Vitriks Posted September 21, 2016 Posted September 21, 2016 So I need to create specular texture. How to do that from scratch? Should I take usual texture, apply NormalMapFilter, make blue channel dark and save it as usual dds texture?
Kargrin Posted September 21, 2016 Posted September 21, 2016 I dont know if you tried this online map maker (worked for me when i tried to make a normal map) http://cpetry.github.io/NormalMap-Online/
Recommended Posts
Archived
This topic is now archived and is closed to further replies.