dyzio1999 Posted November 7, 2016 Posted November 7, 2016 I figured that it would be a good while before we get sexlab working for the remastered, so i brought it upon myself to try and update the simpler Animated Prostitution for sse. Â I found this guide on the nexus for converting animations for the new Skyrim :Â http://www.nexusmods.com/skyrimspecialedition/mods/2970/? I followed instructions, converted the hkx's, and unpacked and repacked the BSA using the new creation kit. After all this, I assumed it might work since AP doesnt require SkyUI or SKSE, and even has an option to not use FNIS. But since the new fnis is out, i tried installing the fnis version of AP and then replaced the files with the new ones i converted for SSE. But after running fnis and launching the game, everyone is stuck in T pose. other than that however the mod works, from dialogues and even the sex scenes (although theyre of course T posed). Any ideas?Â
manguz Posted November 7, 2016 Posted November 7, 2016 no need to repack the bsa these are the step I took and it works: - use fnis version - unpack bsa - convert animations (***be sure to convert also meshes\actors\character\behaviors\FNIS_APSexIdles_Behavior.hkx** I was missing this at the beginning and I was stuck in t pose) - convert esm in esp with wrye bash or use the plugin in doc folder - load the plugin in new CK and just save it. take all the file created and put it in your installation (facegendata etc) - in sound/voice folder rename esm to esp  you can use the esp no need to reconvert  enjoy
Xiderpunk Posted November 7, 2016 Posted November 7, 2016 no need to repack the bsa these are the step I took and it works: - use fnis version - unpack bsa - convert animations (***be sure to convert also meshes\actors\character\behaviors\FNIS_APSexIdles_Behavior.hkx** I was missing this at the beginning and I was stuck in t pose) - convert esm in esp with wrye bash or use the plugin in doc folder - load the plugin in new CK and just save it. take all the file created and put it in your installation (facegendata etc) - in sound/voice folder rename esm to esp  you can use the esp no need to reconvert  enjoy  One further step, after converting to esp you will need to generate a new SEQ file in order for the dialog to work.  I too ported this myself yesterday and it's working great. (I have written to the original author to see if he is interested in continued development of AP, and if not would he be willing to pass it over for some new development).
manguz Posted November 7, 2016 Posted November 7, 2016  no need to repack the bsa these are the step I took and it works: - use fnis version - unpack bsa - convert animations (***be sure to convert also meshes\actors\character\behaviors\FNIS_APSexIdles_Behavior.hkx** I was missing this at the beginning and I was stuck in t pose) - convert esm in esp with wrye bash or use the plugin in doc folder - load the plugin in new CK and just save it. take all the file created and put it in your installation (facegendata etc) - in sound/voice folder rename esm to esp  you can use the esp no need to reconvert  enjoy One further step, after converting to esp you will need to generate a new SEQ file in order for the dialog to work.  I too ported this myself yesterday and it's working great. (I have written to the original author to see if he is interested in continued development of AP, and if not would he be willing to pass it over for some new development). Ahh right thanks for the reminder Should be doable with sseedit
Realdream Posted November 7, 2016 Posted November 7, 2016 no need to repack the bsa these are the step I took and it works: - use fnis version - unpack bsa - convert animations (***be sure to convert also meshes\actors\character\behaviors\FNIS_APSexIdles_Behavior.hkx** I was missing this at the beginning and I was stuck in t pose) - convert esm in esp with wrye bash or use the plugin in doc folder - load the plugin in new CK and just save it. take all the file created and put it in your installation (facegendata etc) - in sound/voice folder rename esm to esp  you can use the esp no need to reconvert  enjoy Would you mind just uploading the files for us scrubs who don't know how to do this stuff?
dyzio1999 Posted November 7, 2016 Author Posted November 7, 2016  no need to repack the bsa these are the step I took and it works: - use fnis version - unpack bsa - convert animations (***be sure to convert also meshes\actors\character\behaviors\FNIS_APSexIdles_Behavior.hkx** I was missing this at the beginning and I was stuck in t pose) - convert esm in esp with wrye bash or use the plugin in doc folder - load the plugin in new CK and just save it. take all the file created and put it in your installation (facegendata etc) - in sound/voice folder rename esm to esp  you can use the esp no need to reconvert  enjoy Would you mind just uploading the files for us scrubs who don't know how to do this stuff?  It would be much appretiated if you could, Manguz, but if not I will give it another shot and if it seems to be working I'll post the files
Xiderpunk Posted November 7, 2016 Posted November 7, 2016  Would you mind just uploading the files for us scrubs who don't know how to do this stuff?   I have uploaded it to a 48hr site with maximum compression: Download Here  1. Install via a mod manager as usual.  2. Run FNIS 7 and ignore any consistency errors.  3. Enjoy.  Any problems let me know.
dyzio1999 Posted November 7, 2016 Author Posted November 7, 2016   Would you mind just uploading the files for us scrubs who don't know how to do this stuff?   I have uploaded it to a 48hr site with maximum compression: Download Here  1. Install via a mod manager as usual.  2. Run FNIS 7 and ignore any consistency errors.  3. Enjoy.  Any problems let me know.  Thank you kindly, although I had just fixed mine myself haha except I didn't update the seq so no dialogue :/ I will try this out however and tell you how it goes!  EDIT/Side Thought: Would it be possible to replace the AP Animations or would that require skse? Â
Realdream Posted November 7, 2016 Posted November 7, 2016   Would you mind just uploading the files for us scrubs who don't know how to do this stuff?   I have uploaded it to a 48hr site with maximum compression: Download Here  1. Install via a mod manager as usual.  2. Run FNIS 7 and ignore any consistency errors.  3. Enjoy.  Any problems let me know.   Thanks a lot!
Xiderpunk Posted November 7, 2016 Posted November 7, 2016 You could replace them for another mods animations afaik. For example renaming some of the (x64 converted) sexlab anims to the same file names it should work? This is unknown territory for me, maybe I am wrong.
dyzio1999 Posted November 7, 2016 Author Posted November 7, 2016 You could replace them for another mods animations afaik. For example renaming some of the (x64 converted) sexlab anims to the same file names it should work? This is unknown territory for me, maybe I am wrong. Â I remember trying this a while back by renaming some funnybiz anims and replacing sexlab anims but i do not remember if it worked or not... if anyone knows or is willing to test this out , do speak up!
dyzio1999 Posted November 7, 2016 Author Posted November 7, 2016   Would you mind just uploading the files for us scrubs who don't know how to do this stuff?   I have uploaded it to a 48hr site with maximum compression: Download Here  1. Install via a mod manager as usual.  2. Run FNIS 7 and ignore any consistency errors.  3. Enjoy.  Any problems let me know.  hmm i think i found a problem, after the sex is over, the npc redresses, but then the player just stands there and you cant move or open your inventory...
OtherM000 Posted November 8, 2016 Posted November 8, 2016    Would you mind just uploading the files for us scrubs who don't know how to do this stuff?   I have uploaded it to a 48hr site with maximum compression: Download Here  1. Install via a mod manager as usual.  2. Run FNIS 7 and ignore any consistency errors.  3. Enjoy.  Any problems let me know.  Thank you kindly, although I had just fixed mine myself haha except I didn't update the seq so no dialogue :/ I will try this out however and tell you how it goes!  EDIT/Side Thought: Would it be possible to replace the AP Animations or would that require skse?    You could replace them for another mods animations afaik. For example renaming some of the (x64 converted) sexlab anims to the same file names it should work? This is unknown territory for me, maybe I am wrong.    You could replace them for another mods animations afaik. For example renaming some of the (x64 converted) sexlab anims to the same file names it should work? This is unknown territory for me, maybe I am wrong.  I remember trying this a while back by renaming some funnybiz anims and replacing sexlab anims but i do not remember if it worked or not... if anyone knows or is willing to test this out , do speak up!   Sorry for the language, I'm using a translator. I do not speak English  I tested it, it works, but it does not stay in the correct position:  Kiss  Anal fingering   Does anyone know how to solve this?Â
Xiderpunk Posted November 8, 2016 Posted November 8, 2016  hmm i think i found a problem, after the sex is over, the npc redresses, but then the player just stands there and you cant move or open your inventory...    This happens everytime? how long does this freeze occur?   Sorry for the language, I'm using a translator. I do not speak English  I tested it, it works, but it does not stay in the correct position:  Kiss  Anal fingering   Does anyone know how to solve this?   In the AP options (magic), there is a menu for scaling. Try changing it to scale to '1'.
Spinosaurus Posted November 9, 2016 Posted November 9, 2016 Hello and thanks for making this conversion. Â However I ran into a problem: Â When the position is chosen, both characters strip but then only stand there and look at each other. Apart from that everything works as it should. (including resizing of chars) I suppose something went wrong during the installation because when running FNIS it showed nothing about AP. Â Any help would be much appreciated. Thanks.
fromusa123 Posted November 10, 2016 Posted November 10, 2016 Can someone upload for me? the download already expired.
Xiderpunk Posted November 10, 2016 Posted November 10, 2016 Here you go: Download Here this one is not time sensitive afaik.  Â
JonnyTwoDelta Posted November 11, 2016 Posted November 11, 2016 Thanks so much for making and uploading the AniProSE, Darx!Much appreciated =)
PengSauce Posted November 11, 2016 Posted November 11, 2016 I'm getting this error when I try to install it through Nexus Mod Manager:  Animated Prostitution SE // A problem occurred during install:Could not extract files! Message: File is corrupted. Data error has occured.The mod was not installed. // Install //  Any ideas? I've tried uninstalling and redownloading it through Darxider's link but I get the same error.  EDIT:  On the 8th re-download it decided to work and install. However, like Spinosaurus, they just stand there making noises for 60 secs, no animation is played.
Xiderpunk Posted November 12, 2016 Posted November 12, 2016 I'm getting this error when I try to install it through Nexus Mod Manager:  Animated Prostitution SE // A problem occurred during install: Could not extract files! Message: File is corrupted. Data error has occured. The mod was not installed. // Install //  Any ideas? I've tried uninstalling and redownloading it through Darxider's link but I get the same error.  EDIT:  On the 8th re-download it decided to work and install. However, like Spinosaurus, they just stand there making noises for 60 secs, no animation is played.  Ok you ran FNIS after installing?  Another thing you can check is run SSEEdit and check all your mods for 'filter for conflict losers' to see if anything there is interfering (there are guides on how to do this).
PengSauce Posted November 13, 2016 Posted November 13, 2016 I didn't run FNIS. How do I run it? Do I just install it through NMM?
loopie Posted November 13, 2016 Posted November 13, 2016 I didn't run FNIS. How do I run it? Do I just install it through NMM? Â You have to "generate FNIS for users". Â Basically go into your Skyrim Data folder and find FNIS, then go into FNIS folder and double click the red "FNIS for users". The blue is for modders. Â You also have to do this every time you change or alter mods or their options that affect anything related or you will end up with various bugs / problems. I do not know how to do this via NMM or MO since I only install / uninstall all my mods manually. I recommend you google some videos on Skyrim FNIS, there are lots of tutorials, watch some, they are very helpful.
kod_1 Posted November 13, 2016 Posted November 13, 2016 I added the mod with NMM, but FNIS doesn't detect it. There is no dialog, no spell, nothing, like the mod doesn't exist. Any ideas what can cause that?
Spinosaurus Posted November 14, 2016 Posted November 14, 2016 Finally I got it to work correctly. The important thing is that both AP and FNIS are manually installed into the skyrim data folder. Then run FNIS for users. This is not always made clear in those tutorials out there...
Rhakasha Posted November 16, 2016 Posted November 16, 2016 why did you take the file down i wanted to dl it tooooooo i cant get it to convert new to this too
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