Guest riserax Posted September 22, 2016 Posted September 22, 2016 Hello! ^o^ I wanted to create a duplicate of Cicero(Dawnstar) that I edited to be a vampire in CK/Racemenu (used Nifmerge to merge Racemenu export to exported CK nif). Everything worked wonderfully! Except... He has no dialogue, at all. He does use his MaleuniqueCicero voice to say the "Hmm?", but that is all he says. Not sure what I did wrong! I just edited the orginal CiceroDawnstar (the follower version mind you) and only changed his looks (race, hair, scars), nothing else, saved as new form. I assumed that his dialogue would just copy from the other Cicero. Any idea what I did wrong? Is there another way to do this? HIs dialogue box seems the same to me.. TLDR; I did a thing, copied an existing NPC to have one with a different appearance (vampire), but it doesn't use the original NPCs dialogue in game, just says "Hmm?" and has no dialogue options. Any help is greatly appreciated! <3 Thank you!
Loogie Posted September 22, 2016 Posted September 22, 2016 saved as new form The condition checks on dialog check the ID of the NPC form. He doesn't have Cicero's dialog because he isn't Cicero, he's an NPC that looks like Cicero.
darkconsole Posted September 22, 2016 Posted September 22, 2016 bah, that first post. we had a perfect opportunity for every post on the first page to just be "hmm?"
Guest riserax Posted September 22, 2016 Posted September 22, 2016 Oh... xD I figured copying him would do the trick! So... Guess I'm screwed? Dialogue page hates me on CK, and crashes if I even look at a different tab. *whimper* I've never edited dialogue before, but, if it let's me, I assume I can just copy the names of the topics and crap from the original NPC to the new one? Yay for n00bdom! Edit: Ooh, or, can I somehow change the condition checks to include both npcs? Another edit: Eh, nevermind. My creationkit won't let me touch anything dialogue related. x.x
Loogie Posted September 22, 2016 Posted September 22, 2016 Changing the conditions would be far easier than recreating the dialog.
Guest riserax Posted September 22, 2016 Posted September 22, 2016 Just an update. I did change the conditions, on every bit of dialogue, between crashes, finally... It did not work. I unfuzed all his sound files, and I am just making new dialogue... It's a real pain!!! Lol. Kind of fun however. Thanks for the help!
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