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Problem with FNIS Generator and Need Help Converting XML-HKX


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Posted

So I need help with 2 issues.

 

1.  IdleBehavior.hkx generated by FNIS does not reference to custom animations.

 

When FNIS incremented to v6 the Elin idle animations stopped working.  Running Generator for Users created new behavior files without any errors, but the animations did not work in-game.

Recently I found out that the generated 'idlebehavior.hkx' did not include any reference to the custom anims from the Elin custom idle.  I never had this issue with FNIS up to v5.x.

 

Does anyone know how to fix this or know of a workaround?

 

 

2.  I can convert HKX to XML, but don't know how to convert XML to HKX.  The HKXCMD tool does not convert XML to HKX or maybe I'm overlooking a key option when executing the convert command.

 

Anyone know a simple, straighforward method of converting XML to HKX?

 

 

TIA.

Posted

Thanks for responding, Srayesmanll.

 

Asking Fore is may last option after exhausting any and all possible solutions.  Still I was hoping someone who had a similar experience could provide some insight.

 

Btw, I got hkxcmd to convert XML to HKX.  Apparently, if there are any errors with the XML then the conversion will fail.

 

 

Posted

the command line for the hkxcmd tool to convert from xml to hkx is hkxcmd.exe(or however you've got it open) convert -v win32 "name of item to convert.xml" "name you want it to have.hkx"  If you've tired that, well, I don't know. I'm still learning the hkx stuff - trying to make a custom skeleton for snakes but while it works it also doesn't work.  All the vanilla bones are animating, but none of the new bones, so I have limited knowledge to share.

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