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Whiterun Brothel


miracula

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Posted

 

Hi, thanks for the link, he´s an amazing builder ...I will build a "whiterun castle" after this and that modder has found a wonderful style to combine the stuff. One of the best aspects of building stuff like that is the "scaling" function of CK to get different things suiting to each other.

For the outside building I only used the parts of the dragon-reach and put them together in different way. The Interieur just "follows" the exterior parts naturally as usual in different SCALE.

Finally I am at the BARRIERS of the performance of sky rim ...no further rooms will be added as this will harm the graphic-flow. Clutter would not be possible any more without massive frame drops...now I think about a second cell but that is damaging my origin plans. I´ll set the furniture now and then I need some cleaning and sorting the folders and then I will work on some little quests with dialogues...And for sure that won´t disturb the graphic-power any more. Fire-places are as usually a big graphic-performance-killer (also the little, smart candle-flames), I can maybe deal with this fact a little...

I think that the cathedrals stands much too close to the dragon reach/whiterun city ..the dragon reach should reduce graphically first to LOD meshes (reduced parts of the buildings-without details for a far-distant view) and then there could be placed and built such huge custom building. If people use also excessive ENB´s then of course the chance of high frame drops is for sure. Maybe I try to design a version with two cells for low-graphics-power (2 cells, or leaving some parts away)

In vanilla game instead, I made interesting and positive experiences with more huge set-ups...the whiterun city (city inside the walls) is an example for the graphic-power of the game)...but mods have to stand little apart of each other or shall not be too huge...(if I think of the modded "breeze homes", that was working too)

 

The vanilla "dragons reach" was designed in the past much more poor by clutter and decided in different cells, - WISELY- to keep a full performance on any computer systems, and because of the quest lines of the gameplay....

but....because of today´s computer-power, we can have now a little "more fun"

I personally love the high ceiling and space.  Openness is such a rare quality in Skyrim house mod designs.  Just don't stuff it with clutter and end up using cell loading instead. 

 

EDIT:

Not sure about the exterior either.  Your interior seems more fitting to something like this:

http://www.nexusmods.com/skyrim/mods/73948/?

 

EDIT2:

Or something that's subterranean...

 

 

Halleluja, warum nicht gleich den Kölner Dom nach Skyrim bringen,  ich weiß nicht ob ich lachen oder heulen sollte!?!?

c400d7a54f.jpg

 

das ist ein land voller Barbaren, die wußten nicht mal wie das wort HAUS geschrieben wird!!!

solche gebäude kommen mir nicht aufs tablet, eher würde ich meinen PC mit nem STREITKOLBEN platt machen.  :lol:  :P

 

office-space-mashing-computer.gif

 

eng: Hallelujah, why not bring the Cologne Cathedral to Skyrim, I do not know if I should laugh or cry!?!?

This is a land full of barbarians who did not even know how the word HOUSE is written !!!

Such building do not come into my game, rather I would my PC with one DISPUTE PISTON destroy.  :lol:  :P

Posted

the buildings around there are absolutly not suiting to the dome, -not working, -not stylish - in skyrim it Looks far/much more better, and its history is much more Close than 2016

Posted

Sehr gute Idee, den Dom zu Kölle nach Skyrim zu schaffen...da hätten die die Steine ja noch weiter schleppen müssen...Jedenfalls bist du mit der Idee "schon fast" in der richtigen Zeit, jedenfalls näher dran, als heute...(der mod sieht ja fast aus wie der dom, ähm-fast)

Zum Computer-Destroying: Barbaren leben nicht nur in Skyrim, das geht weit über den Himmelsrand hinaus....leider! (aber-mach ruhig)

Ich lade übrigens auch nicht Mods in meinen Rechner, die mir nicht gefallen...aber ich bin nicht in den Foren dieser Mods unterwegs....

 

 

Hi, thanks for the link, he´s an amazing builder ...I will build a "whiterun castle" after this and that modder has found a wonderful style to combine the stuff. One of the best aspects of building stuff like that is the "scaling" function of CK to get different things suiting to each other.

For the outside building I only used the parts of the dragon-reach and put them together in different way. The Interieur just "follows" the exterior parts naturally as usual in different SCALE.

Finally I am at the BARRIERS of the performance of sky rim ...no further rooms will be added as this will harm the graphic-flow. Clutter would not be possible any more without massive frame drops...now I think about a second cell but that is damaging my origin plans. I´ll set the furniture now and then I need some cleaning and sorting the folders and then I will work on some little quests with dialogues...And for sure that won´t disturb the graphic-power any more. Fire-places are as usually a big graphic-performance-killer (also the little, smart candle-flames), I can maybe deal with this fact a little...

I think that the cathedrals stands much too close to the dragon reach/whiterun city ..the dragon reach should reduce graphically first to LOD meshes (reduced parts of the buildings-without details for a far-distant view) and then there could be placed and built such huge custom building. If people use also excessive ENB´s then of course the chance of high frame drops is for sure. Maybe I try to design a version with two cells for low-graphics-power (2 cells, or leaving some parts away)

In vanilla game instead, I made interesting and positive experiences with more huge set-ups...the whiterun city (city inside the walls) is an example for the graphic-power of the game)...but mods have to stand little apart of each other or shall not be too huge...(if I think of the modded "breeze homes", that was working too)

 

The vanilla "dragons reach" was designed in the past much more poor by clutter and decided in different cells, - WISELY- to keep a full performance on any computer systems, and because of the quest lines of the gameplay....

but....because of today´s computer-power, we can have now a little "more fun"

I personally love the high ceiling and space.  Openness is such a rare quality in Skyrim house mod designs.  Just don't stuff it with clutter and end up using cell loading instead. 

 

EDIT:

Not sure about the exterior either.  Your interior seems more fitting to something like this:

http://www.nexusmods.com/skyrim/mods/73948/?

 

EDIT2:

Or something that's subterranean...

 

 

Halleluja, warum nicht gleich den Kölner Dom nach Skyrim bringen,  ich weiß nicht ob ich lachen oder heulen sollte!?!?

c400d7a54f.jpg

 

das ist ein land voller Barbaren, die wußten nicht mal wie das wort HAUS geschrieben wird!!!
solche gebäude kommen mir nicht aufs tablet, eher würde ich meinen PC mit nem STREITKOLBEN platt machen.  :lol:  :P

 

office-space-mashing-computer.gif

 

eng: Hallelujah, why not bring the Cologne Cathedral to Skyrim, I do not know if I should laugh or cry!?!?

This is a land full of barbarians who did not even know how the word HOUSE is written !!!
Such building do not come into my game, rather I would my PC with one DISPUTE PISTON destroy.  :lol:  :P

 

 

Posted

ich hätte es noch verstanden wenn die Hütte so aussehen würde, daß ist mal ne Bude, da können sich manche ne scheibe abschneiden.  ;)

 

Whiterun Mansion by nTr4nc3

http://www.nexusmods.com/skyrim/mods/37121/?

37121-5-1374570988.jpg

 

ich würde sagen, jetzt biste BAFFFF.  :P  :lol:

off Topic
warum ich hier im Forum bin ist leicht erklärt, weil ich hier sehr gerne bin und mich sehr viele kennen und mögen.  ;)  :)

Posted

 

The "Ladys" inside this "Hotel" are dom (snippy)

 

helperScriptQuests: if you stuck in a gibbet, (snippy)

 

Sounds all very good :D

 

the best is, that you MUST not Play the zaz, you CAN Play the stuff...everything is normally "vanilla" and use-able as "vanilla...and you can simply enjoy the wide area...

after a while you will know everything, but anyway you ´ll have a nice place to go and to enjoy the zaz stuff...

best would be, to call it "whiterun-Zaz", but "brothel" suits fine too, because I made it specially for testing MEP, because in narrow places, MEP stops working - here instead, MEP works even without designing the furniture by the positioner or create the clothing...and that´s very fine.

 

That increased space really is a big plus with this mod as far as I can tell and makes it an attractive mod to add permanently to load order.

 

(snip)

 

I´m a Little afraid to rename it again because of technical issures that can occure...first of all i WANT IT TO BE READY, --then if I have a "good" hour, I´ll maybe will try to Change that...(i had Problems because of naming the mod in the past...)

 

Understand your caution.

The way you described the mod this seems more than a brothel with the doms, the zaz equipment and the spacious layout.

I just wonder if more people who might like this mod would find it better if the name gave a better impression of all the things you have included.

The mod Maria Eden was well named, or I think so.

 

 

 

I personally love the high ceiling and space.  Openness is such a rare quality in Skyrim house mod designs.  Just don't stuff it with clutter (snip)

This really is a welcome change.

The challenge then is to make it lively enough that you want to keep being there.

Looks promising.

 

Sehr gute Idee, den Dom zu Kölle nach Skyrim zu schaffen...da hätten die die Steine ja noch weiter schleppen müssen...Jedenfalls bist du mit der Idee "schon fast" in der richtigen Zeit, jedenfalls näher dran, als heute...(der mod sieht ja fast aus wie der dom, ähm-fast)

Zum Computer-Destroying: Barbaren leben nicht nur in Skyrim, das geht weit über den Himmelsrand hinaus....leider! (aber-mach ruhig)

Ich lade übrigens auch nicht Mods in meinen Rechner, die mir nicht gefallen...aber ich bin nicht in den Foren dieser Mods unterwegs....

 

(snip)

 

das ist ein land voller Barbaren, die wußten nicht mal wie das wort HAUS geschrieben wird!!!

solche gebäude kommen mir nicht aufs tablet, eher würde ich meinen PC mit nem STREITKOLBEN platt machen.  :lol:  :P

Isn't it not that uncommon in many games and stories to have a mystery building that doesn't fit the landscape built by some unknown mage, race, merchant, society, and so on, and maybe it falls into other hands for ownership?  Have no difficulty in making new lore to explain this.  Personally nice to see more diversity.

 

Posted

Thanks for your quoting...in between I have quite some drastically graphic-drop downs, but I can solve that Problem by the game engine itself...BETHESDA uses some working Tools implemented inside the creation kit...the most common solution, is to let only render, what is usually visible by the gamer by so called: ROOMMARKERS, about their phenomena I wrote inside this Forum some pages before (but without any knowledge/now I know that I was on the right way), because one modder suddenly wasn´t able to see the other part of his room/cell anymore (ingame!!)...anyway, I have to participate the rooms into markers/blocks, and then this blocks will be connected by PORTALS. After this work, we will have again a high Quality FPS, because the game doesn´t Need to render all the stuff at once/simultanely...the concept is easy and quite simple, I also found out, how to check out the correct lighting ...so-some steps more, but then you can Play this stuff on a light-weighted computer-System...(and that´s very important in my eyes)...

Posted

 

---snip---

 

(snip)

 

das ist ein land voller Barbaren, die wußten nicht mal wie das wort HAUS geschrieben wird!!!

solche gebäude kommen mir nicht aufs tablet, eher würde ich meinen PC mit nem STREITKOLBEN platt machen.  :lol:  :P

Isn't it not that uncommon in many games and stories to have a mystery building that doesn't fit the landscape built by some unknown mage, race, merchant, society, and so on, and maybe it falls into other hands for ownership?  Have no difficulty in making new lore to explain this.  Personally nice to see more diversity.

 

 

 

I stand by that, what the game fits, so REALISTIC, so that.

 

 

 

But if you think a dome would be good, then goes Also this.  ;)  :P

empire-state-building.jpg

Posted

 

But if you think a dome would be good, then goes Also this.  ;)  :P

empire-state-building.jpg

 

Echt toll!   :P  Ja biiiitttte!   

10 points to you for stretching this scenario to the outer edges.  LOL.

I'm sure someone could manage to stretch the lore of skyrim to accomodate that.  Wouldn't be me.

But I'm guessing it would be much MUCH fewer that could do that, than say for what rommantiker is putting together.

 

Posted

I am thinking the high ceilings are for better 3rd person camera angles since the vanilla interiors are really cramped even the big areas are small when trying to enjoy the 3rd person camera so many things around the player and other npcs it jerks the camera back and forth too much so big open area makes more sense.

 

I have an idea for this mod, make a spell for the player to find which allows them to go to this place instead of making it a linked cell to the normal game world. Make all new npcs and stuff etc nothing from vanilla in there.

Posted

Hi, yes, about the cam in 3d view i did not think yet but u are right...i play the past month only there so i did not feel to play in small cells anymore-but that´s right.

 

I want to let it a cell because there is also interaction between the outside sky rim world and this mod...that was no joke, when i spoke earlier about some "visitors" and it is quite interesting imo.

 

I can´t create individual clothing for now, and lot of clothing that is modded, looks ugly and "cheap"...my last thoughts on clothing was the mix, between that "miner´s clothes (quite sexy), the noctu-without hat and the clothes of ZOE (the inn-keeper in that red vanilla outfit)...the most professional outfit and clothes-mods are from modders from japan/china/phillippines/korea and others. "KASPRUtz"(i don´t know if i spelled this name in the right way) made for example "selene kate" and some other very high quality mods, including clothes...also this "Baek musae" clothing mod on my character  is stunning and of highest quality. Another clothing bundle is a set of lingerie, called "LUXURY COLLECTION", available in U(U)NP and CBBE both also as body slide HDT versions available. This everything is created in unbelievable way and is highly recommended.

I will later, after the cell is ready, maybe have a second try, to implement also some clothing (non vanilla), but i think, I can´t do that. I tried that in past time without success...and it´s wasting time because the gamers are looking for the clothing later within their own taste...whatever you do, you do it wrong, right??...for gamers who want to use some girls from the mod as followers, it seemed to be best, to let it how it is...they will be redressed anyway, by follower - tool mods like: (follower framework..etc.)

The longer you play, the more you maybe fall back to vanilla clothes. Maybe I will give some different colors onto the noctu-dresses..(if possible)..

 

I do know nothing about programming "spells"...I can set only teleports, thats easy, i.e. if you like to be at once in river wood or inside the jarl´s palace...a place you enter and then you are transfered to the most common places...luxury bathhouse beauties (underground bathhouse) had such a function, made by a map...personally it´s not my taste and the cell-spawning to outside is also not too lovely...(but needed so far)...I will think about that;-))

 

The NPC´s here are nearly all vanilla-made...normal player´s body with the sky rim -vanilla-created faces, stored within this mod (here as CBBE(HDT)...no miracles...2 faces are transformed from 2 followers, which I made in the past, one is called "Zhuleyah", other one is "JanaJoy". I wanted both "girlies" also to be inside this mod and that was easy to do. In the mod here they are called "Summer" and "Michelle"...Summer has a guard function and has also dialogue that will get the gamer into trouble...(for now). But she also can set the gamer free from different cages, if gamer get into a trap.

"Michelle" and "Chantalle" sometimes go for a dance inside a huge metal, gutter...luckily...that way, they may help the gamer out of another trap...

This way I combined some stuff to make it interesting...

 

The mod takes lot of time to try if a thing is working, if a function will be fully o.k. - and to find the right mix between the "toys" and the vanilla-functions,I think, it never ends to be optimal or "perfect", and perfect things will bore too!!!

 

 

 

 

 

I am thinking the high ceilings are for better 3rd person camera angles since the vanilla interiors are really cramped even the big areas are small when trying to enjoy the 3rd person camera so many things around the player and other npcs it jerks the camera back and forth too much so big open area makes more sense.

 

I have an idea for this mod, make a spell for the player to find which allows them to go to this place instead of making it a linked cell to the normal game world. Make all new npcs and stuff etc nothing from vanilla in there.

 

Posted

I like not playing in small cells also,

which means I want someone to make ysolda's house very large.

For me, impossible.

For anyone else, I don't know, but the first thought is,

"Make it Larger on the inside".

Someone did exactly that but they got bogged down in useless furniture and

strange lighting.

   If you are building anyway, it could be a place for you to try stuff, or something.

The original brothel idea is good!

But I know of at least two brothel mods (maybe three) where most of the occupants just stand around and say,

"[i cannot paste, damn] Can I help you?"

So start small, like lots of toys and maybe a proprietor.

A house like Ysolda's (only much bigger),

A store like Belethor's General goods (but with more goods, and beds).

 

I got lost on the rest of these posts, sorry. 

Posted

hi, yes this project went off the barriers (i wanted to see how much the CK can handle...and it´s simply unlimited, if u use the right and official "optimizing tools" the bethesda-crew used for the large cells)...but now I´m done. I´m setting up some zaz-stuff, navmesh done beside and the again some npc´s and hopefully little questing and dialog.

 

Before I started, I was looking for a big home, and I also looked for ISOLDA´s home, quite nice. First of all I wanted to place the building inside the Whiterun city, but to edit that cell at the barriers was making me to give up, because you have to edit the city and the landscape, and you needed LOD´s also. For me that was too much and so I decided to catch the dragon reach, because that area is really fine and I liked it simply because of the high ceilings with tha amazing roof construction. Then I found finally a way to put the parts of that "outside-model" together without any holes, to guarantee a 100% collision with all exterior. Your model of outside should little follow your inside logically, but naturally not needed.

The name "brothel" was giving lot of confusion here and there, I took finally that name because I played the maria eden mod inside...that´s everything.

Now I don´t fell the name any more, it´s only like "bannered mare" or something like that. Maybe when I´m ready I´ll rename everything, no problem for now imo.

Normally the brothel needs quests to invite the gamer to get sex, it´s not too difficult but usually you will not find zaz-toys, or slightly less of that. This all mixed is giving a nice house, where the game can use what s/he likes, different areas and that´s it. Or not. For my way of gameplay it´s fantastic, next gamer do not like the gothic influence, next one does´t like too much cages, next one doesn´t like zap-stuff and so on.

But for that problem you have CK(creation kit)...YOU can change all stuff of the game, make whole whiterun to visit your home, redesign characters and lot of other stuff, that won´t mix the vanilla game...if needed beside.

With Maria Eden Prost. every inn goes "brothel"...so no need to create quests for that anymore.

Any the CK is for free for use (after you bought the game) and everybody can "build" the beloved place to play whatever is beloved.

...to put a nice home like that from isolda into a nice tamriel-place and to prepare that, is really not hard...

...you want me to create that, right? lol


I like not playing in small cells also,

which means I want someone to make ysolda's house very large.

For me, impossible.

For anyone else, I don't know, but the first thought is,

"Make it Larger on the inside".

Someone did exactly that but they got bogged down in useless furniture and

strange lighting.

   If you are building anyway, it could be a place for you to try stuff, or something.

The original brothel idea is good!

But I know of at least two brothel mods (maybe three) where most of the occupants just stand around and say,

"[i cannot paste, damn] Can I help you?"

So start small, like lots of toys and maybe a proprietor.

A house like Ysolda's (only much bigger),

A store like Belethor's General goods (but with more goods, and beds).

 

I got lost on the rest of these posts, sorry. 

 

Posted

 

hi, yes this project went off the barriers (i wanted to see how much the CK can handle...and it´s simply unlimited, if u use the right and official "optimizing tools" the bethesda-crew used for the large cells)...but now I´m done. I´m setting up some zaz-stuff, navmesh done beside and the again some npc´s and hopefully little questing and dialog.

 

Before I started, I was looking for a big home, and I also looked for ISOLDA´s home, quite nice. First of all I wanted to place the building inside the Whiterun city, but to edit that cell at the barriers was making me to give up, because you have to edit the city and the landscape, and you needed LOD´s also. For me that was too much and so I decided to catch the dragon reach, because that area is really fine and I liked it simply because of the high ceilings with tha amazing roof construction. Then I found finally a way to put the parts of that "outside-model" together without any holes, to guarantee a 100% collision with all exterior. Your model of outside should little follow your inside logically, but naturally not needed.

The name "brothel" was giving lot of confusion here and there, I took finally that name because I played the maria eden mod inside...that´s everything.

Now I don´t fell the name any more, it´s only like "bannered mare" or something like that. Maybe when I´m ready I´ll rename everything, no problem for now imo.

Normally the brothel needs quests to invite the gamer to get sex, it´s not too difficult but usually you will not find zaz-toys, or slightly less of that. This all mixed is giving a nice house, where the game can use what s/he likes, different areas and that´s it. Or not. For my way of gameplay it´s fantastic, next gamer do not like the gothic influence, next one does´t like too much cages, next one doesn´t like zap-stuff and so on.

But for that problem you have CK(creation kit)...YOU can change all stuff of the game, make whole whiterun to visit your home, redesign characters and lot of other stuff, that won´t mix the vanilla game...if needed beside.

With Maria Eden Prost. every inn goes "brothel"...so no need to create quests for that anymore.

Any the CK is for free for use (after you bought the game) and everybody can "build" the beloved place to play whatever is beloved.

...to put a nice home like that from isolda into a nice tamriel-place and to prepare that, is really not hard...

...you want me to create that, right? lol

I like not playing in small cells also,

which means I want someone to make ysolda's house very large.

For me, impossible.

For anyone else, I don't know, but the first thought is,

"Make it Larger on the inside".

Someone did exactly that but they got bogged down in useless furniture and

strange lighting.

   If you are building anyway, it could be a place for you to try stuff, or something.

The original brothel idea is good!

But I know of at least two brothel mods (maybe three) where most of the occupants just stand around and say,

"[i cannot paste, damn] Can I help you?"

So start small, like lots of toys and maybe a proprietor.

A house like Ysolda's (only much bigger),

A store like Belethor's General goods (but with more goods, and beds).

 

I got lost on the rest of these posts, sorry. 

 

I looked at building in creation kit and got horribly lost.

I did manage to place a barrel in belethor's goods, and I was so proud of myself(!)

  An ugly large house is nicer than a tiny crowded one.

If you wanted to make more floor space in Ysolda's house, I would not mind, but I only wished for it, not an official request.

Posted

If you like I´ll do that-later:-) custom-creation for my Reader only!...;-)

And if you like, I create Ysolda´s Sister inside...if you like, have a look for the space on the whiterun city-map, but have a look for the coloured stuff, like markers and other stuff that´is used in the vanilla gameplay...I don´t like to harm the game by the mod, if not wanted...

If you go in game, you can easily make screenshots using F12 key...then inside the steam (steam will be opened after you left game) you can easily upload that pic to here...Show me a place where you want it...!! I can set the home, start the cell and then I send you the stuff for further decoration, if you like;-))

And at first , give me a Name you want for that!!

 

 

hi, yes this project went off the barriers (i wanted to see how much the CK can handle...and it´s simply unlimited, if u use the right and official "optimizing tools" the bethesda-crew used for the large cells)...but now I´m done. I´m setting up some zaz-stuff, navmesh done beside and the again some npc´s and hopefully little questing and dialog.

 

Before I started, I was looking for a big home, and I also looked for ISOLDA´s home, quite nice. First of all I wanted to place the building inside the Whiterun city, but to edit that cell at the barriers was making me to give up, because you have to edit the city and the landscape, and you needed LOD´s also. For me that was too much and so I decided to catch the dragon reach, because that area is really fine and I liked it simply because of the high ceilings with tha amazing roof construction. Then I found finally a way to put the parts of that "outside-model" together without any holes, to guarantee a 100% collision with all exterior. Your model of outside should little follow your inside logically, but naturally not needed.

The name "brothel" was giving lot of confusion here and there, I took finally that name because I played the maria eden mod inside...that´s everything.

Now I don´t fell the name any more, it´s only like "bannered mare" or something like that. Maybe when I´m ready I´ll rename everything, no problem for now imo.

Normally the brothel needs quests to invite the gamer to get sex, it´s not too difficult but usually you will not find zaz-toys, or slightly less of that. This all mixed is giving a nice house, where the game can use what s/he likes, different areas and that´s it. Or not. For my way of gameplay it´s fantastic, next gamer do not like the gothic influence, next one does´t like too much cages, next one doesn´t like zap-stuff and so on.

But for that problem you have CK(creation kit)...YOU can change all stuff of the game, make whole whiterun to visit your home, redesign characters and lot of other stuff, that won´t mix the vanilla game...if needed beside.

With Maria Eden Prost. every inn goes "brothel"...so no need to create quests for that anymore.

Any the CK is for free for use (after you bought the game) and everybody can "build" the beloved place to play whatever is beloved.

...to put a nice home like that from isolda into a nice tamriel-place and to prepare that, is really not hard...

...you want me to create that, right? lol


I like not playing in small cells also,

which means I want someone to make ysolda's house very large.

For me, impossible.

For anyone else, I don't know, but the first thought is,

"Make it Larger on the inside".

Someone did exactly that but they got bogged down in useless furniture and

strange lighting.

   If you are building anyway, it could be a place for you to try stuff, or something.

The original brothel idea is good!

But I know of at least two brothel mods (maybe three) where most of the occupants just stand around and say,

"[i cannot paste, damn] Can I help you?"

So start small, like lots of toys and maybe a proprietor.

A house like Ysolda's (only much bigger),

A store like Belethor's General goods (but with more goods, and beds).

 

I got lost on the rest of these posts, sorry. 

 

I looked at building in creation kit and got horribly lost.

I did manage to place a barrel in belethor's goods, and I was so proud of myself(!)

  An ugly large house is nicer than a tiny crowded one.

If you wanted to make more floor space in Ysolda's house, I would not mind, but I only wished for it, not an official request.

 

 

Posted

 

If you like I´ll do that-later:-) custom-creation for my Reader only!...;-)

And if you like, I create Ysolda´s Sister inside...if you like, have a look for the space on the whiterun city-map, but have a look for the coloured stuff, like markers and other stuff that´is used in the vanilla gameplay...I don´t like to harm the game by the mod, if not wanted...

If you go in game, you can easily make screenshots using F12 key...then inside the steam (steam will be opened after you left game) you can easily upload that pic to here...Show me a place where you want it...!! I can set the home, start the cell and then I send you the stuff for further decoration, if you like;-))

And at first , give me a Name you want for that!!

 

 

hi, yes this project went off the barriers (i wanted to see how much the CK can handle...and it´s simply unlimited, if u use the right and official "optimizing tools" the bethesda-crew used for the large cells)...but now I´m done. I´m setting up some zaz-stuff, navmesh done beside and the again some npc´s and hopefully little questing and dialog.

 

Before I started, I was looking for a big home, and I also looked for ISOLDA´s home, quite nice. First of all I wanted to place the building inside the Whiterun city, but to edit that cell at the barriers was making me to give up, because you have to edit the city and the landscape, and you needed LOD´s also. For me that was too much and so I decided to catch the dragon reach, because that area is really fine and I liked it simply because of the high ceilings with tha amazing roof construction. Then I found finally a way to put the parts of that "outside-model" together without any holes, to guarantee a 100% collision with all exterior. Your model of outside should little follow your inside logically, but naturally not needed.

The name "brothel" was giving lot of confusion here and there, I took finally that name because I played the maria eden mod inside...that´s everything.

Now I don´t fell the name any more, it´s only like "bannered mare" or something like that. Maybe when I´m ready I´ll rename everything, no problem for now imo.

Normally the brothel needs quests to invite the gamer to get sex, it´s not too difficult but usually you will not find zaz-toys, or slightly less of that. This all mixed is giving a nice house, where the game can use what s/he likes, different areas and that´s it. Or not. For my way of gameplay it´s fantastic, next gamer do not like the gothic influence, next one does´t like too much cages, next one doesn´t like zap-stuff and so on.

But for that problem you have CK(creation kit)...YOU can change all stuff of the game, make whole whiterun to visit your home, redesign characters and lot of other stuff, that won´t mix the vanilla game...if needed beside.

With Maria Eden Prost. every inn goes "brothel"...so no need to create quests for that anymore.

Any the CK is for free for use (after you bought the game) and everybody can "build" the beloved place to play whatever is beloved.

...to put a nice home like that from isolda into a nice tamriel-place and to prepare that, is really not hard...

...you want me to create that, right? lol

I like not playing in small cells also,

which means I want someone to make ysolda's house very large.

For me, impossible.

For anyone else, I don't know, but the first thought is,

"Make it Larger on the inside".

Someone did exactly that but they got bogged down in useless furniture and

strange lighting.

   If you are building anyway, it could be a place for you to try stuff, or something.

The original brothel idea is good!

But I know of at least two brothel mods (maybe three) where most of the occupants just stand around and say,

"[i cannot paste, damn] Can I help you?"

So start small, like lots of toys and maybe a proprietor.

A house like Ysolda's (only much bigger),

A store like Belethor's General goods (but with more goods, and beds).

 

I got lost on the rest of these posts, sorry. 

 

I looked at building in creation kit and got horribly lost.

I did manage to place a barrel in belethor's goods, and I was so proud of myself(!)

  An ugly large house is nicer than a tiny crowded one.

If you wanted to make more floor space in Ysolda's house, I would not mind, but I only wished for it, not an official request.

 

 

The underground bathhouse (a palace mod) is supposed to be where I invite all the women I like in the game to live.

It is absolutely huge.

That is how I used to play, but now I pretend player has fallen for Ysolda, but does not want a wife.

The house and the whiterun marketplace are where ysolda mostly lives.

 

Now, of course, if you know how to modify the base-game so an NPC will live naturally in another house, please do, but I did not know such a thing was even possible.

If it was, I'd have her living in a cave with the bears (I don't care).

Posted

I also played in the Underground bathhouse, but suddenly I felt boring, especially the area is not needed for gameplay - I can´t explain.

Suddenly it simply stopped...I will upload a rough Version of that new "whiterun-home" about in an hour...Outside and inside is like the graymane´s house, but I decreased the size to place it into the whiterun City wall area. Navmesh and outside is ready...Now I will "tighten" the original Interieur  cell and connect inside with outside, I´ll call it "Ivy´s Home"...

 

..the most common is ready..you Need to set the lights, some stuff within the main-cell(main Interieur lightning defining is needed (at the moment it´s "CK"-high-lighted, and you Need to Name it really...you could try to add a cellar and make a Little navmesh then...Ivy, I could not find so far...I put her into the game ..but maybe she was "WANDERING"...therfor arcadia at once checked out the new area...lol...and layed into bed...

Ivy is a follower/sister of Ysolda, can also be marraged.

 

This is NO "READY MADE MOD", it´s for INTERESTED users, who want to go on with this or to EXPERIMENTATE with the CK.

 

 

If you like I´ll do that-later:-) custom-creation for my Reader only!...;-)

And if you like, I create Ysolda´s Sister inside...if you like, have a look for the space on the whiterun city-map, but have a look for the coloured stuff, like markers and other stuff that´is used in the vanilla gameplay...I don´t like to harm the game by the mod, if not wanted...

If you go in game, you can easily make screenshots using F12 key...then inside the steam (steam will be opened after you left game) you can easily upload that pic to here...Show me a place where you want it...!! I can set the home, start the cell and then I send you the stuff for further decoration, if you like;-))

And at first , give me a Name you want for that!!

 

 

hi, yes this project went off the barriers (i wanted to see how much the CK can handle...and it´s simply unlimited, if u use the right and official "optimizing tools" the bethesda-crew used for the large cells)...but now I´m done. I´m setting up some zaz-stuff, navmesh done beside and the again some npc´s and hopefully little questing and dialog.

 

Before I started, I was looking for a big home, and I also looked for ISOLDA´s home, quite nice. First of all I wanted to place the building inside the Whiterun city, but to edit that cell at the barriers was making me to give up, because you have to edit the city and the landscape, and you needed LOD´s also. For me that was too much and so I decided to catch the dragon reach, because that area is really fine and I liked it simply because of the high ceilings with tha amazing roof construction. Then I found finally a way to put the parts of that "outside-model" together without any holes, to guarantee a 100% collision with all exterior. Your model of outside should little follow your inside logically, but naturally not needed.

The name "brothel" was giving lot of confusion here and there, I took finally that name because I played the maria eden mod inside...that´s everything.

Now I don´t fell the name any more, it´s only like "bannered mare" or something like that. Maybe when I´m ready I´ll rename everything, no problem for now imo.

Normally the brothel needs quests to invite the gamer to get sex, it´s not too difficult but usually you will not find zaz-toys, or slightly less of that. This all mixed is giving a nice house, where the game can use what s/he likes, different areas and that´s it. Or not. For my way of gameplay it´s fantastic, next gamer do not like the gothic influence, next one does´t like too much cages, next one doesn´t like zap-stuff and so on.

But for that problem you have CK(creation kit)...YOU can change all stuff of the game, make whole whiterun to visit your home, redesign characters and lot of other stuff, that won´t mix the vanilla game...if needed beside.

With Maria Eden Prost. every inn goes "brothel"...so no need to create quests for that anymore.

Any the CK is for free for use (after you bought the game) and everybody can "build" the beloved place to play whatever is beloved.

...to put a nice home like that from isolda into a nice tamriel-place and to prepare that, is really not hard...

...you want me to create that, right? lol


I like not playing in small cells also,

which means I want someone to make ysolda's house very large.

For me, impossible.

For anyone else, I don't know, but the first thought is,

"Make it Larger on the inside".

Someone did exactly that but they got bogged down in useless furniture and

strange lighting.

   If you are building anyway, it could be a place for you to try stuff, or something.

The original brothel idea is good!

But I know of at least two brothel mods (maybe three) where most of the occupants just stand around and say,

"[i cannot paste, damn] Can I help you?"

So start small, like lots of toys and maybe a proprietor.

A house like Ysolda's (only much bigger),

A store like Belethor's General goods (but with more goods, and beds).

 

I got lost on the rest of these posts, sorry. 

 

I looked at building in creation kit and got horribly lost.

I did manage to place a barrel in belethor's goods, and I was so proud of myself(!)

  An ugly large house is nicer than a tiny crowded one.

If you wanted to make more floor space in Ysolda's house, I would not mind, but I only wished for it, not an official request.

 

 

The underground bathhouse (a palace mod) is supposed to be where I invite all the women I like in the game to live.

It is absolutely huge.

That is how I used to play, but now I pretend player has fallen for Ysolda, but does not want a wife.

The house and the whiterun marketplace are where ysolda mostly lives.

 

Now, of course, if you know how to modify the base-game so an NPC will live naturally in another house, please do, but I did not know such a thing was even possible.

If it was, I'd have her living in a cave with the bears (I don't care).

 

Lightning and Name and Location done...ivy Comes with Hair by SG/KSHairdos (Desperato)

Posted

If you like my character I played with (on the pics)  I ´ll upload 2 followers for you,

both are sitting in the bannered mare and wait for you,  !!!! must have: CBBE (HDT-Body Skeleton, not working with U(UNP)), both with vanilla clothing,

modded/edited SG.Skin, hairs by Ks.Hairdos/SG.Hairs (not needed for Installation), they are stand-alone

Posted

I think maybe I found the house where ysolda wants to dwell, but all the characters in the house, a large family,

stand around in a kind of a queue while Ysolda chases after the Player.

An old man very close to where Ysolda is making love to the player,

sits in a chair saying that he will forge something later..

  A possessed demon child stands downstairs with an evil grin.

A woman comments on how stupid the war is.

The house is complete as far as I can tell, the lighting is perfect, and I am happy and grateful of course.

I see the routine in the house is that everyone is waiting for daybreak to wander the city streets,

like the undead, and no one sleeps.

Can I have one more wish?

I wish that ysolda owns the house and evicts the transients and orphans, and sleeps at night.

 

post-392535-0-60970800-1477089011_thumb.jpg

post-392535-0-03993100-1477089023_thumb.jpg

Posted

http://www.nexusmods.com/skyrim/mods/57749/?

If you like my character I played with (on the pics)  I ´ll upload 2 followers for you,

both are sitting in the bannered mare and wait for you,  !!!! must have: CBBE (HDT-Body Skeleton, not working with U(UNP)), both with vanilla clothing,

modded/edited SG.Skin, hairs by Ks.Hairdos/SG.Hairs (not needed for Installation), they are stand-alone

 

If you want to try a body (for an experiment)

try "Body by Leito"

which
is at the top of this post (it is supposed to be right here in this sentence, but my browser hates loverslab)

I do not know if it is cbbe or unp but it looks fine with everything!

I got rid of Caliente's cbbe after I found this out.

 

Player left the new house and went to Ysolda's old house to sleep.

The next morning a huge crowd was outside,

and a vampire was attacking.

The vampire was normal.

The huge crowd was not.

 

post-392535-0-41058800-1477092549_thumb.jpg

post-392535-0-80266500-1477092560_thumb.jpg

Posted

I won´t Change the Body typ ... but maybe later I could create some followers with that Skeleton...but, the realism is not this, or that way...everybody likes the different types of things...I have seen that "leito" Body in the past...the BODY is one Thing, the Skin will be another Problem...with the Skin Comes the face, and in face textures I´m totally with SGSkin, I specially edited one Skin for my gameplay because it suits to what I wanted to Play with.

Seems to be an Special Skeleton. As followers it´s interesting.

And I was looking a lot for finding the Skin i have now. If I use different Skin, all the "Magic" is away, that´s it!

 

On that pics, is that house I did some h´rs ago??

Okay, maybe I forgot to set the AI-sleeping sleep-marker, or bed...if you open the mod in CK, you doubleclick on IVY, then look for the AI-Packages, and you will find something for SLEEPING (pack)...there is a Location given, maybe it´s set wrong...I´ll also have a look on that..

 

AGAINST DARKER HEADS:

If you want to get RID of the dark HEAD of IVY, go to actors, then subfolder "actors" (CK) search ivy, click on that Little face with Name...then it´s greyed out, or blue - then press CTRL+F4 and you´ll safe your work...after that, the HEAD and Body tint will be NEARLY the same !!! This depends on the individual Skeleton-use but you can fix it in that way.

 

HOPE the CHAOS on your pics  is not my mod...lol

Seems to me that they are celebrating the new WHITERUN-CITY-HOME....lol

I´ll Keep that house also, it suits perfect at it´s place and maybe I get some ideas...the Interieur is really cute and sweet, but not too much interesting me. You Need a RUN (downstairs a cellar).

 

You can´t put Isolda into a cave with bear, you get a damaged System perhaps...she has one questline...take her sister Ivy instead...I hope she´s following you...you can have a friendly bear as a follower, if you like...that should work...other´s made mushrooms as followers...;-))...or a lovely dog...a Dragon is a Little suspect - but also working....we could resize the Dragon to "a birds-size"-perhaps...i don´t know if that works.

It works (the house Dragon), but you have massive troubles with the ladies...lol (this was only a test !!!)

 

 

http://www.nexusmods.com/skyrim/mods/57749/?

If you like my character I played with (on the pics)  I ´ll upload 2 followers for you,

both are sitting in the bannered mare and wait for you,  !!!! must have: CBBE (HDT-Body Skeleton, not working with U(UNP)), both with vanilla clothing,

modded/edited SG.Skin, hairs by Ks.Hairdos/SG.Hairs (not needed for Installation), they are stand-alone

 

If you want to try a body (for an experiment)

try "Body by Leito"

which
is at the top of this post (it is supposed to be right here in this sentence, but my browser hates loverslab)

I do not know if it is cbbe or unp but it looks fine with everything!

I got rid of Caliente's cbbe after I found this out.

 

Player left the new house and went to Ysolda's old house to sleep.

The next morning a huge crowd was outside,

and a vampire was attacking.

The vampire was normal.

The huge crowd was not.

 

Posted

 

I won´t Change the Body typ ... but maybe later I could create some followers with that Skeleton...but, the realism is not this, or that way...everybody likes the different types of things...I have seen that "leito" Body in the past...the BODY is one Thing, the Skin will be another Problem...with the Skin Comes the face, and in face textures I´m totally with SGSkin, I specially edited one Skin for my gameplay because it suits to what I wanted to Play with.

Seems to be an Special Skeleton. As followers it´s interesting.

And I was looking a lot for finding the Skin i have now. If I use different Skin, all the "Magic" is away, that´s it!

 

On that pics, is that house I did some h´rs ago??

Okay, maybe I forgot to set the AI-sleeping sleep-marker, or bed...if you open the mod in CK, you doubleclick on IVY, then look for the AI-Packages, and you will find something for SLEEPING (pack)...there is a Location given, maybe it´s set wrong...I´ll also have a look on that..

 

AGAINST DARKER HEADS:

If you want to get RID of the dark HEAD of IVY, go to actors, then subfolder "actors" (CK) search ivy, click on that Little face with Name...then it´s greyed out, or blue - then press CTRL+F4 and you´ll safe your work...after that, the HEAD and Body tint will be NEARLY the same !!! This depends on the individual Skeleton-use but you can fix it in that way.

 

HOPE the CHAOS on your pics  is not my mod...lol

Seems to me that they are celebrating the new WHITERUN-CITY-HOME....lol

I´ll Keep that house also, it suits perfect at it´s place and maybe I get some ideas...the Interieur is really cute and sweet, but not too much interesting me. You Need a RUN (downstairs a cellar).

 

You can´t put Isolda into a cave with bear, you get a damaged System perhaps...she has one questline...take her sister Ivy instead...I hope she´s following you...you can have a friendly bear as a follower, if you like...that should work...other´s made mushrooms as followers...;-))...or a lovely dog...a Dragon is a Little suspect - but also working....we could resize the Dragon to "a birds-size"-perhaps...i don´t know if that works.

It works (the house Dragon), but you have massive troubles with the ladies...lol (this was only a test !!!)

 

 

http://www.nexusmods.com/skyrim/mods/57749/?

If you like my character I played with (on the pics)  I ´ll upload 2 followers for you,

both are sitting in the bannered mare and wait for you,  !!!! must have: CBBE (HDT-Body Skeleton, not working with U(UNP)), both with vanilla clothing,

modded/edited SG.Skin, hairs by Ks.Hairdos/SG.Hairs (not needed for Installation), they are stand-alone

 

If you want to try a body (for an experiment)

try "Body by Leito"

which

is at the top of this post (it is supposed to be right here in this sentence, but my browser hates loverslab)

I do not know if it is cbbe or unp but it looks fine with everything!

I got rid of Caliente's cbbe after I found this out.

 

Player left the new house and went to Ysolda's old house to sleep.

The next morning a huge crowd was outside,

and a vampire was attacking.

The vampire was normal.

The huge crowd was not.

 

I need to troubleshoot another mod and I have to disable yours just for a while.

Your mod does great things.

Thank you.

Posted

"Whiterun Ivy´s Home" , now more better placed ...

 

It´s now Close to the "Bannered Mare", last pic (No.6) is interior of "Bannered Mare".

 

Keep in mind please: "IVY´S HOME" is not ready !!!....you have to work on that if you want to use it...NO READY-MADE MOD HERE !!! (that was only created for the start to get a Little Forward with  the CreationKit )...[not seriously use-able for now]

  • 2 months later...
Posted

Hi, miracula.

I've got a critical bug with this mod.

 

The issue is a bit arcane: at two points in the game (far as I've found) critical scripts don't work.

 

1. Under Saarthal, after hearing out Psijic monk, when I enter the next circular room with a bridge - more draugs fail to break from the tombs, Tolfdir never gives his order for you to go further alone, and quest progression stops at that point.

2. When finding Serana in Dimhollow Crypt, she is actually standing outside the monolith she should be interred in. She talks but she won't follow me no matter what, once again quest is broken.

There may be more issues like this... it seems something important to the game gets broken if I keep this mod in load order.

 

Easiest way to replicate this issue is to start the game with alternate start mod, select "new member of a guild, College of WInterhold", and quickly move through the quest.

 

P.S. Aside from this, I really where this mod is going, thanks for sharing your work!

 

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