Steve Posted August 2, 2011 Posted August 2, 2011 Thank you for the update, UDLR. I'm deleting the previous update and downloading the new one. Will test.
sora3 Posted August 3, 2011 Posted August 3, 2011 Given how my New Vegas is crapped out, I might give this mod a try. Might as well be a test subject.
UDLR Posted August 3, 2011 Author Posted August 3, 2011 Updated esp files! [Here] If you haven't gotten the new data pack (release on Aug 1st), you'll need that too. [Here] Changes from OP: (many of these changes were already present in the files I've attached to my posts recently) Sexout.esm - Added vibrator effect. Turned on and off by pressing 'U' key. Female only. If left on too long, your character may stumble occasionally. - New animations. Many FxF, and support for Spore Carrier monsters. - Masturbation animations. Started by pressing 'Y' key. Female only. SexoutRapers.esp - Will auto-disable stalkers while you have prostitute outfits on - Stalkers must be able to see you to start stalking you - New system for picking rapers and targets - Independently adjustable settings for how often stalkers stalk each sex. - Stalkers can be enabled/disabled for the player and other NPCs independently. - Companions will no longer stalk people SexoutProstitutes.esp - Can work officially at Gomorrah, see the receptionist to start and stop working. You're paid when you finish. Note that you can't prostitute there without talking to the receptionist anymore. - Cass and Veronica can be pimped at Gomorrah General Notes: When using the vibrator button, a vibrator will actually be equipped on you now. Big changes internally to stalkers, hopefully it's still stable. The frequency setting introduced recently is no longer used (for now). Instead you'll have to adjust to stalker target frequencies. I will eventually add the overall frequency setting back. Three other new menu options were also added. They let you toggle stalkers on 'Self', 'Companions', and 'Others'. Currently the companions setting is ignored and your companions are grouped together in the 'Other' category. Additionally, companions will no longer stalk anyone. No major changes to prostitutes that weren't already posted. I did edit the dialog slightly to make it flow better though.
Cezul Posted August 3, 2011 Posted August 3, 2011 Been testing your mod out a lot recently, and i like what you're doing, and i figured i'd give you a few suggestions: Add some parameters to melee combat rape, kind of like what LoversRapers did, you could set at what percent HP needed to be under to allow rape, as well as setting how low or high the chances are and surprise rape bonuses. Was just testing the spore creatures of vault 22, and i got some position ideas for the big venus flytrap creature.. Pos1: When you look at the creatures model, on the front of it's trunk is a pink thorn thing, perhaps this could be modified to be a bit more penile. The position is question is that the monster ( Flytrap thing ) will look straight up with it's mouth exposing it's erhmm.. Tool. The player then, is grabbed by it's leaf like arms and placed on it's appendage, arms still wrapped around her, and she is facing the creature, holding on, as it's trunk bend and thrusts into her. Pos2: Player get's shoved down a bit, although still on her feet in a sort of half sitting position, roots come from the ground and grab her hands and yanks them to the ground, as well as roots tying her feet to the floor. 2 pairs of tentacles then come from the ground beneath her, one pair engorging her sex and anus, another pair suction cup like that affix to her breasts. Another way to describe the PC's position better so you get the picture, know how a dog sits? kinda like that except her ass is a bit up in the air, and her ankles and hands are tied to the earth..perhaps a modified sneak postition/idle On LakeLurks.. I'm thinking you could use the Flesh Atronach position from Oblivion. As for the creature's tool, using a edited dog penis would suffice, just get rid of the knot, and texture it to be pink and slimey. Edit: For Pos2 of the flytrap, or the flytrap in general..There's a mod for Oblivion called Estrus, perhaps you could contact the author and ask him about using his tentacle meshes as a resource. It's also got some good Tentacle rape animations that perhaps could be used.
Riggswolfe Posted August 3, 2011 Posted August 3, 2011 Looking good UDLR. Btw, the workgirl fix should no longer be needed as I removed the idle animation that was conflicting. It was an error anyway. If it's crept back in I can remove it again but my last look at the file didn't show anything.
SiCcMaDeG Posted August 3, 2011 Posted August 3, 2011 You fast on updates m8, great work overall. Figured i help you a bit on the testing part, also checked the spore creatures in vault 22. Dunno if its a problem more people seen in the testing but positioning seems a bit off, the spore creature is to far forward. Tested it if it was a non-solid ground issue but kept re-occuring. The vibrator seems to be working but i wondered if it had any sound effects coming with it, did notice the screen effect working. Other than that a other thing was a console spam of "Quest Scanned 0%" Sometimes it would be a different number like 500%. This console spam was paired with a number followed by < 0 + 3. Stalkers so far has been working, only once saw a problem of a other spore creature trying to be a stalker. But since his friend was already busy with my character it gave a error of not being able to detect my character in the console. I hope this helps you out a bit, i had a other problem longer occuring but seen no reports from it by people so might be a issue from my side but maybe you can give some feedback on that. For me the Super Mutants don't work, i get the message that a animation could not be picked but i do have the data packages. This was tested in both Black Mountain and Jacob's town, all testing i did so far has been with a Female character. Tested everything with a save where Sexout was already implemented and also with a fresh save of my character without it used yet and did a 3th test on everything with a new character start.
Pisha Posted August 3, 2011 Posted August 3, 2011 I'm having the same problem as someone else had earlier where I'm getting console messages spammed even with the console closed. I'm pretty sure it might be a different mod causing it because it never happened before until I recently installed some mods. I installed a bunch at once though so I'm not entirely sure which is doing it >.< This is what it looks like: I installed Enhanced Shaders, Cinematech, Dynavision, and Electro-City all at once. I'm thinking it's probably enhanced shaders but not positive yet. Has anyone else had this and figured out what was causing it? Thanks for the updates btw UDLR! EDIT: Ok after turning off like 10 mods one by one and launching the game to see if it kept doing it I narrowed it down to definitely being caused by The Mod Configuration Menu. Which sucks since that's required by things like adjustable HUD and others. Kind of surprising that's what causes it since it's so widely used.
Phelps1247 Posted August 3, 2011 Posted August 3, 2011 It most likely isn't advanced shaders. I've never had that problem but mostly because they're just an enb series thing and wouldn't/shouldn't interfere with any in game stuff. I also use cinematech and dynavision without problem. I have electrocity but turned it off because it seemed to crash nearly every time I tried to enter somewhere plus that's the only one with an actual quest. I'd say it's most likely that.
Pisha Posted August 3, 2011 Posted August 3, 2011 Ok that console spam is definitely 100% caused by The Mod Configuration Menu. Not really sure why it does it, and it sounds bad that it's that mod causing the problem since it's used for so much but it's not quite as bad as it sounds. You only need to use MCM to configure the mods it supports once, afterwards you can turn MCM off and their settings are still saved. The only problem is if you use a mod that you need to reconfigure frequently, cause you'll have to turn MCM back on each time.
Steve Posted August 3, 2011 Posted August 3, 2011 I get that same console spam and I use MCM. You are probably right. But that's not my main concern at the moment. Everytime I try to use the Rape Punch on monsters/creatures, it always gives me that same console message that the "Animations cannot be picked...". Is that normal or am I doing something wrong? It happened with Deathclaws, Centaurs, Coyotes, Mutants and Super Mutants, etc. I also tried it with monsters from MoMod but obviously that is out of the question.
Cezul Posted August 3, 2011 Posted August 3, 2011 Some bugs that i noticed ( which are probably mentioned earlier in this thread ) - Playing and getting raped in first person will result in the player being invisible. After this passed, i actually went into TFC while in 1st person, and lo and behold there is no PC model in the first person view.. A really cool way to fix this would be to add the third person animations to first person. >MFW you can look down and see your chest/feet/legs. - Some animations, the player is transparent. I wouldnt mind if the dude was mildy transparent, but the girl being transparent defeats the purpose. Unless your like homosex or something. I remember there actually being an option where you could toggle this in the Oblivion LoversPk options. - Coyotes don't seem to work. I've gotten wild dogs and legion mongrels to work, but coyotes and nightstalkers don't work. - SuperMutants dont seem to work, although i went to the Devil Throat or what ever it's called ( not devil's gullet, im talking the big hole filled with centaurs and one supermutant ) well the supermutant there does work. - Spore Carriers. It seems the animation is a tad bit off, you need to move the PC up a bit more so her ass would be more in line where the creatures peen would be. And i'm guess for it's peen, just use a human one with a grassy texture. In all, most other things work 100%, just missing a few peens. Should probably add the melee combat rape parameters to make it easier to test ( so i can set the chance to rape on hit to 100% ) and not have to wait 5 minutes of being beatan/chewed/knawed upon to tell if the creature in question works properly. You're doing good work, UDLR. Keep it up, don't lose momentum. If you get stuck on something ask around, im pretty sure Donkey or someone else can help you.
Med111 Posted August 3, 2011 Posted August 3, 2011 Looks like your newest release messes up male textures - head and hand textures are ping. This issue appears when texture files are missing or paths are wrong. Tried it with and without Breeze's Male Body, with the same effect. EDIT: It also removes dog texture/mesh.
sora3 Posted August 3, 2011 Posted August 3, 2011 Hey there UDLR, I've installed it and there are a few bugs around. The biggest one is when a creature attacks a female in general. The female doesn't stay in the position and starts flying around like crazy. I think something is causing the model to react like that which is odd. If need to, I'll supply a screenshot of that. Invisible body does happen but only if TFC is enabled. Having it disabled has the body reappear. So far, I know this is just a beta but keep it up. I'll keep this unloaded until the next release. BTW, I play a male character the majority of the time so I might be able to help in male usage if needed
UDLR Posted August 3, 2011 Author Posted August 3, 2011 People who are using the Mod Configuration Menu: This is Pelinor's (author) note about people having trouble with the console text appear on your screen; "You need to install MCM after Project Nevada. It's very important with the latest beta because there's some necessary information in the new xml files that the PN version doesn't have." The vibrator seems to be working but i wondered if it had any sound effects coming with it' date=' did notice the screen effect working. Other than that a other thing was a console spam of "Quest Scanned 0%" Sometimes it would be a different number like 500%. This console spam was paired with a number followed by < 0 + 3. I hope this helps you out a bit, i had a other problem longer occuring but seen no reports from it by people so might be a issue from my side but maybe you can give some feedback on that. For me the Super Mutants don't work, i get the message that a animation could not be picked but i do have the data packages. This was tested in both Black Mountain and Jacob's town, all testing i did so far has been with a Female character. Tested everything with a save where Sexout was already implemented and also with a fresh save of my character without it used yet and did a 3th test on everything with a new character start. [/quote'] Sorry about the console spam, totally forgot to remove that before releasing last night. It was just debugging stuff. Vibrator does have sound. It isn't very loud though (its muffled, after all!). Can double check that you have it though: ../sound/fx/Sexout/bzzzz.wav Everytime I try to use the Rape Punch on monsters/creatures' date=' it always gives me that same console message that the "Animations cannot be picked...". Is that normal or am I doing something wrong? [/quote']You cannot rape monsters with the rape punch, because there are no animations for it. Monster animations are only available for consensual or when the monster is the rapist. Some bugs that i noticed ( which are probably mentioned earlier in this thread ) - Playing and getting raped in first person will result in the player being invisible. After this passed' date=' i actually went into TFC while in 1st person, and lo and behold there is no PC model in the first person view.. A really cool way to fix this would be to add the third person animations to first person. >MFW you can look down and see your chest/feet/legs. - Some animations, the player is transparent. I wouldnt mind if the dude was mildy transparent, but the girl being transparent defeats the purpose. Unless your like homosex or something. I remember there actually being an option where you could toggle this in the Oblivion LoversPk options. - Coyotes don't seem to work. I've gotten wild dogs and legion mongrels to work, but coyotes and nightstalkers don't work. - SuperMutants dont seem to work, although i went to the Devil Throat or what ever it's called ( not devil's gullet, im talking the big hole filled with centaurs and one supermutant ) well the supermutant there does work. - Spore Carriers. It seems the animation is a tad bit off, you need to move the PC up a bit more so her ass would be more in line where the creatures peen would be. And i'm guess for it's peen, just use a human one with a grassy texture. In all, most other things work 100%, just missing a few peens. Should probably add the melee combat rape parameters to make it easier to test ( so i can set the chance to rape on hit to 100% ) and not have to wait 5 minutes of being beatan/chewed/knawed upon to tell if the creature in question works properly. You're doing good work, UDLR. Keep it up, don't lose momentum. If you get stuck on something ask around, im pretty sure Donkey or someone else can help you. [/quote'] I believe being able to see yourself in first person is related to the skeleton, not the animations. I'm looking into a way to force the player out of first person view when rape starts, but I haven't been successful yet. Transparent animations result when the camera gets too close to the player (which causes them to fade out) and then the sex animation starts. Unsure how to fix this currently. Will have a fix for the Coyote problem next update. Spore Carrier animations are from FO3. I don't think I'm pairing it with the right human animation, but I have no way to check what the real one was. Got bored slowly going through them all and picked one that was alright. Looks like your newest release messes up male textures - head and hand textures are ping. This issue appears when texture files are missing or paths are wrong. Tried it with and without Breeze's Male Body' date=' with the same effect. EDIT: It also removes dog texture/mesh. [/quote']This is very strange. The new data pack has all the old files from the previous one. I just took the old one, extracted it to a folder and added some new files before rar-ing it. Male textures do look a little weird when they're in their underwear if you don't have a nude male body installed. Dog issue I have no idea what could be causing. This mod adds no new mesh or texture for them at all. Just an add-on mesh, which is entirely separate from the original. Hey there UDLR' date=' I've installed it and there are a few bugs around. The biggest one is when a creature attacks a female in general. The female doesn't stay in the position and starts flying around like crazy. I think something is causing the model to react like that which is odd. If need to, I'll supply a screenshot of that. Invisible body does happen but only if TFC is enabled. Having it disabled has the body reappear. So far, I know this is just a beta but keep it up. I'll keep this unloaded until the next release. BTW, I play a male character the majority of the time so I might be able to help in male usage if needed [/quote']Does the flying around issue happen whenever they're hit, or just after they're stalked?
Med111 Posted August 3, 2011 Posted August 3, 2011 Looks like your newest release messes up male textures - head and hand textures are ping. This issue appears when texture files are missing or paths are wrong. Tried it with and without Breeze's Male Body' date=' with the same effect. EDIT: It also removes dog texture/mesh. [/quote'] This is very strange. The new data pack has all the old files from the previous one. I just took the old one, extracted it to a folder and added some new files before rar-ing it. Male textures do look a little weird when they're in their underwear if you don't have a nude male body installed. Dog issue I have no idea what could be causing. This mod adds no new mesh or texture for them at all. Just an add-on mesh, which is entirely separate from the original. It's esm or esp issue, not something from data pack. Tested it in GECK with vanilla NV and Sexout loaded and still it was bugged, so it can't be mod conflict. A side note - I sent to you PM about starting modding Sexus. I hope that you'll read it and answer
SiCcMaDeG Posted August 3, 2011 Posted August 3, 2011 The console spam is not from Mod configuration menu for me, my test results where all with other mods disabled so it would not be possible incompatiblity issue's. It only happened with the latest release, before that the console spam did not happen. Dunno if read my feedback reply yet on the page before this but can do some more testing again here and there if want to have even more details on it all
Pisha Posted August 3, 2011 Posted August 3, 2011 Well for me the console spam is definitely MCM, but I don't even have Project Nevada so I'm not sure how the author's note can help But I'll just leave MCM off unless I need to actually change any of the settings I guess.
UDLR Posted August 3, 2011 Author Posted August 3, 2011 Updated esps in OP. Fixed a few issues people mentioned, and added adjustable settings for combat rape. It's esm or esp issue' date=' not something from data pack. Tested it in GECK with vanilla NV and Sexout loaded and still it was bugged, so it can't be mod conflict. A side note - I sent to you PM about starting modding Sexus. I hope that you'll read it and answer [/quote']Not sure the plugins could cause such an issue, especially for the dog. Does it happen with just the esm loaded, or does one of the plugins have to be loaded as well? Also, haven't had a chance to read it yet, but will at some point today. The console spam is not from Mod configuration menu for me' date=' my test results where all with other mods disabled so it would not be possible incompatiblity issue's. It only happened with the latest release, before that the console spam did not happen. Dunno if read my feedback reply yet on the page before this but can do some more testing again here and there if want to have even more details on it all [/quote'] Some people have had the console spam issue as a result of too much spam going to the console. I have removed all the extra garbage being spewed to the console so maybe that will fix it for you. Saw it, missed it in my giant multiquote. But was in the middle of editing it in, heh. Above post has been edited. Edit: I can't keep up! haha Pisha - I removed the console spam from the new esps in the OP. Perhaps that will help fix your issue?
Pisha Posted August 3, 2011 Posted August 3, 2011 I found the solution for that console spam even when the console is closed. If you're having this problem one of your mods has turned on Toggle Debug Text (for me was MCM, others might do it as well), you can open the console and just type "tdt" and this should disable it. You'll have to do this each time you play though. Found on Gamebryo Console Commands page on the Fallout wiki. This should allow you to print messages to the console again if you want it to UDLR. I kind of liked some of the messages just so I could see if it was working still, but it's up to you if you want to enable them again (I have no clue how difficult this would be).
Cezul Posted August 3, 2011 Posted August 3, 2011 Transparent animations result when the camera gets too close to the player (which causes them to fade out) and then the sex animation starts. Unsure how to fix this currently. Actually i think i might have a solution to this... The Sexus mod and Lovers with Pk, if i remember correctly, set the camera zoom cap to far greater than the default. I can remember zooming out far enough with Sexus that it made the game like a mini RTS kinda.
Riggswolfe Posted August 3, 2011 Posted August 3, 2011 I found the solution for that console spam even when the console is closed. If you're having this problem one of your mods has turned on Toggle Debug Text (for me was MCM' date=' others might do it as well), you can open the console and just type "tdt" and this should disable it. You'll have to do this each time you play though. Found on Gamebryo Console Commands page on the Fallout wiki. This should allow you to print messages to the console again if you want it to UDLR. I kind of liked some of the messages just so I could see if it was working still, but it's up to you if you want to enable them again (I have no clue how difficult this would be). Ok. I've found the offending script. It does appear to turn on the tdt but it never turns it back off. The big issue is I am not sure it's kosher for me to make a change and then upload it since it is not my mod. I may see what I can do with a merge patch since that seems less problematic. Thank you for finding this! I hated the damn text appearing on my screen. I may poke around in MCM and find where it is turned off and disable it. Or just make a quick merge file to override it or something. Normally I don't like editing other people's mods but this issue is about to drive me buggy.
Pisha Posted August 3, 2011 Posted August 3, 2011 Thank you for finding this! I hated the damn text appearing on my screen. I may poke around in MCM and find where it is turned off and disable it. Or just make a quick merge file to override it or something. Normally I don't like editing other people's mods but this issue is about to drive me buggy. It's line 72 in MCMScript, it says con_TDT, just remove that.
Riggswolfe Posted August 3, 2011 Posted August 3, 2011 Alright, here is the merge fix. According to the author it was a mistake and he'll fix it in the next release but until then here you go. This should allow UDLR to keep his debug text and keep the rest of us from having annoying spam whether our console is open or not. I just copied the script as an override into this merge, then opened it in geck and took the command out.
Cezul Posted August 3, 2011 Posted August 3, 2011 If you check the OP, UDLR added a Aug 3 release. What's new so far that i can tell is that he added the combat rape parameters! Basically what it does, is it allows you to modify the combat rape gameplay settings. So, now you can set it up to where you can only get raped during melee only when your HP is below a certain percent, as well as the percent chance that will happen. So, for example, if you set HP to 100%, and the chance to 25%, you could get raped at any time, and one out of four melee hits will cause rape.
SiCcMaDeG Posted August 3, 2011 Posted August 3, 2011 I looked a bit more througt GECK today since i am trying to practice more on working with it. Noticed allot of the Super Mutants in the game have their own different faction, the issue me and some others are having with Super Mutant not working is probably because their faction is different. I don't know what Factions you currently have added yet, started reading some of your scripts to understand more and more about the mod and only could find a script line for SuperMutantFaction in the main file, the animation picking part. Maybe it will be nice to add more factions working with your script if that creates no issue or if possible use creature type instead of faction for picking the animation. Will give a example: BlackMountainSuperMutantFaction (hostile) JacobstownFaction (friendly) has several mutants but might be issue adding animation since Doc and Calamity belong to the same faction. Can have missed some factions but these i found pretty quickly. Other than that i wondered if Nightkin could use the same animation since they seem to not differ that much from Super Mutants. NightkinFaction BlackMountainNightkinFaction JacobstownNightkinFaction Just let me know what think and if my digging is any usefull, i am completely new with scripting for Fallout and using GECK but a fast learner overall. If i am mistaken about stuff please tell me as well so i can learn from that. Edit: Did some more testing for you and the console spam is gone, the sound is indeed very low of the vibrator gonna see if i can tweak with my volume a bit to improve it but its not important just was curious if it was implemented. Went to Jack Rabbit Springs to test for Super Mutants and Centaurs if my deduction was right and all worked fine there. So for people wanting to see the Centaur / Super Mutant animation's do a quick visit to Jack Rabbit Springs there are loads of them. Just found 1 more issue tho with the Super Mutants, after they have raped your character their weapon texture does not re-appear. For example the minigunner will be shooting bullets from his hands very amusing but guess not your intend.
Recommended Posts