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Please, I need help. My game crashes anytime my character is involved in a scene


Anosaki

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Posted

I don't know what's causing it. I'm not 100% sure when it started as scenes with other characters still work fine. It's just when the player character is involved that the game crashes. Can someone please help? I feel like it can't possibly be that difficult of a fix, I just need to know what to do.

Papyrus.0.log

Posted

99.99% of the errors in your log are related to "inflatequest", looks like a belly scale mod, but I am not sure about which mod it actually is.

 

What is the race you are using for the player? A custom one?

 

Try to disable the Actor Scaling when starting a scene.

 

 

P.S. I am assuming you were speaking about SexLab. In case you are speaking about any normal Scene of the quests, then the problem is elsewhere.

 

Posted

I will try disabling the mod you mentioned and get back to you.

No, I'm playing a nord. None of the custom races interested me.


The game still crashed. Here is the new log.

Papyrus.0.log

Posted

When does the crash happen is it right before they get naked? If so then that could be a skeleton issue. When clothed there is no problem but when you try to get naked it'll switch to the body you are using if it requires certain bone nodes and the skeleton that you are using doesn't have those nodes in it you will CTD. 

 

If you are using a skeleton mod try reinstalling it if you are also using SOS reinstall that as well and make sure nothing overwrites it as it comes with it's own skeleton.

Posted

When does the crash happen is it right before they get naked? If so then that could be a skeleton issue. When clothed there is no problem but when you try to get naked and the body you are using requires certain bone nodes and the skeleton that you are using doesn't have those nodes in it you will CTD. 

 

If you are using a skeleton mod try reinstalling it if you are also using SOS reinstall that as well and make sure nothing overwrites it as it comes with it's own skeleton.

Which skeleton should I use? I've got SOS installed and XP32 maximum skeleton for realistic ragdolls and force. They all used to work together as far as I could tell, and each one wants to replace something from the other. Which do I prioritize? 

Posted

XP32 maximum skeleton is old and outdated the newest one is XP32 Maximum Skeleton Extended - XPMSE. http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended-xpmse/

I am installing it now but have come to a part in which I am able to select certain animations. In the description they state 'replaces W animation from X mod with Y animation from Z mod.' Does this require the mods listed or may I simply choose the animations I desire? 

Posted

I have never actually installed XPMSE before so I have no clue as I installed the files I need from the mod manually. Make sure when you reinstall and install new mods if they use animations make sure to rerun your FNIS generator.

Posted

I'm so frustrated with this I could cry! And my internet isn't fast enough for me to start over completely from scratch. It would take me days just to redownload the base game!

Posted

OK.

 

First of XPMSE just get the skeleton.nif, no need to activate the esp.

 

Then try to post a papyrus.log where you actually have a crash.

 

 

 

Try also to start a new game and test the animations, if they work, then there is a problem on your save game (difficult but possible.)

Posted

OK.

 

First of XPMSE just get the skeleton.nif, no need to activate the esp.

 

Then try to post a papyrus.log where you actually have a crash.

 

 

 

Try also to start a new game and test the animations, if they work, then there is a problem on your save game (difficult but possible.)

I did post a log I got immediately after crashing, but here is another. And I can't start a new game because of an entirely separate bug. In that bug the wagons carrying prisoners bump in to the wall at the end and no one gets out of them. I'd also like to add that undressing animations work fine. All animations between NPCs (Both humanoid and creature) work fine. The crash only occurs when my player character is involved.

Papyrus.0.log

Posted

I can see that many traces of actors not beeing in a valid cell. Like:

[08/13/2016 - 06:00:14PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
 
Two advises:
1) Use a script cleaner and remove all invalid scripts and invalid forms.
2) Start a new game (if you use Live Another Live this will be a matter of seconds), go to a cell (like Bannered Mare) and try a sex scene
 
Then post your log again.
Posted

Well great, a new game seems to fix everything. I'm happy but.....GAH! I was having fun, just got to level 30. Now I have to start all over again. This time I'm gonna make sure I have all the mods I want before starting so I don't have to change anything. Thank you for your help.

Posted

Not all is lost.

 

Try a save game cleaner.

If you have no idea how to do it, I can provide help.

Posted

I have no idea how to clean a save game.


I also don't suppose you'd know the best mods for nude creatures? I was also noticing many of my creatures didn't have the 'junk' or the erect version wouldn't come up.

Posted

I am not too much in bestiality.

But for sure Creature Framework is THE mod.

 

In case you have the one from MNC, just overwrite it with CF latest version (probably it is a beta.)

 

 

Download a Save Cleaner.

 

Do a copy of your last save game.

 

Open it with the same cleaner.

 

Check "Incl. forms" checkmark.

 

Click on:

FixScriptInstances

Del. boken actives

Then Advanced, and do both: Remove scripts attached to nonexistend created forms, and Remove a scripts having invalid variables.

Then click on Clean formlists.

 

Save your new save game and try.

Posted

Well, the game froze instead of crashing, I suppose that's progress.

 

I did update my ZaZ animations but the save file still says it's using the older version. Any way to fix that?

Posted

:(

 

 

OK, did you try to disable actor scaling?

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