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Armbinder always overrides animations, even if 'override animations' setting turned off.


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Posted

Papyrus.0.log  Papyrus.

 

Before you tell me: Yes, I am aware Zaz animations AND Devious devices both have an MCM option for turning off animation override when bound. I have turned both of them off. I have checked, double checked, and triple checked. They are both OFF, they have been toggled on, then off, just to test for this papyrus.

 

I am on Devious Devices Integration 3.1. No beta.

 

I am on Zaz 6.1, with the 6.11 patch installed, the only two versions available.

 

Animations play fine without an armbinder.

 

Short version: Armbinders cause a weird animation error where only one single animation is available, always ZAP Missionary, or something similar.

 

Long version: When an animation starts (through ANY means, be it an invite through Defeat, or Deviously Cursed Loot, or any mod, really), it correctly selects an animation from those that should be available. It says (for example): Playing Funnybizness Table Rape.

 

Then: As the animation starts, it says in the upper left "Playing animation: Zap missionary", or something similar, and as stage 2 of the animation starts, it instead switches to stage 1 of zap missionary.

 

Also: If I use Sexlab Tools to open up a menu and force the animation to go back, it will not let me. No other animations of any kind are available in that menu, and I cannot manually change the tag. This attempt is recorded in the papyrus.

 

Help please. I have had this bug for ages, everyone just tells me it's someone else causing it.

 

Even if it were ignoring the fact that I have override turned off, the number of animations it returns is -1. This plays the default missionary one. Zaz animations has more bound animations installed, so even if it was only bound animations, it should not be -1.

 

EDIT: I am speaking to CPU via skype. He says it is the fault of the replacement system ZAP uses. He is going to give me a patch to place in this thread, when he finishes it. It will completely remove the animation overrider.

 

 

FOR THOSE HAVING MY PROBLEM:

 

It is a bug in ZAZ animation pack that is going around right now. It is not Devious Devices. The ZAZ animation overrider turns itself back on when you turn it off. This thread will be edited in a few hours with a patch you can use.

 

Edit 2: CPU is having issues creating the patch. I will edit this or post again in the thread if/when he actually comes up with the patch. I think he has it, but I'm not sure.

 

Edit 3: Unfortunately, CPU could not come up with a patch to fix it. We have made progress on the problem below, but not solved it yet.

Posted

THANK YOU! And CPU of course too.  :heart:

I've "solved" this problem by not installing the ZaZ animations in MCM, which works at least for some mods/situations... but it's not really a solution.

Posted

attachicon.gifPapyrus.0.log  Papyrus.

 

*snip*

Made some (quite few) tests. Are you absolutly sure it's ZaZ causing trouble? At least for creatures, it seems that upgrade from DDi 2.9.1 to DDi 3.1 broke it completly.

Old version: armbinder gets stripped, creature animation playing, armbinder requipped, everything fine. 

New version: armbinder gets stripped, it starts to play any ZaZ animation for my toon, none at all for the creature. If belted, it might play no animation at all, or the belted animation, or it says it plays the belted animation while actually doing something else.

And it's not even only the armbinder, i had the same problems with the hood from dculs rubber doll quest + belt without my hands bound, not sure if belt or hood caused it.

Scenes were triggered by defeat and dcul.

 

My game might be messy (scriptlag, load order or anything, could you try to downgrade DDi and confirm that something is wrong here? Or that everything works fine for you?

I was takling to CPU yesterday and i have some douts that it's only one problem, especially about the sexlab tools part, i always had some problems there.

Posted

I was talking to CPU as well, we did some screen-sharing, intensive testing. It appears to be ZaZ doing the issue, but it will be fixed in Sexlab 1.63 when it comes out, as Sexlab will handle the animation overriding itself, or so he tells me. We tested it using Scent of Sex, Defeat, Deviously Cursed loot, everything had its animation overrided AFTER starting a normal animation and unequipping the armbinder.

 

The number of installed armbinder animations also always flops back to -1, an invalid return, despite me clearly having installed the armbinder animations from ZaZ animation pack itself. We even called the armbinder animations directly, they're there.

 

He says Xaz is aware of the issue, but a very busy person.

 

I've been having the issue well before DDi 3.1, everyone just told me their filter was broken and to wait for the update.

Posted

I was talking to CPU as well, we did some screen-sharing, intensive testing. It appears to be ZaZ doing the issue, but it will be fixed in Sexlab 1.63 when it comes out, as Sexlab will handle the animation overriding itself, or so he tells me. We tested it using Scent of Sex, Defeat, Deviously Cursed loot, everything had its animation overrided AFTER starting a normal animation and unequipping the armbinder.

 

The number of installed armbinder animations also always flops back to -1, an invalid return, despite me clearly having installed the armbinder animations from ZaZ animation pack itself. We even called the armbinder animations directly, they're there.

 

He says Xaz is aware of the issue, but a very busy person.

 

I've been having the issue well before DDi 3.1, everyone just told me their filter was broken and to wait for the update.

Well, i didn't upgrade DDi for quite some time, so my fall back isn't the last one, but testing with 2.9.1 compared to 3.1 it's DDi. At least there has to be some change that causes problems, no clue if they implemented something like "if DDi overwrite is toggled off, use ZaZ and ignore it's settings". And in that case, i'm not sure if an additional mod to overwrite things would really help...

 

Don't get me wrong, i don't say the old DDi was without problems or if it didn't cause them, that everything worked perfect. But that it switches from creature animation to human bound animation didn't happen. And it seems it depends on which creatures at least if wearing belt/gag but no armbinder. Giants worked fine with belt/gag, mammoth switched to human animation, wolves too. Draugr didn't do anything at all, but i didn't test those much.

 

I'll download and try again if it happens with DDi 2.9.2 and report there, i think.

*edit: tried with 2.9.2 and there it still works too.

Posted

Try the DDi development repository from github, that version solved the problems with creatures very fine for me, didn't try humans yet and too tired now. Wearing an open belt and gag, sexlab tools freaked out and once an animation started, the only option was DDbeltedSolo, it seems it doesn't differ between closed and open belts. 

But it doesn't switch anymore from creature-female to human-bound female, overwriting everything else.

Posted

I tested the new dev build myself, with interesting results:

 

There is a new check box under 'animation filters', that just says 'use animation filters'. You can turn it off, or on.

 

With it ON:

Creature animations work as intended now. The armbinder comes off for the animation, creature boinks me, armbinder goes back on. Perfect.

Human animations still get overridden. Suddenly I am in ZAZ-whatever, instead of the other animation, despite the armbinder being removed.

 

With it OFF:

Human animations KIND OF play correctly. The armbinder never comes off, but the chosen animation is uninterrupted. I have no hands, however.

 

It would be really nice if there was an option in Devious Devices to just always remove armbinders before a sex animation if possible. Though I suppose, this is already happening in the broken-animations version.


Try the DDi development repository from github, that version solved the problems with creatures very fine for me, didn't try humans yet and too tired now. Wearing an open belt and gag, sexlab tools freaked out and once an animation started, the only option was DDbeltedSolo, it seems it doesn't differ between closed and open belts. 

But it doesn't switch anymore from creature-female to human-bound female, overwriting everything else.

 

*makes sure to quote you so it pings you properly*

Posted

I tested the new dev build myself, with interesting results:

 

There is a new check box under 'animation filters', that just says 'use animation filters'. You can turn it off, or on.

 

With it ON:

Creature animations work as intended now. The armbinder comes off for the animation, creature boinks me, armbinder goes back on. Perfect.

Human animations still get overridden. Suddenly I am in ZAZ-whatever, instead of the other animation, despite the armbinder being removed.

 

With it OFF:

Human animations KIND OF play correctly. The armbinder never comes off, but the chosen animation is uninterrupted. I have no hands, however.

 

It would be really nice if there was an option in Devious Devices to just always remove armbinders before a sex animation if possible. Though I suppose, this is already happening in the broken-animations version.

Try the DDi development repository from github, that version solved the problems with creatures very fine for me, didn't try humans yet and too tired now. Wearing an open belt and gag, sexlab tools freaked out and once an animation started, the only option was DDbeltedSolo, it seems it doesn't differ between closed and open belts. 

But it doesn't switch anymore from creature-female to human-bound female, overwriting everything else.

 

*makes sure to quote you so it pings you properly*

The moment i've seen this topic i've clicked on "follow". ;) I forgot that you maybe didn't, sry^^

The additional option was a quick fix added by Kimy after i said i'd wish DD wouldn't decide for me what's appropiate. I couldn't find a difference for creatures, though, there everything is fine with or without this option. I guess the best would be to tell her or the DDi team about the human things.

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