Marinchev Posted August 31, 2016 Posted August 31, 2016 I definitely did something wrong, guys, I need your help! Ok, so here's how I went about this in 3ds: Following Nightasy's tutorial on Skyrim armors (I Figured it can't be too different for FalloutNV, since it has both the Skin instance and BSDismemberInstance), I went about importing my nif file with the ALICE body, then I modified it. Now here's how I understand things - After finishing with tweaking the body parts I needed tweaked, I deleted everything BUT the actual body mesh, then exported that to a dummy .NIF. I placed a Smooth modifier with Groups set to 2 (for this to prevent creation of extra vertices or whatever) before exporting it. Then, after starting a new project in 3ds, I imported the original body with the skeleton, skin instances and everything that I need for the rigging (well, at least that's how it works for Skyrim armors). So, after importing the original body, I imported my edited body without skeletons, or anything - just the body mesh. And so, using the original body, I placed a Skin Wrap modifier on the modified one, selected the appropriate options, added the original body to it, Generated the Skins with all points weighted, etc. Now here's when things got a bit tricky for me. Meaning: So how do I create the selection for BSDismember? I decided it wasn't gonna hurt to just copy/paste the BSDismember modifier from the original body, to the edited one. Perhaps that's what I did wrong - I'm open to suggestions here. And so with all that done, I deleted ONLY the original's body MESH, leaving the skeleton and caps intact, with the new mesh, then Export, didn't weld any vertices as well. Then I go into GECK to check it out and BAM - invisible body, with some strange line dashing all over the place. What did I do wrong? Probably lots of things Help me guys!
Marinchev Posted August 31, 2016 Author Posted August 31, 2016 God, I am SUCH AN IDIOT. Nevermind, I fixed it. Everything in 3ds was done right. Just needed to set a couple flags in the BSShaderPPLightingProperty, and all got fixed. Sorry for taking up your time Anyway, those weren't there:
seyakirewa Posted August 31, 2016 Posted August 31, 2016 Just to point out, as I have discovered late myself, NifSkope is old, there's version 2.0 now.. anywya, good job on fixing it
Marinchev Posted August 31, 2016 Author Posted August 31, 2016 Just to point out, as I have discovered late myself, NifSkope is old, there's version 2.0 now.. anywya, good job on fixing it Yeah I have 2.0 as well. Just this one's more comfortable for me Also, I think someone mentioned that 2.0 can't be set up to render the textures. I haven't tried it, I'm gonna check that out later Anyway, I'm not planning on going FO4, so I'm probably not gonna use it anytime soon. At least till I get my GPU changed. FO4 runs just terribly on my current video card, no matter what tweaks/optimization I apply to it. Old Nifskope is fine for games until Skyrim, it's stable and tweaked to work for them. It only doesn't work with FO4 meshes, that's all.
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