cweez Posted August 30, 2016 Posted August 30, 2016 Hey! I've got a couple of issues/questions, the main one is the fact that most of the sliders in the racemenu simply aren't doing anything. I did some reading, and apparently it's an issue with the XPMSE getting overwritten or something, but I'm pretty certain that everything is set up correctly, load order below! Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Schlongs of Skyrim - Core.esm SexLab.esm ZaZAnimationPack.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm CreatureFramework.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp UIExtensions.esp RaceMenu.esp RaceMenuPlugin.esp XPMSE.esp dD - Realistic Ragdoll Force - Realistic.esp FNIS.esp SOSRaceMenu.esp SOS - VectorPlexus Regular Addon.esp SexLab_SOS-Stapon.esp SkyUI.esp Schlongs of Skyrim.esp SexLabDefeat.esp mslDeviousCaptures.esp DeviouslyHelpless.esp zzEstrus.esp EstrusChaurus.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp NonSexLabAnimationPack.esp SexLab Cumshot.esp SexLabSquirtR.esp SexLabMatchMaker.esp SexLabMassMatchMaker.esp SexLab_Solutions.esp Captured Dreams.esp HentaiCreatures.esp Mighty Beasts - Werewolf.esp FtM_3 - OBIS + CCOR.esp (DISABLED) FtM_3 - OBIS.esp (DISABLED) FtM_3.esp FtM_3 - CCOR.esp (DISABLED) animal_mansion_redux.esp Deviously Cursed Loot.esp FNISspells.esp Devious Deviants.esp SGS.esp SexLabDangerousNights2.esp NIOVHH.esp Loadout.esp RaceMenuMorphsCBBE.esp Aradia Devious Expansion.esp SexLab Aroused Creatures.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp Alternate Start - Live Another Life.esp This is how LOOT set it up, with XPMSE up near the top, while it's right at the bottom of the priority queue on the left side of MO. My second question is that with this recent mod collection I've got is focused on bodies and armour. I've not messed around with bodyslide before, I'd had CBBE installed but not really done much with it either, so I now have the ALSL body and remodeled armour to try and get my characters looking better. After looking around, I grabbed the ALSL body, ran bodyslide with the outfit/body being CBBE Body HDT and the preset as one of the ones from the ALSL pack, held ctrl and clicked batch build, kept all the armoud selected and saved it into the modorganizer overwrite directory. It then asks for an output set, which I set to CBBE Body HDT as well, set it to process and, well, I assume it works, I've not gotten past the lack of body control on the racemenu, but wanted to see if this was right. All the guides I found didn't have the output set option, so I just assumed I should set that to the same as the outfit/body. Final question, I see from time to time people talking about using wyre bash to combine mods into one larger mod. I assume there must be some benefit to this, but it's always looked far too complicated when I've read through the instructions, and I've been of the opinion of 'if it ain't broke don't fix it'. Especially since I assume it would be a huge pain if I want to update any of the included mods. Is it worth looking into this option some more, or can it be safely ignored? Obviously, the main problem I have is that the sliders aren't working, but if I've done something wrong in the above with regards to getting the bodyslide working that would be handy to know. Happy to give any more into as needed, and thanks for your time. And yes, I have run FNIS
Guest ffabris Posted August 30, 2016 Posted August 30, 2016 Dunno if it would help, but try changing load to something like: SOS (followed by SOS add-ons) RaceMenu (plus add-ons, SOSRaceMenu) XPMSE
cweez Posted August 30, 2016 Author Posted August 30, 2016 Well, I've made some progress. After playing about in bodyslide, I found the shiny 'build morphs' checkbox right next to the 'build batch' button I'd been using. So I checked that box, built everything again, and now the game CTDs whenever I touch one of the racemenu sliders. So... I think this is progress? I just did as you suggested (Though I put the SoS racemenu below racemenu), ran FNIS and it's still CTDing.
Guest ffabris Posted August 30, 2016 Posted August 30, 2016 Well, I did say to put SOS RaceMenu after RaceMenu... As for the CTD, no idea... I've never used bodyslide. I have to leave this to someone more knowledgable, sorry.
cweez Posted August 30, 2016 Author Posted August 30, 2016 So you did! That must have been why I did it Thanks for the help, even if it didn't solve this problem, it's probably prevented issues for me down the line so I'm grateful.
TanookiTamaTachi Posted August 31, 2016 Posted August 31, 2016 Are you using the crash fixes mod with UseOSAllocators=1? If so, you most leikely need to set AlignHeapAllocate=1 in CrashFixPlugin.ini in order to use it with BodyMorphs.
cweez Posted August 31, 2016 Author Posted August 31, 2016 Are you using the crash fixes mod with UseOSAllocators=1? If so, you most leikely need to set AlignHeapAllocate=1 in CrashFixPlugin.ini in order to use it with BodyMorphs. Just tried that, and looks like that's done the job. Thanks for that! Just checked the bodyslide page and it says it right there as well, not sure how I missed that :x Thank you, and to all the people like you willing to put up with idiots like me.
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