ari777 Posted October 9, 2016 Posted October 9, 2016 YAY the team grows and the plot thickens "cue the dancing chickens" https://www.youtube.com/watch?v=Iy06kZIaH9Y&list=RDhN5X4kGhAtU&index=8
DrSnake Posted October 11, 2016 Posted October 11, 2016 Programmer here as well, with exp in UE4. Could chip in where needed. Ill send you my contact details through PM
MarkPlourde Posted March 28, 2017 Posted March 28, 2017 Curious if this project ever went anywhere? Was just thinking I had a weird idea for a game but no clue how to put it into practice, then happened on this thread. Are you all cooking something up?
Vuulgar Posted April 2, 2017 Posted April 2, 2017 Parasite in City is an awesome game, but It certainly left me wanting more. Zombie apocalypse where the virus is spread through intimate contact. Hordes of rampaging zombie rapists turn communities into mass orgies. As a survivor immune to the contagion, you must sneak, kill, and fuck your way through the merciless hordes including zombies, insects, tentacle monsters (of course), to get to safety. Personally I love the idea of a base building mechanic, such as finding survivors and establishing your own community, such as in Fallout 4. Difference is you'll need to venture outside to walls to scavenge for parts, food, and other survivors. Lust of the Dead parts 1, 2 and 3 lol some of those really bad movies I couldnt stop watching but that is exactly what they are about. It would be a fun concept for a game or eventual Fallout 4 mod...I agree.
Suyeta Posted July 5, 2017 Posted July 5, 2017 The LoversLab community is chock full of very talented modelers, animators, coders and Idea Generators. I would definitely be wiling to do whatever I could to support a LoversLab Game. All I have is an associates degree in computer programming. I only know what they've taught in schools, currently looking for a paid internship or job so i can get some actual work experience. The only languages I have worked with are c#, c++, VB, and advanced Java, but I am willing to give it the old college try. I would love to work with any of the wonderful content creators here to learn more game oriented skills and offer my services for any menial coding tasks. Send me your pseudocode, I'll type it up
Sharess Posted July 17, 2017 Posted July 17, 2017 If you manage to get this going forward, then if you want a writer, I'm sure I could try and help out. I do have a little bit of C# and LSL coding experience too, but a lot of people have put their hands up for coding who are far better then I am.
Hypure Posted July 17, 2017 Posted July 17, 2017 Oh wow, someone kind of beat me to this last year... I'll be making a separate post about it once im home from work and have figured out which subforum it belongs in, but I've been toying with nVidia FleX in UE4.16.0 (the implementation on git branched by nVidias GameWorks team a few weeks ago) making basically a "penetration test". What I have in mind will be described in that post in more detail, I'll link it here. Bottom line, I'm very interested in this topic and will hopefully be able to provide very good collision detection, Body deformation (think bereast expansion, belly bulging) physics implementation for the bodies. As I said, only toying around with it for the moment. I've been so very annoyed with every pr0n.exe because none handles penetration in any even closely realistic way. I will be making a sandbox for this anyway, maybe we can get my work into this game too.
Professorg Posted July 20, 2017 Posted July 20, 2017 I can do C++ coding in both the Unreal Engine 4 and CryEngine V. I can also do network code being as that's my IRL job :I
veralynn777 Posted December 1, 2019 Posted December 1, 2019 eh i just import daz 3d chaacters and combine them with the unreal skeleton. im looking for some starter assets to make something of a survival/3d platformer. you battle bots and baddies gather food from danger zones and explore the facility to get geAR
veralynn777 Posted December 1, 2019 Posted December 1, 2019 its just a concept for now as im still learning blueprints and such. main of which is how to set up a hunger system that allows access to the morphs i brought in on my skeletal mesh. (emaciated,fat,fit) like if she overeats she gets thicc but is heavier and hits harder,but if she loses weight she is smaller and faster and more agile. once i get the basics of that down i want to add more enemies, climbing mechanics and sex interactions~
Zhiqua Posted December 1, 2019 Posted December 1, 2019 4 hours ago, veralynn777 said: eh i just import daz 3d chaacters and combine them with the unreal skeleton. im looking for some starter assets to make something of a survival/3d platformer. you battle bots and baddies gather food from danger zones and explore the facility to get geAR Is it possible to do this but retain morph targets? Currently working on something myself.
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