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LoversLab Unreal Engine 4 game


CrimsonKnightOnNexus

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  • 5 months later...
Posted

Curious if this project ever went anywhere?  Was just thinking I had a weird idea for a game but no clue how to put it into practice, then happened on this thread.  Are you all cooking something up?

Posted

Parasite in City is an awesome game, but It certainly left me wanting more. 

 

Zombie apocalypse where the virus is spread through intimate contact. Hordes of rampaging zombie rapists turn communities into mass orgies. As a survivor immune to the contagion, you must sneak, kill, and fuck your way through the merciless hordes including zombies, insects, tentacle monsters (of course), to get to safety.

 

Personally I love the idea of a base building mechanic, such as finding survivors and establishing your own community, such as in Fallout 4. Difference is you'll need to venture outside to walls to scavenge for parts, food, and other survivors.

 

uVnMPLo.jpg

 

Lust of the Dead parts 1, 2 and 3 lol some of those really bad movies I couldnt stop watching but that is exactly what they are about. It would be a fun concept for a game or eventual Fallout 4 mod...I agree.

  • 3 months later...
Posted

The LoversLab community is chock full of very talented modelers, animators, coders and Idea Generators. I would definitely be wiling to do whatever I could to support a LoversLab Game. All I have is an associates degree in computer programming. I only know what they've taught in schools, currently looking for a paid internship or job so i can get some actual work experience. The only languages I have worked with are c#, c++, VB, and advanced Java, but I am willing to give it the old college try. I would love to work with any of the wonderful content creators here to learn more game oriented skills and offer my services for any menial coding tasks. Send me your pseudocode, I'll type it up :D

  • 2 weeks later...
Posted

If you manage to get this going forward, then if you want a writer, I'm sure I could try and help out.

 

I do have a little bit of C# and LSL coding experience too, but a lot of people have put their hands up for coding who are far better then I am.

Posted

Oh wow, someone kind of beat me to this last year...

 

I'll be making a separate post about it once im home from work and have figured out which subforum it belongs in, but I've been toying with nVidia FleX in UE4.16.0 (the implementation on git branched by nVidias GameWorks team a few weeks ago) making basically a "penetration test". What I have in mind will be described in that post in more detail, I'll link it here.

 

Bottom line, I'm very interested in this topic and will hopefully be able to provide very good collision detection, Body deformation (think bereast expansion, belly bulging) physics implementation for the bodies. As I said, only toying around with it for the moment.

I've been so very annoyed with every pr0n.exe because none handles penetration in any even closely realistic way. I will be making a sandbox for this anyway, maybe we can get my work into this game too.

  • 2 years later...
Posted

eh i just import daz 3d chaacters and combine them with the unreal skeleton. im looking for some starter assets to make something of a survival/3d platformer. you battle bots and baddies gather food from danger zones and explore the facility to get geAR

Posted

its just a concept for now as im still learning blueprints and such.

main of which is how to set up a hunger system that allows access to the morphs i brought in on my skeletal mesh. (emaciated,fat,fit) like if she overeats she gets thicc but is heavier and hits harder,but if she loses weight she is smaller and faster and more agile. once i get the basics of that down i want to add more enemies, climbing mechanics and sex interactions~

 

Posted
4 hours ago, veralynn777 said:

eh i just import daz 3d chaacters and combine them with the unreal skeleton. im looking for some starter assets to make something of a survival/3d platformer. you battle bots and baddies gather food from danger zones and explore the facility to get geAR

Is it possible to do this but retain morph targets?

 

Currently working on something myself.

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