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Ok this is dumb XD


PizzaPi

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Posted

Ok i just need someone to tell me what wrong with my file

 
 
 
I know i have an error because when i load up my game with my mods the game gets past the Bethesda logo the it load the main menu logo but then it crashes/closes the program... please help :)

 

Posted

I just wanna know what i need to install

 

 

this is the error section

 

 

 

Tracing an Unhandled Exception:
Exception: 
Message: 
The process cannot access the file 'c:\Games\Nexus Mod Manager\Skyrim\Mods\ModProfiles\2y255ihw\modlist.xml' because it is being used by another process.
Full Trace: 
System.IO.IOException: The process cannot access the file 'c:\Games\Nexus Mod Manager\Skyrim\Mods\ModProfiles\2y255ihw\modlist.xml' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean useAsync)
   at System.Xml.XmlWriterSettings.CreateWriter(String outputFileName)
   at System.Xml.Linq.XDocument.Save(String fileName, SaveOptions options)
   at Nexus.Client.ModManagement.VirtualModActivator.SaveModList(String p_strPath)
   at Nexus.Client.ModManagement.ProfileManager.SaveProfile(IModProfile p_impModProfile, Byte[] p_bteModList, Byte[] p_bteIniList, Byte[] p_bteLoadOrder, String[] p_strOptionalFiles)
   at Nexus.Client.ModManagement.ProfileManager.UpdateProfile(IModProfile p_impModProfile, Byte[] p_bteIniEdits, Byte[] p_bteLoadOrder, String[] p_strOptionalFiles)
   at Nexus.Client.MainForm.ActivePlugins_CollectionChanged(Object sender, NotifyCollectionChangedEventArgs e)
   at System.Collections.Specialized.NotifyCollectionChangedEventHandler.Invoke(Object sender, NotifyCollectionChangedEventArgs e)
   at System.Collections.Specialized.NotifyCollectionChangedEventHandler.Invoke(Object sender, NotifyCollectionChangedEventArgs e)
   at Nexus.Client.Util.Collections.ObservableSet`1.Add(T p_tItem)
   at Nexus.Client.PluginManagement.InstallationLog.ActivePluginLog.TransactionEnlistment.Commit()
   at Nexus.Client.PluginManagement.InstallationLog.ActivePluginLog.ActivatePlugin(Plugin p_plgPlugin)
   at Nexus.Client.PluginManagement.UI.PluginManagerVM.LoadOrderManager_ActivePluginUpdate(Object sender, EventArgs e)
   at Nexus.Client.Games.Gamebryo.PluginManagement.LoadOrder.PluginOrderManager.FileWatcherOnChangedTxt(Object source, FileSystemEventArgs e)
   at System.IO.FileSystemWatcher.OnChanged(FileSystemEventArgs e)
   at System.IO.FileSystemWatcher.CompletionStatusChanged(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* overlappedPointer)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
 
Running Threads (0)
 

that make any sense?

 

Posted

might not need to install anything, look at your plugins list in NMM, All should appear in regular black text, any in yellow or red are missing a dependency and will list what it's missing, you could either disable any mods marked with yellow/red or install the dependency, you may also want to consider running LOOT.

Posted

Get Mod Manager and never have to lose time on solving those riddels, just because you overlooked a mod dependency somewhere in the "requirements" section. Plus, this is a technical problem - wrong subforum. In the future, people will reply more and more detailed when posting in the right subforum.

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