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Several animation problems + introducing myself


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Posted

post-1333543-0-23363100-1472172402_thumb.jpgHello everyone, i"m from France and just discovered loverslab and god knows I love it so far ! I'm willingfull to contribute to the community even though i can't do quite more than translation due to my lack of IT related skills. Got some free time on my hands, so feel free to sollicitate me if you're looking for help. 
 
But i made this message because i also have a little issue which i have no clue how to fix due to said lack of IT related skills. It's only a small problem but because i've installed quite a lot animation mods recently i don't know where it comes from. Whenever i get enslaved and locked in any kind of kinky cuffs my character doesn't get the "hand behind the back" animation wich is kind of weird. 

Pictures related. 

 

Thanks to anyone willing to help me out on this one :)

post-1333543-0-99119100-1472172405_thumb.jpg

Posted

Can be a wrong anim from zaz or DD.

Try to register again animations with FNIS.

 

 

FR : peut etre un probleme avec une animation qui arrives from Zaz ou DD.

Essaye de re-enregistrer les animations avec FNIS.

 

Posted

Zaz is installed, fnis'd and everything yet nothing, trying to instal it again, wait and see. Tried to patch it again with FNIS then realised ZaZ is not "read" by the patcher  :(  :( Bit confused on this on, what should i do ? 

 

 

 

FNIS Behavior V6.3   26/08/2016 03:20:27

Skyrim: 1.9.32.0 - C:\games\steamlibrary\steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)
Patch: "SKELETON Arm Fix" 
 
Reading FNISBase V6.3 ...
Reading FNISCreatureVersion V6.1 ...
Reading FunnyBiz2 V1.0 ...
Reading FunnyBizFC V1.0 ...
Reading SexLab V1.62 ...
Reading SexLabCreature V1.61 ...
 
All Anim Lists scanned. Generating Behavior Files ...
0_master usage: 1,3 %   ( 0 paired, 0 kill, 0 alternate animations)
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0
 
Create Creature Behaviors ...
Reading SexLabCreature V1.62 ...
Reading FunnyBizFC V1.0 ...
 
 1999 animations for 6 mods successfully included (character)
 430 animations for 2 mods and 20 creatures successfully included.
 

 

Posted

Yeah, for some reason FNIS is not seeing ZaZ

If your using a Mod Manager, make sure the ZaZ esm is checked in the mod list.

Check the file structure for the Zaz animations. Should be:

 Data/meshes/actors/character/animations/ZaZAnimationPack/

 

other than that, I got nothing.

Welcome to the lab

Posted

Yeah, for some reason FNIS is not seeing ZaZ

If your using a Mod Manager, make sure the ZaZ esm is checked in the mod list.

Check the file structure for the Zaz animations. Should be:

 Data/meshes/actors/character/animations/ZaZAnimationPack/

 

other than that, I got nothing.

Welcome to the lab

 

So somehow, despite 2 MO instalation and one very lazy manual drag and drop the /ZaZAnimationPack/ were nowhere to be found. So i went deeper and instead of drap&drop to /skyrim/data and waiting to merge, I went directly to the Data/meshes/acors/character/animation and unzip'd the /meshes/acors/character/animation from the Zazanimation archive. Did the same with the Behaviour file, and FNIS'd it. Worked like a charm, the pack got read by the patcher.  :P  :P Bien joué a moi !

 

Thanks to everyone who took time to help me here ! Here's some rare pepe of recognition for ya'll

post-1333543-0-33510500-1472205381_thumb.jpg

Posted

 

Yeah, for some reason FNIS is not seeing ZaZ

If your using a Mod Manager, make sure the ZaZ esm is checked in the mod list.

Check the file structure for the Zaz animations. Should be:

 Data/meshes/actors/character/animations/ZaZAnimationPack/

 

other than that, I got nothing.

Welcome to the lab

 

So somehow, despite 2 MO instalation and one very lazy manual drag and drop the /ZaZAnimationPack/ were nowhere to be found. So i went deeper and instead of drap&drop to /skyrim/data and waiting to merge, I went directly to the Data/meshes/acors/character/animation and unzip'd the /meshes/acors/character/animation from the Zazanimation archive. Did the same with the Behaviour file, and FNIS'd it. Worked like a charm, the pack got read by the patcher.  :P  :P Bien joué a moi !

 

Thanks to everyone who took time to help me here ! Here's some rare pepe of recognition for ya'll

 

 

Glad you got it working.

Nevertheless I would still recommend to update the skeleton you are using.

Your FNIS output shows 99 bones, while the current version of the XP32 skeleton by Groovtama contains 115 bones.

And most modders/animators (if not all) recommend this skeleton and use it themselves.

 

 

Posted

 

 

Yeah, for some reason FNIS is not seeing ZaZ

If your using a Mod Manager, make sure the ZaZ esm is checked in the mod list.

Check the file structure for the Zaz animations. Should be:

 Data/meshes/actors/character/animations/ZaZAnimationPack/

 

other than that, I got nothing.

Welcome to the lab

 

So somehow, despite 2 MO instalation and one very lazy manual drag and drop the /ZaZAnimationPack/ were nowhere to be found. So i went deeper and instead of drap&drop to /skyrim/data and waiting to merge, I went directly to the Data/meshes/acors/character/animation and unzip'd the /meshes/acors/character/animation from the Zazanimation archive. Did the same with the Behaviour file, and FNIS'd it. Worked like a charm, the pack got read by the patcher.  :P  :P Bien joué a moi !

 

Thanks to everyone who took time to help me here ! Here's some rare pepe of recognition for ya'll

 

 

Glad you got it working.

Nevertheless I would still recommend to update the skeleton you are using.

Your FNIS output shows 99 bones, while the current version of the XP32 skeleton by Groovtama contains 115 bones.

And most modders/animators (if not all) recommend this skeleton and use it themselves.

 

 

 

Done, chief, thanks for the tip  :heart:  :heart:

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