousedRedux, ZAP, DDa, DDi, DDx Special Edition Compatible
Eskella Posted November 9, 2016 Posted November 9, 2016 There's a mod by this name on LL already. Not sure if you two could collab or if you may want to get a different name. This also has some slight overlap with Devious Training and a subset of yps-Immersive Fashion (in that it's trying to use time in devices to do something, though this seems to be focused on positive benefits).
Sarge Misfit Posted November 10, 2016 Posted November 10, 2016 Yes, sounds similar to Devious Training. http://www.loverslab.com/topic/65142-devious-training/ I look forward to seeing where you go with this.
starlvr241 Posted November 10, 2016 Posted November 10, 2016 If you are taking requests... Don't put movement slow in, so many mods have movement slowing and stacking movement slow makes a game unplayable really quick. I like drawbacks more than advantages, but i like them to not be game breathtakingly huge. To me the point of devious mods is to get locked in, still be able to play, but also seek to escape. I want to 'want' to get out not be blocked from playing. My do ideas -elemental resists (seems really under used in other mods) -sale price penalties -blacksmith/alchemy penalties -xp gain penalty -max stamina/magicka -slow in combat -attack speed slow My don't hopes (but do what you want it's your mod) -Slow (30 minute walks aren't very interesting) -Max HP (one hit death isn't very fun) -Heal/regen reduction/block (standing around after fights isn't very interesting) -block spellcasting
BlueLight Posted November 10, 2016 Posted November 10, 2016 This mod sound like this one http://www.loverslab.com/files/file/3111-devious-framework/ or this mod http://www.loverslab.com/files/file/3090-devious-training/
donotbugme Posted November 10, 2016 Author Posted November 10, 2016 Had a good think about what to do and I was pondering that I don't want to be stepping on other people's toes as there's two mods related to the one I want to make but implemented in a way that would me personally never install them. That is the devious training and attributes mod already created. What I want to do here is finish the skeleton structure of tracking all types of devices on the player. Gags by type as well as amalgamated. blindfolds, collars, arm and leg restraints, gloves, boots and the already working chastity belts and corsets. Once I've got tracking for all those things I will at least be show the player what a bondage junkie they are via mcm display. And it shouldn't require any further tinkering or fiddling.Which I'm not sure any mod does at the minute without implementing other sorts of stuff. If I want to do something more gamey playeythen later i might then take this mod as a dependency and create the perks spells abilities rebuffs and actual gameplay content in another mod using this ones scripts. I hope that is possible. Benefits: Hopefully no reason not to use this actual mod if it works as intended with a devious modlist Clear purpose. Is call it something like devious tracker Shouldn't ruffle anyone's feathers stepping on their toes Small and stable with only few reasons to change - ie bugs or new devices added or changed in new DD releases that require tracked
m.skynet Posted November 10, 2016 Posted November 10, 2016 Hey, I am curious, what are the things you didn't like in the Devious Attributes?
donotbugme Posted November 10, 2016 Author Posted November 10, 2016 Quite simply put. I wanted basic stats, not attributes that your mod provides. As i said I believe I named my mod poorly. I want from DDi/DDx/sla numbers that could be tracked so I could build on top of some things to impact gameplay. Below are just examples of the sorts of things I wanted subject to re thinking Hours since last orgasm. How many times edged by plugs since locked in chastity. Is the player currently plugged anally, for how long? Do the currently equipped plugs edge or deny orgasms, or vibrate very strongly very frequently. What is the current lock up period of time for chastity. does the player currently have access to keys in inventory, when was the last time had key access, lifetime total locked in specific devices. How long had the player ever worn a collar I didnt want magic calculated numbers or concepts that required investigation or juggling. Much less actual game play effects from the same mod. I wanted tracking and querying of stats. Zero actual gameplay affecting implementation, only a sort of framework I could query and say. If playerIsInChastity() and HoursSinceLastOrgasm() > 1000 and playerIsHorny() Then :do appropriate things: such as activate a perk or ability that forces them to emit loud moans every time they :do something: or every X seconds if they aren't securely gagged with no access to keys. Then I wanted configuring which is the dream and is like to see how that would work. I would like to be able to turn on ie corset training pain/buffs/debuffs specifically if I wanted them. Or turn off decreasing lockpick/sneak/pickpocket when aroused and locked in chastity because it's annoying to me despite others maybe enjoying it. Etc just to name a few examples. In essence is if I make this mod it will have zero gameplay, only tracking. Then I would make a separate mod I would use this functionality to have configurable game play affecting functionality in I hope my ramble was coherent enough. Thanks for your question.
m.skynet Posted November 10, 2016 Posted November 10, 2016 I see your point, yes. It's just I was under impression that you didn't like Devious Attributes because of some flaw it has. (and as any work in progress it has flaws) I can definitely see many uses for such framework as you describe. Something like this, imho is best done as integral part of Devious Devices mod. Have you considered developing such functionality as part of Devious Devices?
donotbugme Posted November 10, 2016 Author Posted November 10, 2016 Once it's developed and tested a bit more I'd be happy for it to be used as a resource by any modder, but I'm not sure if it's good enough to propose including with DD until I flesh out the tracking for everything im content to monitor accurately. I would probably have to ask the more veteran modders to actually review the implementation and see any obvious changes or pitfalls in my current implementation before I suggested it. And I don't want to waste anyone's time until I've had a chance to put a proper bit of time effort into it. I was only trying to present an idea and see where it might go for myself initially so I don't have any big plans. I'll have to see I guess. Thanks
GregariousGibbon Posted November 10, 2016 Posted November 10, 2016 There's also a mod that can track devices on the player and targeted npcs as well:http://www.loverslab.com/files/file/2435-devious-devices-equip/ But I don't think it has functionality for affecting stats, just equipping and unequipping items, and also it doesn't update these values realtime (assuming thats to keep it light). Might be worth checking out the code for inspiration however. Another mod that tracks player devices via scanning is Deviously Enslaved Continued by Verstort. That is realtime scanning.
Sarge Misfit Posted November 11, 2016 Posted November 11, 2016 Now I can see what you're after. Sounds like some of the sort of info I'd like to know. Not for any particular reason, jsut for curiouslity. I'm giving this a go
shooxer Posted November 11, 2016 Posted November 11, 2016 The only thing i don't like in *devious attributes* is completely abcence of any updates for a long time
m.skynet Posted November 11, 2016 Posted November 11, 2016 The only thing i don't like in *devious attributes* is completely abcence of any updates for a long time Soon there should be a new version out. Devious Attributes is not dead yet (I am slowly returning to modding, as time allows)
shooxer Posted November 11, 2016 Posted November 11, 2016 The only thing i don't like in *devious attributes* is completely abcence of any updates for a long time Soon there should be a new version out. Devious Attributes is not dead yet (I am slowly returning to modding, as time allows) Such a good news!
donotbugme Posted November 11, 2016 Author Posted November 11, 2016 If any of you folks feel particularly inclined and try to break the trackers numbers or functionality let me know if you find any issues. I've been told my device tracking scripts that run once per Gametime hour for each device on the player are very light. Although I've been told the logic is weird. Foreach script the execution time should be practically zero to my understanding. A few ifs and assignments. Since I'm going to be tracking only up to every device on the player and not npcs. I imagine I won't have more than 15 scripts or however many devices there are I want to track. I feel like I'm a little in the twilight zone as there is a lot of repetition in the scripts required as part of exposing uniquely named variables as conditionals. If a big bug appears in one tracker it will likely be in another and beyond compare will only help me so much for the others once I know what the fixes are. This weekend I'm going to try a small mod that uses this as a dependency and see if i can make it work. Much like the existing perks and abilities I had in the first upload but split between tracker and implementations. They're going to be a test but around the main features I was originally wanting. How long in device over lifetime, time since locked in device Quite simply I'm going to see how difficult it is to do the following: If chastity belt and corset are worn together and the player has logged less than twenty four hours in either Penalty to sneaking -5. If gag worn for longer than six hours at a time Penalty to speech -5
G0ldSil3nce Posted November 11, 2016 Posted November 11, 2016 Can't wait for this mod to be full fledged
donotbugme Posted November 12, 2016 Author Posted November 12, 2016 Any thoughts about piercings? Forgot those existed. I will add those in the next version. It should be simple enough. I assume DD only has nipple and clit piercings.
Maddac Posted November 15, 2016 Posted November 15, 2016 ok had a play with this mod on fresh game for fun of it, and after i got out of steel shackles it still thought i was in armbinder. i notice the armbinder stat going up, I wore the shackles for a couple of hours, but then ralof helped me ouf of them, but i had slave gag in for 15 hours before i found head restraints keys to remove it (playing with DCL lol). the gag stat stopped going up, but the armbinder stat is up to 23 hours in game now.
donotbugme Posted November 15, 2016 Author Posted November 15, 2016 ok had a play with this mod on fresh game for fun of it, and after i got out of steel shackles it still thought i was in armbinder. i notice the armbinder stat going up, I wore the shackles for a couple of hours, but then ralof helped me ouf of them, but i had slave gag in for 15 hours before i found head restraints keys to remove it (playing with DCL lol). the gag stat stopped going up, but the armbinder stat is up to 23 hours in game now. Thanks I'll take a close look at the armbinder stats counting up. Would you be able to give me the full name of the steel shackles as they appear in game so I can test closely that match your experience? I assume they are a DCL option?
Maddac Posted November 16, 2016 Posted November 16, 2016 ok had a play with this mod on fresh game for fun of it, and after i got out of steel shackles it still thought i was in armbinder. i notice the armbinder stat going up, I wore the shackles for a couple of hours, but then ralof helped me ouf of them, but i had slave gag in for 15 hours before i found head restraints keys to remove it (playing with DCL lol). the gag stat stopped going up, but the armbinder stat is up to 23 hours in game now. Thanks I'll take a close look at the armbinder stats counting up. Would you be able to give me the full name of the steel shackles as they appear in game so I can test closely that match your experience? I assume they are a DCL option? ok the item is ARMO 69025f87 'steel shackles', 69 being the mod order number for Deviously Cursed Loot in Tes5edit (obviously yours will be different), rest being the formid in tes5edit for the item in DCL. DCL will also sometimes assist to remove the shackles when you find a restraint key.
legume Posted December 19, 2016 Posted December 19, 2016 This mod sound like this one http://www.loverslab.com/files/file/3111-devious-framework/ or this mod http://www.loverslab.com/files/file/3090-devious-training/ As the author of the Devious Framework mod, I can say this mod doesn't really overlap with the features of Devious Framework. They do have some similarities but I don't see why that can't work together. Devious Framework is much more focussed on the current state of the player and the disposition of NPCs... I could see that wearing restraints for longer periods of time could make the player more vulnerable. But DFW can be configured to use information from "Devious Stats" when it calculates the player's vulnerability. I added looking into compatibility to the future plans list of Devious Framework but I expect it will be a little while before I get to it. Happy modding, legume.
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