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can i make item patches for perk mods using FNV-Edit?


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Posted

i found this badass melee perk mod but in conflicts it says 

armor mods and melee weapon mods will not be recognized.

(which sucks because i want to make a power armored beserker playthrough)

 

can i create a patch so armors/weapons added by mods will be recognized and effected 

by these cool new perks?

http://www.nexusmods.com/newvegas/mods/57786/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D57786%26preview%3D&pUp=1

Posted

Usually such mods have form lists that have references to the items that benefit from the perks. If so, it is possible, and pretty easy to do a patch for modded stuff with xEdit

Posted

If the perk works like every other perk that does something like this, it's getting it's information from a formlist. You can load all the mods up in FNV Edit and add your mod items to the form list. It'll make a mod that's dependent on the rest of these mods to operate containing a modified form list from the perk mod.

 

This is also the wrong way to do it, because the form list gets baked into your save game - if you remove one of the mods you'd been using, you now have a list with null entries where that item used to reside.

 

The best way is to load all the mods into the GECK, make a new mod to hold your changes, and write a script script with a GameMode with block. Within a game loaded check, you would then need to write this:

 

ListAddForm FormListName ItemName

 

ListAddForm is the command to add things to the formlist, FormListName needs to be replaced with the name of your formlist, and ItemName is the name of the item you're putting into the list. This needs done for every item.

Posted

mmmh, today with all the tools modders have, this approach seems capsided. Imho, the mod itself should be properly patched to recognize any external items. However it would require at least to open the ESP and inspect it, if you are interested I could give it a look in the next days, let me know

Posted

mmmh, today with all the tools modders have, this approach seems capsided. Imho, the mod itself should be properly patched to recognize any external items. However it would require at least to open the ESP and inspect it, if you are interested I could give it a look in the next days, let me know

 

yeah sure, couldnt hurt lol, thank you AJ

Posted

 

yeah sure, couldnt hurt lol, thank you AJ

 

Here's a fast hack for you.

It affects the perk Way of Steel, so that you will receive the boost on DR and the other buffs only if you are *not* wearing a single armor piece which increases even a single DT point. This works for every armor, clothes, mods etc.

It requires Lutana.

 

If you require more, please provide more details, i.e. the name of the perk to change and how.

Wasteland Warrior.7z

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