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Couple of issues - Racemenu sliders not doing anything + general questions


cweez

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Posted

Hey! I've got a couple of issues/questions, the main one is the fact that most of the sliders in the racemenu simply aren't doing anything. I did some reading, and apparently it's an issue with the XPMSE getting overwritten or something, but I'm pretty certain that everything is set up correctly, load order below!

 

Skyrim.esm

Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Schlongs of Skyrim - Core.esm
SexLab.esm
ZaZAnimationPack.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
CreatureFramework.esm
hdtHighHeel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
UIExtensions.esp
RaceMenu.esp
RaceMenuPlugin.esp
XPMSE.esp
dD - Realistic Ragdoll Force - Realistic.esp
FNIS.esp
SOSRaceMenu.esp
SOS - VectorPlexus Regular Addon.esp
SexLab_SOS-Stapon.esp
SkyUI.esp
Schlongs of Skyrim.esp
SexLabDefeat.esp
mslDeviousCaptures.esp
DeviouslyHelpless.esp
zzEstrus.esp
EstrusChaurus.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
NonSexLabAnimationPack.esp
SexLab Cumshot.esp
SexLabSquirtR.esp
SexLabMatchMaker.esp
SexLabMassMatchMaker.esp
SexLab_Solutions.esp
Captured Dreams.esp
HentaiCreatures.esp
Mighty Beasts - Werewolf.esp
FtM_3 - OBIS + CCOR.esp (DISABLED)
FtM_3 - OBIS.esp (DISABLED)
FtM_3.esp
FtM_3 - CCOR.esp (DISABLED)
animal_mansion_redux.esp
Deviously Cursed Loot.esp
FNISspells.esp
Devious Deviants.esp
SGS.esp
SexLabDangerousNights2.esp
NIOVHH.esp
Loadout.esp
RaceMenuMorphsCBBE.esp
Aradia Devious Expansion.esp
SexLab Aroused Creatures.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Remodeled Armor - Vanilla Replacer.esp
Alternate Start - Live Another Life.esp

 
This is how LOOT set it up, with XPMSE up near the top, while it's right at the bottom of the priority queue on the left side of MO.
 
My second question is that with this recent mod collection I've got is focused on bodies and armour. I've not messed around with bodyslide before, I'd had CBBE installed but not really done much with it either, so I now have the ALSL body and remodeled armour to try and get my characters looking better.
 
After looking around, I grabbed the ALSL body, ran bodyslide with the outfit/body being CBBE Body HDT and the preset as one of the ones from the ALSL pack, held ctrl and clicked batch build, kept all the armoud selected and saved it into the modorganizer overwrite directory. It then asks for an output set, which I set to CBBE Body HDT as well, set it to process and, well, I assume it works, I've not gotten past the lack of body control on the racemenu, but wanted to see if this was right. All the guides I found didn't have the output set option, so I just assumed I should set that to the same as the outfit/body.
 
Final question, I see from time to time people talking about using wyre bash to combine mods into one larger mod. I assume there must be some benefit to this, but it's always looked far too complicated when I've read through the instructions, and I've been of the opinion of 'if it ain't broke don't fix it'. Especially since I assume it would be a huge pain if I want to update any of the included mods. Is it worth looking into this option some more, or can it be safely ignored?
 
Obviously, the main problem I have is that the sliders aren't working, but if I've done something wrong in the above with regards to getting the bodyslide working that would be handy to know.
Happy to give any more into as needed, and thanks for your time.
 
And yes, I have run FNIS :)
Guest ffabris
Posted

Dunno if it would help, but try changing load to something like:

SOS (followed by SOS add-ons)

RaceMenu (plus add-ons, SOSRaceMenu)

XPMSE

 

Posted

Well, I've made some progress. After playing about in bodyslide, I found the shiny 'build morphs' checkbox right next to the 'build batch' button I'd been using. So I checked that box, built everything again, and now the game CTDs whenever I touch one of the racemenu sliders. So... I think this is progress?

 

I just did as you suggested (Though I put the SoS racemenu below racemenu), ran FNIS and it's still CTDing.

Guest ffabris
Posted

Well, I did say to put SOS RaceMenu after RaceMenu... ;)

 

As for the CTD, no idea... I've never used bodyslide.  I have to leave this to someone more knowledgable, sorry.

Posted

So you did! That must have been why I did it :D

 

Thanks for the help, even if it didn't solve this problem, it's probably prevented issues for me down the line so I'm grateful.

Posted

Are you using the crash fixes mod with UseOSAllocators=1? If so, you most leikely need to set AlignHeapAllocate=1 in CrashFixPlugin.ini in order to use it with BodyMorphs.

Just tried that, and looks like that's done the job. Thanks for that! Just checked the bodyslide page and it says it right there as well, not sure how I missed that :x

 

Thank you, and to all the people like you willing to put up with idiots like me.

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